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is my on the spot untested theroy i should add. i played with them a bit and i found they were kinda ass. even with items like the extra range damage or health.
If you face steelball/mustang aggro 2-4 wraits are godly beasts.
The aura being a choice actually makes sense as otherwise this would just do too much and you could have 4 combat options AND it debuffs.
The debuff aura can be good depending on what you are playing against. Two wraiths with the degen tech can cover far more area than you can protect with three boats with photon coating. That makes the degen tech "worth" having as an option.
The problem with the Wraith is that the range is insanely too low. The range tech should be removed and built in for the Wraith. Compare the Scorpion to the Wraith and you will notice the Scorpion has "ok" range and then can have a range upgrade (not even considering arty mode).
Overall the Scorpion as anti aggro just seems better than the Wraith.
Difference is the Scorpion can't shoot at air units, and the Wraith is an air unit that can't be targeted by quite a few units.
Sometimes use it to punish over aggressive players who put most of their units right at the front of their board since wraith have a huge debuff aura.
Decent enough at stalling enemy wasp/fang/mustang pressure.
I would personally never let an overlord be at the front barring jump drive overlords doing mobile beacon shenanigans.
The unit generally performs best on the flanks simmilar to mustangs.
Flying gets destroyed by mustangs but mustangs get destroyed by wraith.
In my opinion the wraith is much more viable then the scorpion.
Hope this helped.