Mechabellum

Mechabellum

Butcher Jan 2, 2024 @ 3:34am
How to counter fully functional factory?
I tried fortress infantry spam with range and fire upgrade, but even 8 fortresses can't outspam one (1) factory covered by stormcaller.
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Showing 1-15 of 16 comments
ptirodaktill Jan 2, 2024 @ 4:02am 
EMP on phoenixes and enough clear for it to connect.
Butcher Jan 2, 2024 @ 4:03am 
Originally posted by ptirodaktill:
EMP on phoenixes and enough clear for it to connect.
How your phoenixes gonna target factory behind the spam?
happyscrub Jan 2, 2024 @ 7:44am 
Warfactory beats fortresses. Just look at their damage. And they got splash damage to kill fangs coming out.
ptirodaktill Jan 2, 2024 @ 7:49am 
Originally posted by Butcher:
Originally posted by ptirodaktill:
EMP on phoenixes and enough clear for it to connect.
How your phoenixes gonna target factory behind the spam?
Usualy your first priority is dealing with spam. Either a Vulcan, or Arc-lights or AoE Stangs can deal it.
Butcher Jan 2, 2024 @ 11:54am 
Originally posted by happyscrub:
Warfactory beats fortresses. Just look at their damage. And they got splash damage to kill fangs coming out.
Fortresses are slow though. I was hoping for range and fire upgrade. In my mind % damage from fire would wreck steel balls, tanks and phoenixes. Not to mention factory itself since while I'm not sure how fire exactly works, % damage sounds strong.

It KINDA worked, even. 8 fortresses with fangs were able to push through chaff until the moment when I met stormcaller, then they got bogged since fangs got destroyed. Being unable to push further, fortresses got killed by factory. It would likely work without unreachable stormcaller ♥♥♥♥ behind.
happyscrub Jan 2, 2024 @ 12:42pm 
Originally posted by Butcher:
Originally posted by happyscrub:
Warfactory beats fortresses. Just look at their damage. And they got splash damage to kill fangs coming out.
Fortresses are slow though. I was hoping for range and fire upgrade. In my mind % damage from fire would wreck steel balls, tanks and phoenixes. Not to mention factory itself since while I'm not sure how fire exactly works, % damage sounds strong.

Fire is a waste vs the units that come out the factory. But the are good if you can hit the factory. But that's the hard part.

I played around in testing grounds and I found range on fortress made them do the most vs the factory. This was with 4 tech upgraded fangs. So I think fortress with range or fangs without range would be better. Fortress got owned too easy if they get in range of the AoE shots of the factory. But if they had more range, the fangs soak all the damage.
Butcher Jan 2, 2024 @ 12:49pm 
Originally posted by happyscrub:
Originally posted by Butcher:
Fortresses are slow though. I was hoping for range and fire upgrade. In my mind % damage from fire would wreck steel balls, tanks and phoenixes. Not to mention factory itself since while I'm not sure how fire exactly works, % damage sounds strong.

Fire is a waste vs the units that come out the factory. But the are good if you can hit the factory. But that's the hard part.

I played around in testing grounds and I found range on fortress made them do the most vs the factory. This was with 4 tech upgraded fangs. So I think fortress with range or fangs without range would be better. Fortress got owned too easy if they get in range of the AoE shots of the factory. But if they had more range, the fangs soak all the damage.
Fire is not waste if steel balls and tanks got armor upgrade giving flat -60 to incoming damage. It is fairly good counter to armor upgrade.
Polar Test 53 Jan 2, 2024 @ 1:23pm 
fire doesn't do % hp damage. unless your talking about the ignite tech.
i think the only thing you were missing was was having 2 MP with range and emp missiles.
it only takes the one to land 2 may take a few volleys or you can just go with 3.
forts just dont hold up well anymore. unless you put the 200% damage on one then that one can become quite a menace against other giants.

and your also gonna want to include air and storms into your list always. they dont need to be upgraded they just need to be there. and ignite should be thought of as a counter to armour it just lets you damage it you still lose alot of damage. its more just lets your fangs punch up into giant units as well.
Butcher Jan 2, 2024 @ 1:39pm 
Originally posted by Polar Test 53:
fire doesn't do % hp damage. unless your talking about the ignite tech.
Obviously, since there are no damage types and resists to speak of.
happyscrub Jan 2, 2024 @ 2:37pm 
Originally posted by Butcher:
Fire is not waste if steel balls and tanks got armor upgrade giving flat -60 to incoming damage. It is fairly good counter to armor upgrade.

