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It doesn't seem worth it -except- they can still counter a level 3 stormcaller at level 1 if they have those upgrades and you place them in a way where they don't have to tank. Also their uptime on purely shooting at missiles isn't 100%, SC vs mustang group 1 on 1 the mustangs will kill the stormcallers after a few intercepted volleys. ( meaning there is definitely a portion of their time where they are shooting at enemies and not missiles).
There are other ways to counter stormcallers but mustangs do work as long as you're willing to give up 60% of their damage( only until missiles stop firing though) and they aren't really worth spamming for damage anyways because they do zero to anything with armor. They do wreck air units though... I think mustang is a good unit just don't try to spam them for damage.
Mustangs haven't really worked well for this purpose. Like others said, they'll stop doing anything else, and they're less efficient than they used to be a number of patches ago.
I wasn't trying to say using mustangs for this is better then ( insert whatever here) just that it's a misconception that it doesn't work. I have tested it.
4 stormcallers at any level with any upgrades you want can be 100% countered by 4 level 1 mustangs with range and anti missile, and they will actually kill the stormcallers after a few volleys. I'm only mentioning it because the general consensus is that this doesn't work, it does though test it yourself... is it optimal? Only in specific situations, but it works.
Edit: P.S , they can also counter sentry missiles early game I'm 90% sure... but didn't really focus on paying attention to that.
If you want I will elaborate a bit on this.
On paper it works yes. Now in reality... Are you really going to build 4 mustangs when the opponent already has 4x stomrcallers?
Are you going to build mustangs early against the stormcallers and feed your opponent 4-5 waves and then do the anti rocket upgrade? You see where I'm going with this?
If your opponent builds storms, you want to counter it hard and straight away. You build one air unit instead of building x 4 mustangs + tech. It's much more efficient, doesn' cost you anything and doesn't take you 4 turns to counter it.
I think most of what people said in this post is pretty accurate.
for a tech meant to counter arty your better off just eating a few rounds instead and buying a WF or just using shields and MI turrets instead.
it makes your stangs very easy to counter. making you buy this tech is a counter to mustangs in itself funny enough avoid this tech if you plan on using stangs.