Mechabellum

Mechabellum

Regar Jul 19, 2023 @ 7:58am
Sniper "late" game counter ?
what is your suggestions against a lot of snipers in the late game -> so more range and more dmg & range upgrade ?
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Showing 1-9 of 9 comments
Gzar Jul 19, 2023 @ 8:02am 
Any unit with high model count. Wasps in particular because they can't easily get cleared by vulcans.
Sonnenbank Jul 19, 2023 @ 8:38am 
Once enemy has a big enough amount of leveld snipers with Marksmen upgrade and range there is no real answer

you have to make sure he cant get to that point

Wasps can be an answer for 1-2 rounds to finish him off
Last edited by Sonnenbank; Jul 19, 2023 @ 8:38am
Purple Sauce Jul 19, 2023 @ 11:17am 
You don't, that's why they keep nerfing it. Your only counter is to stop it before they get momentum.
ptirodaktill Jul 19, 2023 @ 11:30am 
If he has a lot of marksmans, mean he has no frontlane. Just pump few fortress with barriers, marks take forever to pump a fortress.
Purple Sauce Jul 19, 2023 @ 11:35am 
Originally posted by ptirodaktill:
If he has a lot of marksmans, mean he has no frontlane. Just pump few fortress with barriers, marks take forever to pump a fortress.

When marksmen amass they don't need a large front line. On top of that high level marksmen will delete large units especially with doubleshot. As for not having a front line marksmen only cost 100. They can easily just buy an extra unit to place every round.
Last edited by Purple Sauce; Jul 19, 2023 @ 12:27pm
Sonnenbank Jul 19, 2023 @ 11:35am 
Lategame marks with double shot , range and elite marksmen kill forts in 2 seconds >-<

people only go for mass marksmen when there is a marksmen xp card in play.
So thats your warning to realize it and adapt fast by massing big amounts of small units

if you wait too long and xp cards level sniper you are simply doomed.
marksmen cost little so he will have money for 3 upgrades
double shot , range and elite marksmen

with xp card he levels them hard

so kill him before he gets critical mass or lose
Last edited by Sonnenbank; Jul 19, 2023 @ 11:38am
83athom Jul 19, 2023 @ 2:51pm 
Originally posted by ptirodaktill:
If he has a lot of marksmans, mean he has no frontlane. Just pump few fortress with barriers, marks take forever to pump a fortress.
Or just Rocket Punch so as the Marksmans try to pump them the Fortresses will just murder anything within 180 range of them.
ptirodaktill Jul 19, 2023 @ 3:01pm 
Originally posted by Purple Sauce:
Originally posted by ptirodaktill:
If he has a lot of marksmans, mean he has no frontlane. Just pump few fortress with barriers, marks take forever to pump a fortress.

When marksmen amass they don't need a large front line. On top of that high level marksmen will delete large units especially with doubleshot. As for not having a front line marksmen only cost 100. They can easily just buy an extra unit to place every round.

lol when marks amass a bunch of stangs just kill them all. You will loose only if you play by your enemy rule, aka static line vs static line. Do not play by his rules. Get barriers, marks suck against barriers. Make distractions. Use the beacon.
KashanCzechs Jul 19, 2023 @ 4:07pm 
I'd say selling units, even just to reposition, is one of the most underrated 'strat's' in Mechabellum. If you see a unit feeding, it will not only never give you any value, but also make your opponent stronger by it's continued existence. if you see no alternative to save that matchup, sell it and pivot, pivot HARD. You have 3 crawlers close and he drops a vulcan? Sell and buy balls asap. it's as unexpected as the reposition skill, unit goes poof, replaced by it's counter's counter.

My point is, if they are marks that have built to high lvl since early, you lost on round 3 or 4, doesn't matter if the game ends on round 10.
Last edited by KashanCzechs; Jul 19, 2023 @ 6:13pm
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Date Posted: Jul 19, 2023 @ 7:58am
Posts: 9