It's not a counter to armor. It's something you HAVE to do just to be able to damage them with fangs. But it's not optimal .

Fangs do 2016 damage every 3 secs to steel balls, naturally. With armor, they do 0
Fire from ignite will do 548 damage for those 3 secs.

And if you upgrading fangs, that fire upgrade is going to be expensive after the 1st 2 or 3 upgrades you already have. The armor upgrade is probably the only upgrade on those units. So it's more better to have another way of killing those units the factory is producing.

But luckily fortress does well to kill them
Last edited by happyscrub; Jan 2, 2024 @ 2:42pm
puschit Jan 2, 2024 @ 3:01pm 
A fully upgraded factory costs a metric sh1tton of resources plus more resources every round. If your opponent is able to field one you did something wrong earlier, just don't let it happen. Or, if it's late end game, you should also have LOTS of resources and a gameplan. Try to make your own plan work instead of trying to counter a single factory.

Also, since we are talking lategame, nobody can give you a straight forward answer how to deal with it because both of you will have lots of other units and the answer depends on that. But yes, if you manage to EMP it, it becomes more or less useless. Check your unit loadouts, more units are able to get EMP than most players realize. Also, with the exception to Phoenixes, a factory only produces ground units that can't hit air units, so going mainly air should help. Just don't focus too hard on the factory and, as said above, try to make your air build work instead - focus on the enemies AA.
Poète-Brigand Jan 2, 2024 @ 4:16pm 
The answer is quite simple, it's probably why everyone overlook it.


Level 2 Sniper with Quickdraw and Range up ; they will get to farm exp like crazy, and as they get higher level, they will be able to outkill anything the warfactory is building.

Emp is kinda counter intuitive here, because you want the exp from the level 1 unit he summon ; it's take around 3 snipers with quickdraw (and long range for protection), to shut down the whole factory production.

I say this because I played a lot with Warfactory, and Sniper are indeed very good vs them, just like phoenix are, but Sniper are less expensive, cheaper to level up, sturdier because they are behind a front line and/or under bubble, while phoenix are vulnerable to skill and forteress AA.


This strategy is countered by Steelball that spawn crawlers, if he does that, do bring EMP.

Finaly, just to make sure, that you understand me, I'm not saying a Sniper spam, not at all, you really want your frontline to be covered and strong, as you should, becaus to get where the warfactory guy is, he needed to cut everywhere.

Soo, don't cut anywhere and start recruiting them slowly from turn 4, shure, it's not the optimal damage, but it's still good damage and quickdraw is mandatory, it's help farming level up.
Last edited by Poète-Brigand; Jan 2, 2024 @ 4:26pm
=EBS= WarGanisM Jan 2, 2024 @ 6:02pm 
If it's a fully teched up Warfactory, they shouldn't have too many of them, there's going to be many ways to deal with whatever else they have on the board, but a Melting point with the EM barrage will basically turn off all the Warfactory's Tech, thus killing its spam creation.
Perplex Jan 3, 2024 @ 12:10am 
Long ranged acid scorpions.
Morvana Jan 3, 2024 @ 10:35am 
For my little experience: The war factory is a unit which punish mistakes: an overly defensive army, too much reliance on stormcallers... If you made one of these mistakes a war factory can crush you in one turn.

There is no hard counter to it, but it's bigest weakness is itself, because it's just that expensive. Unless it immediatly hard counter something (ex:mass stormcallers with its missile defence) it's way inferrior to the same investment in other units (at least until it's fully operationnal, but the game should have ended before, one way or another).
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Date Posted: Jan 2, 2024 @ 3:34am
Posts: 16