Mechabellum

Mechabellum

Arti_Sel 2023 年 10 月 25 日 上午 12:36
Check your mmr before you post
This is a helpful disclaimer for everyone to check their mmr before they post, as there has been a number of ridiculous claims on the forum as of recently.

In Mechabellum mmr = Knowledge. There is no reflex, speed or severe apm requirement, there are no team-mates to blame (assuming 1v1). There are some rng elements, though very few, they are equally effecting everyone and they don't target any particular person. If your mmr is low that is purely because you lack critical knowledge in how to properly play this game. This is true, for everyone, myself included.

So before making posts complaining about balance, check your mmr. I'm currently at around 1400 and even for me it would be overly arrogant to claim that any one unit is broken. If I found a balance concern that was unbeatable for me I would first ask better and more knowledgeable players for help in finding game-play oriented solutions.

This said a low mmr is not a measure of your intelligence as a person. It is perfectly fine to be new or just unskilled. It is fine to ask for help, and no one should talk down to you for that. Generally this is called a newb, and everyone starts as one.

Knowing this and, as a low mmr player still making balance suggestions that would be a breach of etiquette and by your own actions you would doom yourself to noobhood. Ancient gaming knowledge dictates that noobs are unhelpable, because they don't understand that they need help. Most noobs are raging and stuck in mmr-hell for extreme amounts of time never improving because they think they know better, it's not a good gaming experience. Don't be a noob.

If you want your balance concerns to be taken seriously then raise your mmr, and if you want to raise your mmr then play more and/or ask for help. That is all.

https://www.youtube.com/watch?v=-_7FaWnlhS4
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目前顯示第 31-35 則留言,共 35
jleeming 2023 年 11 月 5 日 上午 3:34 
1700 reporting in. I agree. I was tempted to make a post about how Arclights were ridiculous and needed a nerf (removing expert marksman) but it really is about how you use units, spacing, counters that matters... If it's OP, try executing it yourself and see if you just win every game... Every unit has its role. The whole point of the game is to react to the enemy and the cards you're given, not to come in with a build in mind.

Imagine some sage-looking monk: "True excellence is to flow like water around your enemy, be near when they are far, strong where they are weak - not to spam crawlers into a giant specialist who can vulcan up"

I occasionally play some 2v2 games with sub 1K and it's a bizarro world. Turn 1 missiles, units engaging at wildly different times, aggressive and unsupportable flanks... Sub 1K players just aren't good at the game, which is why they're below 1K. I can't beat them every round every time but I have about an 80% winrate against under 1200s.

What this game needs is a feature to take a round back to the testing grounds, to let people try out different options before the final turn of a game, truly understand why they lost. That would make us all so much less salty.
KAMIKAZE FAZZ 2023 年 11 月 5 日 上午 5:02 
so be an elitist got it
Arti_Sel 2023 年 11 月 5 日 上午 5:51 
引用自 jleeming
1700 reporting in. I agree. I was tempted to make a post about how Arclights were ridiculous and needed a nerf (removing expert marksman) but it really is about how you use units, spacing, counters that matters...
I was also on the "arclight op" train for a short while, maybe everyone was. And we were right to wait before passing judgment.

引用自 jleeming
If it's OP, try executing it yourself and see if you just win every game... Every unit has its role. The whole point of the game is to react to the enemy and the cards you're given, not to come in with a build in mind.
Yeah, I think a lot of people are pushing memes instead of playing the game and then get frustrated when other play the game.

引用自 jleeming
Imagine some sage-looking monk: "True excellence is to flow like water around your enemy, be near when they are far, strong where they are weak - not to spam crawlers into a giant specialist who can vulcan up"
"Dance on wind, hide under mountains"

引用自 jleeming
I occasionally play some 2v2 games with sub 1K and it's a bizarro world. Turn 1 missiles, units engaging at wildly different times, aggressive and unsupportable flanks... Sub 1K players just aren't good at the game, which is why they're below 1K. I can't beat them every round every time but I have about an 80% winrate against under 1200s.
And it bears repeating that these mistakes stems from lack of wisdom and/or experience.

引用自 jleeming
What this game needs is a feature to take a round back to the testing grounds, to let people try out different options before the final turn of a game, truly understand why they lost. That would make us all so much less salty.
I wouldn't be opposed to this, if only to have more tools to learn from.
Eldritch Panda 2023 年 11 月 8 日 上午 4:45 
It's wild you're getting attacked for essentially saying high MMR players know how to play the game and understand/make the meta.
Arti_Sel 2023 年 11 月 8 日 上午 5:06 
引用自 Eldritch Panda
It's wild you're getting attacked for essentially saying high MMR players know how to play the game and understand/make the meta.
Yes. Advertisement backed by censorship has lead to a situation were village idiots can be fearlessly ignorant. But the weak should fear the strong.
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張貼日期: 2023 年 10 月 25 日 上午 12:36
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