Mechabellum

Mechabellum

Kepals Aug 3, 2023 @ 6:42am
please split the mmr into 2v2 mmr and 1v1 mmr
i lost 250 mmr lol
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Showing 1-11 of 11 comments
Green Aug 3, 2023 @ 6:46pm 
I made a post titled "2v2 MMR and standard map layout." a few days ago asking the community their thoughts on the matter. I could care less whose post blows up on this subject but the discussion needs to be had sooner rather than later. I'm done playing 2v2 until this is fixed. I'd rather not tank 250mmr every time I play 2v2 and have to deal with boring matches for 5-10 games straight as I massacure my way back up to a competitive MMR.
Gitida-P Aug 3, 2023 @ 7:13pm 
I agree, 2v2 and 1v1 are really different experiences, and i don't think performance in one should affect your ranking in the other.

Personally, i would be okay with 2v2 not affecting MMR at all, it's way too chaotic.
DarK Aug 3, 2023 @ 8:13pm 
I also can't play with my friends without risking all my 1v1 MMR.
Perplex Aug 4, 2023 @ 3:25pm 
2v2 and 1v1 should have different mmr i agree.
Arti_Sel Aug 4, 2023 @ 8:16pm 
Hopefully this is just one of those early access placeholders.
MutantBison, PhD Aug 5, 2023 @ 2:09am 
The ability to disable MMR Gains/Losses in a lobby would be the best of both worlds, for 1v1 and 2v2.

Creating two separate MMR's would split the playerbase more than is needed, and increase the likelihood of players being matched outside their skill range. But an option in a lobby to simply disable MMR for that match would solve the problem, while also being a simple solution to make casual games with friends not punishing.
Arti_Sel Aug 5, 2023 @ 2:37am 
Originally posted by LarryBoy101:
Creating two separate MMR's would split the playerbase more than is needed, and increase the likelihood of players being matched outside their skill range.
How? A more specific MMR for duo que would just mean that people who previously avoided duo because of the mmr loss would be willing to give it a try. This has already been tried and tested in other rts games, in sc2 there is even separate mmr for different races to encourage players to try new things.

Originally posted by LarryBoy101:
But an option in a lobby to simply disable MMR for that match would solve the problem, while also being a simple solution to make casual games with friends not punishing.
This suggestion would actually split the playerbase because then there would be less players in ranked que.
MagnusGrey Aug 5, 2023 @ 2:52pm 
+1

Yea it's an issue, makes people who play both modes generally have less mmr than they should in 1v1, which distorts things for people who only play 1v1. People who play only as part of a premade team in 2v2 also distorts mmr, but I don't see how to fix that problem without splitting the base.
MutantBison, PhD Aug 5, 2023 @ 3:39pm 
Originally posted by Arti_Sel:
How? A more specific MMR for duo que would just mean that people who previously avoided duo because of the mmr loss would be willing to give it a try. This has already been tried and tested in other rts games, in sc2 there is even separate mmr for different races to encourage players to try new things.

This suggestion would actually split the playerbase because then there would be less players in ranked que.

No, it would mean that people would be forced to grind MMR in two separate modes when it’s already a pain to grind it in one. You’d see many mismatched games when people don’t invest the time to grind in both. A 1600 MMR solo player could have 400 MMR in doubles just through how the 10 match placement system could pan out. And then all of a sudden the skill difference in those future 2v2 matches would be completely busted.

I didn’t say split the matchmaking, I said an option in a match lobby (not THE lobby) to disable MMR for that specific match. Hosted lobbies aren’t accessible via the regular matchmaking and already split the queue. Searching for matches always uses the default settings, including MMR gains/losses.
KZA Aug 5, 2023 @ 8:22pm 
Agreed. When I play with my friend, a single lost can cost me 1500 combat power, and a win gives me 150.
Arti_Sel Aug 5, 2023 @ 8:41pm 
Originally posted by LarryBoy101:
Originally posted by Arti_Sel:
How? A more specific MMR for duo que would just mean that people who previously avoided duo because of the mmr loss would be willing to give it a try. This has already been tried and tested in other rts games, in sc2 there is even separate mmr for different races to encourage players to try new things.

This suggestion would actually split the playerbase because then there would be less players in ranked que.

No, it would mean that people would be forced to grind MMR in two separate modes when it’s already a pain to grind it in one.
?? You aren't forced to grind anything. You can easily ignore single or duo que if you wish.

Originally posted by LarryBoy101:
You’d see many mismatched games when people don’t invest the time to grind in both. A 1600 MMR solo player could have 400 MMR in doubles just through how the 10 match placement system could pan out. And then all of a sudden the skill difference in those future 2v2 matches would be completely busted.
There would be a slight adjustment for the first few games. Which is entirely acceptable. They could also do a point addition to initial duo-mmr based on the solo mmr to reduce this friction, this is done in SC2 when raceswitching.

Originally posted by LarryBoy101:
I didn’t say split the matchmaking, I said an option in a match lobby (not THE lobby) to disable MMR for that specific match. Hosted lobbies aren’t accessible via the regular matchmaking and already split the queue. Searching for matches always uses the default settings, including MMR gains/losses.
I guess they could have mmr-less games between friends. But this is exactly the kind of thing that would bring disruption to the matching system, because if someone gets better from off-ladder training and returns to ladder it would be a stomp for a few games. In any case a no-mmr system is offtopic and imo less of a concern.
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Date Posted: Aug 3, 2023 @ 6:42am
Posts: 11