Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you have to make sure he cant get to that point
Wasps can be an answer for 1-2 rounds to finish him off
When marksmen amass they don't need a large front line. On top of that high level marksmen will delete large units especially with doubleshot. As for not having a front line marksmen only cost 100. They can easily just buy an extra unit to place every round.
people only go for mass marksmen when there is a marksmen xp card in play.
So thats your warning to realize it and adapt fast by massing big amounts of small units
if you wait too long and xp cards level sniper you are simply doomed.
marksmen cost little so he will have money for 3 upgrades
double shot , range and elite marksmen
with xp card he levels them hard
so kill him before he gets critical mass or lose
lol when marks amass a bunch of stangs just kill them all. You will loose only if you play by your enemy rule, aka static line vs static line. Do not play by his rules. Get barriers, marks suck against barriers. Make distractions. Use the beacon.
My point is, if they are marks that have built to high lvl since early, you lost on round 3 or 4, doesn't matter if the game ends on round 10.