Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Or parents can, uh, parent.
If lootboxes come with the same age restrictions and ways to enforce them that is fine, otherwise its a decent point to be opposed to them.
Edit: Also are lootboxes really part of some "culture" according to you? Feels weird to say that.
First off, not every game is 18+. This one isnt decided yet, but i dont see it higher than 12+.
So yes, when its 12+ it has to be designed with children in mind, thats the whole point.
"parents job to make sure their kids dont consume harmful content"... And again, whenever this game is rated, and its 12+, which it pretty obvious will be, there is no room for lootboxes.
(There is no room for lootboxes anywhere to be fair, even tho it seems its your "culture"?!
This is some stupid ♥♥♥♥. I'm not defending lootboxes as part of any culture.
Maybe I should have been even more specific. Artistic expression doesn't have to adhere to ANY culture, current or otherwise. Or we might as well get mad about depicted violence and other immoral actions as well.
But beyond that we have randomized shops which are pretty much like lootboxes any way. The draft mechanic operates by the same reward mechanic that lootboxes does. The essence of gambling is a biochemical reaction in the brain that stems from repeatable rng with rewards.
If you want to be consistent with being anti-gambling for children, you should be mad about those things as well, but also every cardgame and dicegame because they also encourage gambling. And I'd respect if you guys held such a position, but you don't. You are just repeating game-journo propaganda from dorito-salesmen.
I actually think the randomized shop that we have right now is kinda dumb, and I would honestly prefer a normal shop with everything always on sale. I never thought about it through the gambling lense, but yeah I guess there are some similar aspects. The biggest difference to lootboxes woul probably be that you can get different rarity items in one and the same lootbox, which isnt the case with a randomized shop, so its less bad.
The difference to normal dice and card games i guess is that you dont pay with money for those games, different from poker for example. There is no money on the line.
Lootboxes as far as I understand are paid for with money, sometimes maybe ingame money but normaly with actual money.
It's designed with a lot of potentially addictive elements in mind, there is also a level up mechanic that rewards spending, daily checking reward, etc. A lot of game design nowadays is made with addictive elements in mind, people just get mad about lootboxes because it's trendy.
This is bartering. And we do get different rarities in the items available in the shop btw. Just saying that messing around with the rarity wouldn't change anyones mind on lootboxes.
As long as kids don't have access to real money on the account, it shouldn't be a problem then.
All this said I'm not necessarily in favor of lootboxes, it's just that I absolutely hate whenever kids are used as a moral sledgehammer in whatever issue that pertains to grownups making their own decisions.
Free to play should be free to play from start. Changing business model in the middle of the way shows two things:
- lack of clear strategy
- lack of players interest so they have to go free to expand player base.
This move is nothing new, but I never seen it bring success or anything good. The games which failed to get noticed as paid, continue to underperform as free to play as well. Only significant effect is that devs piss most of the people who paid for the game. Excluding dumheads, who happily pay for a free to play game, because they cant add one and one together...
Skins and stuff aka COSMETICS are just that - cosmetic things that don't give you any advantage during gameplay. The game and servers have to be financed somehow and I'd rather have cosmetics being sold than actual advantages like premium units, stat buffs, extra time etc. So, when they go cosmetics only, I won't question the way they do it. Subscription, loot boxes, DLC or door-to-door retailing, I don't care, because everything is optional. If you want to support the game you buy a skin, avatar or whatever. If want to be a cheapsakte and leecher, you can without having any drawbacks other than using basic skins. That's fair by all accounts and you should be glad that it is just cosmetics.
does any game do lootboxes anymore other than mobile? lol