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However, since the only differentiation between RTS and TBS seems to be if players do their actions at the same time, it seems like Mechabellum can be a RTS. In other words, Mechabellum could very well be a "real time turn based strategy game" :b
This conversation took an unfortunate turn from informative and friendly to pedantic jackwagonry rather quickly.
It's possible for a game like this to have surface-level similarities to RTS while employing markedly different mechanics. Those things are not mutually exclusive.
I was asking because I'm familiar with RTS but was not familiar with the term "auto-battler," thus the question. People politely responded with helpful information, which I appreciate.
Let's leave it there.
Thank you for the detailed explanation, it's much appreciated! Now I understand what I'm seeing in the videos.
I understand what you are trying to say but you are kinda wrong ;)
HoMM introduced simultanous turns in later years and currently all HoMM3 matches in competetive scene are played with simultanous turns.
Its still 0% rts though
Mechabellum is neither RTS nor a pure turn based game
its much closer to a turn based game though
The core of rts is that influencing your units movement in real time while your opponent also influences the movement of his units in real time matters.