Mechabellum

Mechabellum

Onimaho Dec 9, 2023 @ 11:17pm
Shield spam the meta? What unit melts shield spam?
Open to suggestions cause its showing up every match now
< >
Showing 1-15 of 15 comments
Perplex Dec 9, 2023 @ 11:31pm 
Melting point with EMP barrage?

Are we talking shield device or shielded units?
Onimaho Dec 9, 2023 @ 11:46pm 
Originally posted by Perplex:
Melting point with EMP barrage?

Are we talking shield device or shielded units?
whatever is a blue dome
Perplex Dec 9, 2023 @ 11:59pm 
Shield device.

Stormcallers are good for breaking shield devices. And so are meltingpoints and steel balls. basically anything with a high dmg output.
Polar Test 53 Dec 10, 2023 @ 12:09am 
this guy already said it but yeah anything with high target damage will break through them pretty fast.
-forts
-stormcallers
-overlords
-balls & melting points
-new scorpion unit can take a chunk out but they have a long reload time
-marks and phoenixs help as well

any of these combined with the damage from your other units should deal with shields decently well. as well as using your own shield to preserve your units helps as well. but dont spam it too much as placing a shield that just gets lost every turn can cost you long term.
Last edited by Polar Test 53; Dec 10, 2023 @ 12:12am
Onimaho Dec 10, 2023 @ 12:50am 
Originally posted by Polar Test 53:
this guy already said it but yeah anything with high target damage will break through them pretty fast.
-forts
-stormcallers
-overlords
-balls & melting points
-new scorpion unit can take a chunk out but they have a long reload time
-marks and phoenixs help as well

any of these combined with the damage from your other units should deal with shields decently well. as well as using your own shield to preserve your units helps as well. but dont spam it too much as placing a shield that just gets lost every turn can cost you long term.
Oh good none of those worked
Perplex Dec 10, 2023 @ 2:10am 
Originally posted by Onimaho:
Originally posted by Polar Test 53:
this guy already said it but yeah anything with high target damage will break through them pretty fast.
-forts
-stormcallers
-overlords
-balls & melting points
-new scorpion unit can take a chunk out but they have a long reload time
-marks and phoenixs help as well

any of these combined with the damage from your other units should deal with shields decently well. as well as using your own shield to preserve your units helps as well. but dont spam it too much as placing a shield that just gets lost every turn can cost you long term.
Oh good none of those worked

If none of those things worked it means their units where not under the shields and thus it is a none-issue.
Last edited by Perplex; Dec 10, 2023 @ 2:10am
Onimaho Dec 10, 2023 @ 2:13am 
Originally posted by Perplex:
Originally posted by Onimaho:
Oh good none of those worked

If none of those things worked it means their units where not under the shields and thus it is a none-issue.
Meant none of that worked cause pew pew troopers were slaughtered before they could break the shield
Tungdil12 Dec 10, 2023 @ 2:26am 
Originally posted by Onimaho:
Originally posted by Perplex:

If none of those things worked it means their units where not under the shields and thus it is a none-issue.
Meant none of that worked cause pew pew troopers were slaughtered before they could break the shield
If you just use stormcallers it should always work, they are your go to shielbreak unit
Last edited by Tungdil12; Dec 10, 2023 @ 2:27am
ArcadeVault Dec 10, 2023 @ 3:15am 
Originally posted by Onimaho:
Originally posted by Polar Test 53:
this guy already said it but yeah anything with high target damage will break through them pretty fast.
-forts
-stormcallers
-overlords
-balls & melting points
-new scorpion unit can take a chunk out but they have a long reload time
-marks and phoenixs help as well

any of these combined with the damage from your other units should deal with shields decently well. as well as using your own shield to preserve your units helps as well. but dont spam it too much as placing a shield that just gets lost every turn can cost you long term.
Oh good none of those worked

