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The dark side of course, is all the stuff about micro transaction, lootboxes and so on. These models heavily prey on people with little impulse control (basically children and people vulnerable to gambling addiction). While it's fine with me personally if some random moron decides to become a whale and sponsor the game for the next ten years, from a societal point of view, this is toxic and hurts people.
That doesn't help if there are no players to play the game with, hence barely no new players coming into the game. It's smarter to get a lot of players and figure out how to protect the game from cheaters and trolls.
What kind of trash f2p games did you play though? Almost every single popular and successful f2p game out there has a fair system where you can't pay to win.
When I have a look at my favourite and most played games almost all of them are B2P, Kards being the noteable exception.
Lol. Okay, then go on, explain to us how you're going to use real money to be stronger in Fortnite, Valorant, League of Legends, Apex, Dota 2, Overwatch or CS:GO.
Can't wait to hear how you pull that off.
I don't know about the other, but back in the day when I played LOL, you could buy those run slots with in game currency, which in turn you could buy with real money. Of course, you could also grind the in game money, but the thing is this: If two players of similar skill and similar amount of time invested in the game would meet, the one that bought the rune slots would have the upper hand, even so slightly.
You couldn't buy rune slots, you only could buy additional rune pages. The only benefit was that you didn't need to go in manually and change your page #3 for a new hero that you play with a different build, but simply use page #4 instead. But that's just a comfort feature, nothing that had impact on your strength ingame.
See, that's why I wanted to know what you play and where you got that impression from.
Now I know and the question is: How do your egoshooter and dota experiences (all them MMOs!) with F2P translate to 1v1 autobattler games?
Dota and League of Legends both have 1v1 autobattler games, in fact, they started the whole trend. And they both have absolute fair free 2 play systems. Sames goes for "Minion Masters" here on steam which is basically the most close one to Mechabellum.
And regarding CCGs, Legends of Runeterra (also by Riot, the studio behind LoL) and Legends (Bethesdas CCG) have super fair f2p systems. It's easy to get everything ingame just by playing. In LoR you can only buy custom skins or battlefield sides and little stuff like stickers.
Wonder how much this game will cost and I share the worry of how long the community will last / have players to play against. With interesting tournaments, skins for sale and I don't know what, this can maybe survive B2P. Don't think it will survive as P2W, too much of that garbage around, but it could go that way after some months as a last gasp of air and of course money grab. I do feel it's not fair towards the developers to assume that that is their intention, but as gamers (those that agree), we have many bad experiences and good reasons to have our doubts.
Anyway, I don't think it is fruitful to discuss technicalities like this. Obviously there will always be examples for any model to thrive or where it horrible fails. Just take any game from Electronic Arts for example :) The lure of exploiting f2p models into oblivion until the game dies is just too big for most corporations because, in the end, generating money is all that most companies care for, especially if they have shareholders. Just look at the history of browsergames and their modern equivalents of games like CandyCrush. Diablo Immortal is one of the worst examples of p2w and at the same time huge successful (financially) which goes to show why this entire ordeal is so complicated. Let's just say I am a burned child. One of the few shooters I like I SAS Zombie Assault IV and that game is wearing me down to spend money on black keys because the grind has become unbearable (300hours of play and I am not even max level yet ...). It's experiences like this (alongside my browsergame history) that make me very sceptic of any f2p models.
F2P simply doesnt respect your time as a requirement for the grind needed to push micros.
This will go free2play and stuffed full of MTX much quicker than you realize.
No, I was talking about actual 1v1 auto-chess games. Leage of Legends has one, it's f2p and called "Teamfight Tactics", and Dota 2 also has one, it's called Dota Underlords and is also f2p.
These two largely have made the auto battler genre popular. So they play the exact same way as Mechabellum.
Low cost release price so paying cutomers can have some fun with it.
When it will turn into a f2p-cash shop game, free riders can enjoy the downhill ride.