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For example, today I had 2 Fortresses, each with three fangs beneath it's shields, artillery further back and steel balls at it's flanks. The enemy had Melting points with the 5 target upgrade.
In theory, the melting points should have beaten my fortresses, in practice, my steelballs kept punching through because the fortress shields allowed them to move through the enemies artillery and the melting points lasers long enough to reach the melting point and start to deal damage. Mechanical division after death ment the crawlers kept the enemy team busy so my fortress was able to pummel the melting points down.
Same goes for Vulcan. I had a player today who went all in on vulcans and phoenix. I really could not get a grip on this combo because the vulcan kept melting my antiair and chaff while the phoenixes shot down everything else I had.
Eyeball the field lategame and throw a giant down by rule of thumb. How else do they work?
Maybe you could try to play a single one early to level it.
Yes, during midgame they are hardly worth it due to the unlock cost and all the other things you need to buy and upgrade. But during lategame when you have a 4 digit amount of resources per round and your smaller units all have their cheap first upgrades they need, the limitation that you can only buy two units makes giant units more viable.
Apart from that, 3 of the 4 giant units do have snowball potential.
Melting Points: As you have said, this unit does what it is supposed to do and sometimes even more. The self-heal combined with how it's weapon works is a tough nut to crack once the MP levels up. With multi-beam and the built-in abilitiy to hit air they do not really have a natural enemy at that point.
Overlords: Thanks to the Wasp producing upgrade an Overlord spam, once rolling, is also hard to stop.
Fortresses don't snowball themselves but their shield upgrade empowers the rest of your army. Mass produced, Fortress can shield the entire front and some more.
It's the Vulcan that has no snowball potential and nothing else that elevates it beyond the main purpose of killing hordes of small stuff. Sure, it can set the gorund on fire but in many cases that will hurt your own units, too.
About the armour upgrade, this would make them even more useless during midagme because all the small units can swarm them now.
While a naked fortress without upgrade does not much and I think the shield upgrade gets easily countered by stormcaller with EMP?
And there are cheaper units that do the same job as the Vulcan while being more versatile
I might be wrong, still new to the game.
People also dont bank upgrade parts for them. Everyones so quick to pick storm, or fire missiles, rhino spawn, etc. When i see a nano repair, or heavy armour card i grab that ♥♥♥♥. Be in turn 2 or turn 10. Every giant unit outside of very niche gimmick builds should be recruiting at level 2 and getting an upgrade part equipped. Otherwise your throwing yourself under the bus. Overlord with heavy armour shrugs off sniper shots like they were nothing. A melty boy with nano repair and life drain beam is damn near unkillable after level 2. Vulcan with parasite ammo is the most annoying thing on the planet to deal with. Lol