Melting point + range tech. If u say its not working, u did not even tried it. 3 sec and the shield is gone.
Onimaho Dec 10, 2023 @ 3:54am 
Originally posted by ArcadeVault:
Originally posted by Onimaho:
Oh good none of those worked

Melting point + range tech. If u say its not working, u did not even tried it. 3 sec and the shield is gone.
It didn't work, they just walked through it and wiped my factories
ナルゴ Dec 10, 2023 @ 4:34am 
Post replay
Tungdil12 Dec 10, 2023 @ 5:37am 
Originally posted by Onimaho:
Originally posted by ArcadeVault:

Melting point + range tech. If u say its not working, u did not even tried it. 3 sec and the shield is gone.
It didn't work, they just walked through it and wiped my factories
You must be doing something demonstrably wrong if none of those things worked
Last edited by Tungdil12; Dec 10, 2023 @ 5:37am
Polar Test 53 Dec 10, 2023 @ 10:18am 
what the heck are pew pew troopers lol. fangs? fangs will never break a shield in time.
but from what info we got it sounds like they are using crawlers to distract your units in which case you need to react a bit and get units to kill them as fast as possible as well as have units to break shields. things like arclights tanks and a vulcan work well for chaff clearing.

and also in around an hour you happened to have enough matches to try every one of those units in a few different scenarios. and just so happen to have people spam shields every time for you to even do it against in matches that can usually last around 20 min lol.
your fast response just makes it sound like this is a troll post cause there was another who did the same thing but they just wanted something nerfed instead of an actual solution.
Last edited by Polar Test 53; Dec 10, 2023 @ 10:20am
Pyro Hawk Dec 10, 2023 @ 10:22am 
Okay, so if you can't kill the shield and then destroy the enemy troops then one of around three things is happening.

The first is the simplest. Namely the fact you have chosen your unit composition and deployment placement poorly so you would be getting destroyed regardless. The only difference the shield makes is the enemy units aren't taking any casualties instead of some, so you take more damage at the end of the round. The solution is more or less 'actually learn how to use the units' which... Well, it's very much on you, whoever is getting crushed.

The second can be painful but is also a mixed blessing. Because what is happening is the enemy is leaving the shield dome to attack you, making it so your units can destroy the enemy without killing the shield first. The pain comes in the fact that this means the enemy units are protected from the majority of Skills used on enemy territory and the first and maybe second salvo from your units is eaten up by the shield before the enemy leaves it. Thus greatly reducing how much you can hurt the enemy before they get into range of your units and start killing.

The solution for that one is more or less either deploy some units that can kill the shield fast that start in range of the shield, or deploy some other units which will either bog down or only start firing on the enemy once they've left the shield dome. That way they (or your other units) aren't distracted killing the shield when enemy units can be attacked.

The third thing that could be happening is a sort of mix of the first and second. Namely, that whilst the majority of the enemy units leave the shield dome to attack yours, some remain behind in it. With those units being the ones that survive after most of the two sides units mutually annihilate each other and then they crush your remaining units whilst protected by the shield dome. Sadly for you, this is the game Working As Intended for the simple reason that...

Well, in that latter case, either the shield does drop each round meaning the enemy is spending a bunch of Supply renewing it each round costing them elsewhere, the enemy is soon going to be crushing you outright so the shield dome surviving just improves how badly they are crushing you, or you will soon be crushing the enemy hard enough that the enemy can't kill all your units before they die even with the shield up. In simpler terms, the situation is unstable with the shield dome being just a piece of the puzzle to how you are either winning or losing. Not the sole reason (even if it can be a major one).

Regarding solutions to the shield domes, then there are a few 'easy' ones that don't purely rely on sheer quantity of damage. The simplest is to deploy some Crawlers or Rhinos as those do melee damage and thus walk through the shield to attack the enemies. The slightly more complicated one is to deploy some Steel Balls or Melting Pots in such a way they'll focus on the shield dome first, thus rapidly killing it. Even fast if the Melting Pots are giving EMP Missiles because those are meant to pop shields as well as disable unit techs.

