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Range upgrade and later shields from units for them to sit under
Additionally, they are more suited to be a second line, arriving after your quick units engaged the enemy AoE units.
Also, I had more success as I let their shield upgrade rest a bit, but that might be confirmation bias.
Fangs need their shield upgrade to be any good.
You can't use them like Crawlers because they are so damn slow. But if you use them (with shields) to block Marksmen, Phoenix etc, the slow speed might be of an advantage. Generally, they are the Crawler equivalent for a slow but steady approach of ranged units. Meatshields that don't rush. But unlike Crawlers don't expect them to kill anything.
I have to admit, though, that I haven't experimented much with them. Maybe I should. We still don't lose combat power when we lose, so what :)
Yeah :D
Sounds like it's more an issues with my playstyle, then. As I can't keep up a consistent front later on I mainly depend on timing my tower destructions better than my enemy.
Crawlers are great for that (for me, anyway) as the high model count and quick speed slows down the enemies attack, but guess playing around more should let me use the fangs properly.
Fangs had shield tech but I didn't have time for Armor-Piercing because game ended. Together with the early levels they got, they would've been real space marines. I had Overlord giving them Photon Emission.
Must keep unit investments diverse because things like Vulcan could hit the board, though.