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Alternatively let him use the level 2 command center building for free, or reduce it to 50 credits, and allow them to toggle it when they want it.
Every unit you place with the perk needs to be deliberate. You can't afford placing fluff with that.
The card is actually viable in the hands of a skilled player who knows what to place when where and why, me thinks.
How does it take the most skill when you can't even make units?!?!?
Edit: One of the best things about many of the other choices is that they can deal with counters even if countered early on. If you pick elite and you are countered in the first 3 rounds, you lost.
The real issue is your starting roster. If you get Tanks and mustangs, and your opponent gets balls and arclights, your ♥♥♥♥♥♥. If they get pixies in the opening hand, you can buy a single fang squad to try and counter it. If you can survive til like turn 3 without getting steam rolled, you have a fighting chance for the rest of the game, but if the luck of the draw sees you countered on hand 1, they enemy will get so much xp you'll be left in the dust. lol
well, buying a level 2 unit for 150 is like buying 2 units for 150 instead of 200. You save 50 on every unit placed it's just that it's one unit instead of two so if you place it badly it'll hurt you twice as much. If you place it well it'll be twice as strong. In a sense it aplifies your skills at unit placement.
It's a perk you would only pick if you are very confident in your ability to build effective army formations.
It literally doesn't due to how counters work in this game. Also unit count matters more than stats in a game like this. You will get swarmed because other people are quite literally, getting more than units than you because they probably have boosted income.
Doesn't matter how great you skill is when you have more then one place wher you need a counter unit but you have only enough money for one. Or does it?
Also a lot of times at the erly rounds you can't spend your money well because of the high prices.
So with a higher Skill lvl you flank a lot against Elite, you play a lot of different Units and you use the beacken. Its hard to adept for Elite, so make him adept a lot.
TP may be named different in english - its the Hitpoints your side gets when you chose your starter squad.
And for some reason a lvl 2 Unit is a good as 2x Lvl 1 Units is not coming true and they are still weak agsint their counters at lvl 1.
When the oponent gets the cheap upgrade card the balance is totally out of the window...
And I agree that that's the most elegant way to achieve this.
This is the best way to do it imo. It's so bad, you have to sack your income at the start to build units or get trashed. The only way this "buff" works is if you already counter your opponent at the start of the game and well, ANY of them would win at that point.