A more complicated solution would be things like deploying a bunch of Marksmen forwards so they are in range of the enemy shield at the start of the round, or other high damage units, so they focus down the shield before shooting other things. A bit of a mixed solution at best because it's all too easy to go badly but it can work. Especially if you drop a shield dome of your own over those units in one way or another (such as Fortresses with Barrier tech) so they don't get sniped before dropping the shield.

Now I haven't covered everything here, but what I have said should give you ideas for how to improve against these. I won't say you'll be winning immediately, because even in good games sometimes a single shield dome at the right time and place can flip the board so you lose. But they should reduce how often you lose to it.
Onimaho Dec 10, 2023 @ 1:38pm 
Originally posted by Pyro Hawk:
Okay, so if you can't kill the shield and then destroy the enemy troops then one of around three things is happening.

The first is the simplest. Namely the fact you have chosen your unit composition and deployment placement poorly so you would be getting destroyed regardless. The only difference the shield makes is the enemy units aren't taking any casualties instead of some, so you take more damage at the end of the round. The solution is more or less 'actually learn how to use the units' which... Well, it's very much on you, whoever is getting crushed.

The second can be painful but is also a mixed blessing. Because what is happening is the enemy is leaving the shield dome to attack you, making it so your units can destroy the enemy without killing the shield first. The pain comes in the fact that this means the enemy units are protected from the majority of Skills used on enemy territory and the first and maybe second salvo from your units is eaten up by the shield before the enemy leaves it. Thus greatly reducing how much you can hurt the enemy before they get into range of your units and start killing.

The solution for that one is more or less either deploy some units that can kill the shield fast that start in range of the shield, or deploy some other units which will either bog down or only start firing on the enemy once they've left the shield dome. That way they (or your other units) aren't distracted killing the shield when enemy units can be attacked.

The third thing that could be happening is a sort of mix of the first and second. Namely, that whilst the majority of the enemy units leave the shield dome to attack yours, some remain behind in it. With those units being the ones that survive after most of the two sides units mutually annihilate each other and then they crush your remaining units whilst protected by the shield dome. Sadly for you, this is the game Working As Intended for the simple reason that...

Well, in that latter case, either the shield does drop each round meaning the enemy is spending a bunch of Supply renewing it each round costing them elsewhere, the enemy is soon going to be crushing you outright so the shield dome surviving just improves how badly they are crushing you, or you will soon be crushing the enemy hard enough that the enemy can't kill all your units before they die even with the shield up. In simpler terms, the situation is unstable with the shield dome being just a piece of the puzzle to how you are either winning or losing. Not the sole reason (even if it can be a major one).

Regarding solutions to the shield domes, then there are a few 'easy' ones that don't purely rely on sheer quantity of damage. The simplest is to deploy some Crawlers or Rhinos as those do melee damage and thus walk through the shield to attack the enemies. The slightly more complicated one is to deploy some Steel Balls or Melting Pots in such a way they'll focus on the shield dome first, thus rapidly killing it. Even fast if the Melting Pots are giving EMP Missiles because those are meant to pop shields as well as disable unit techs.

A more complicated solution would be things like deploying a bunch of Marksmen forwards so they are in range of the enemy shield at the start of the round, or other high damage units, so they focus down the shield before shooting other things. A bit of a mixed solution at best because it's all too easy to go badly but it can work. Especially if you drop a shield dome of your own over those units in one way or another (such as Fortresses with Barrier tech) so they don't get sniped before dropping the shield.

Now I haven't covered everything here, but what I have said should give you ideas for how to improve against these. I won't say you'll be winning immediately, because even in good games sometimes a single shield dome at the right time and place can flip the board so you lose. But they should reduce how often you lose to it.
Very detailed, thanks!
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 9, 2023 @ 11:17pm
Posts: 15