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the battle phase is automated.
you cant control your units during battle
Thanks. I thought I saw players controlling units during the battles but I must have been mistaken. One of the reviews called it "RTS without the micro" so I guess I assumed there was at least some control.
people often click units in battle to see opponent upgrades !
if you click on an enemy unit in battle you can see all its stats.
you can also click at units of enemy in planning phase but only on the units from the previous rounds.
So if he has new units people can only see them in the battle phase and therefore click on them to get all information
Since you cant influence your troops during battle its best to allready plan your next round by checking all enemy units/upgrades and stats during battle
therefore lots of clicking
The game has absolutely nothing to do with RTS.
Units are organized into blocks (e.g. Total War), though they move as individual models.
Units have strengths and weaknesses (counters and countered)
So I would say that the positioning, army composition and general look are what makes this RTS adjacent.
But yes, not a RTS, though still a strategy game.
The name says it all: RTS = real-time strategy.
Mechabellum, on the other hand, is a TBS game ;-)
Though I would also not say that it is a pure turn based strategy game as well, as those usually are "Player A does something" turn ends "player B does something", each player having a turn. But because MB organizes itself into turns, where each player does something hidden from the opponent for a turn (the result of which gets simulated after they've done their turn (or ran out of time)), I can live with that label so long as that's clear.
Though I would say a true turn based system could be an interesting game mode.
"Absolutely nothing" is definitely an exaggeration, as is "absolute antithesis".
Starcraft Broodwar in 2003-2005 with playing in Clan Leagues , WGT Ladder , ICCUP ladder etc etc...
i can also say this game is 0% RTS
The definition of RTS is that Micro and Macro in Real time are big part of your success
I think the issue is being too literal. real time and rts are not the same thing, in the grand scheme of things, only in technical terms. It comes down to what people think of when they hear rts, not what rts actually stands for, and often times people think of massive armies, resource management, and high APM; this game has 2 of those defining features.
Its really comes down to being pedantic or not with RTS.
The definition for that is: A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.
Do you really think that fits mechabellum? If you think about it for one second, you will notice that in mechabellum all the turn and fights are done at the same time and not after one another. A classic example for a TBS would be Fire Emblem, or HoM&M but not mechabellum.
So stop being so insulting when you have no idea what you are talking about.