Mechabellum

Mechabellum

Boomstar Jul 21, 2023 @ 6:26pm
Flanking super rhinos
Health regen + final blitz or sometimes whirlwind, maybe other stuff. Seems incredibly difficult to deal with. If you get steel balls they will die to final blitz. I dont know what to do against this.
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Showing 1-15 of 16 comments
Boomstar Jul 21, 2023 @ 6:32pm 
Melting points would technically probably work but they are often back up with crawlers not to mention melters cost far more. By the time you can get them the rhino's will probably have gotten a level or two because its so hard to deal with.
Purple Sauce Jul 21, 2023 @ 7:45pm 
steel balls + range upgrade + fodder in front of them like crawlers or fangs to die and give the balls time to kill them.
Boomstar Jul 21, 2023 @ 7:48pm 
Hm im not sure the final blitz explosion is pretty big.
Purple Sauce Jul 21, 2023 @ 7:57pm 
Originally posted by Boomstar:
Hm im not sure the final blitz explosion is pretty big.

You don't need those units to survive, you need to kill the rhino. Chances are, you already have balls as most players do in most games anyway and if not just unlock, upgrade range, put down cheap fodder in front of them. Balls with range are also outside of the rhinos explosion range FYI so if the rhino fails to kill the fodder then it dies. At that point he would have to invest in a distraction to make the rhino stick.
Kopernik Jul 21, 2023 @ 10:14pm 
balls and some emp is the key or hakers
ptirodaktill Jul 21, 2023 @ 10:33pm 
If it has health regen per killed unit , anti-hack and wirlwind your only chance is fortress. Melta and balls won`t work.
Last edited by ptirodaktill; Jul 21, 2023 @ 10:38pm
Purple Sauce Jul 21, 2023 @ 11:35pm 
Originally posted by ptirodaktill:
If it has health regen per killed unit , anti-hack and wirlwind your only chance is fortress. Melta and balls won`t work.

. . . melts and balls do infinite damage no matter the HP regen. They just need enough time to ramp up the damage to exceed the HP regen and at the time it does that the death will be swift.
Originally posted by Kopernik:
balls and some emp is the key or hakers

This here^
A bit of emp on one of several units (on Marks always good, storm, sledges, Wasps can work in a pinch) shut them down hard. Make them easy meat for any nearby hacker or ball
Last edited by �[Dire_Venom]�; Jul 22, 2023 @ 2:59am
Kepals Jul 22, 2023 @ 8:33am 
Bruh just buy phoenix with charged shot and ems
Nizaha Jul 22, 2023 @ 10:01am 
EMP doesn't work if they run photon coating, which they almost certainly will because anyone not running photon coating on their rhino doesn't know what they're doing lol.
ptirodaktill Jul 22, 2023 @ 10:30am 
Fortress is the most reliable defence against them. Like 80% reliability even with lvl 1 fortress against lvl 3 Rinoh. Phoenixes are the worst, cause they can die before Rinoh and they barely scratch photon Rinoh to begin with. Melt is unreliable against HP on kill rinoh. balls never work.
Kopernik Jul 22, 2023 @ 12:30pm 
there is only 1 anti hack item and not available so yes hackers are an option

emp snipers/phoenix 1 unit will be enough (if clear shot is given)
emp will disable final blitz even if op have photon coat it should live long enough to emp kick in, or for hakers do their job

then some chaff to stall - cravlers with acid armor (if not placed anywhere bad)

balls or mp are very good option

snipers will kill if given number time or lvl up

overlors with cannon gives good dmg and with mothership it will produce more wasp for chaff killing

1 rhino will not put too much problems and if op make more hakers will be there to save you just wait and place them correctly.
Purple Sauce Jul 22, 2023 @ 12:49pm 
Originally posted by Sheyra:
EMP doesn't work if they run photon coating, which they almost certainly will because anyone not running photon coating on their rhino doesn't know what they're doing lol.

^

Rhino is literally unplayable without it.
Purple Sauce Jul 22, 2023 @ 12:50pm 
Originally posted by ptirodaktill:
Fortress is the most reliable defence against them. Like 80% reliability even with lvl 1 fortress against lvl 3 Rinoh. Phoenixes are the worst, cause they can die before Rinoh and they barely scratch photon Rinoh to begin with. Melt is unreliable against HP on kill rinoh. balls never work.


A rhino has high DPS and can buff it further. Why would a level 3 rhino be losing to a level 1 fortress 😂😂😂😂😂

I swear the vast majority of the advice you give is flat out wrong 🤣
MutantBison, PhD Jul 23, 2023 @ 1:30am 
If you let your opponent level up and upgrade their rhinos, you’re not stopping them early enough.

Flanks should always be protected regardless. A sentry or unit of mustang/fangs is pretty standard and delays the rhinos enough on the first turn that you can have hackers ready for them next time. A hacker on each flank, with some chaff in front will make the flanking rhino play untenable, and most players sell them at that point since it costs so much to climb out of that hole.

I’ve never seen an opponent invest even more into flanking rhinos when they get countered so hard by fangs and hackers. But if that happens, steel balls behind the fangs will let your hacker focus the rhino down without much issue. Overlords also work really well at this task instead of balls.
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Date Posted: Jul 21, 2023 @ 6:26pm
Posts: 16