Mechabellum

Mechabellum

I2epresent Jun 26, 2023 @ 2:11am
What exactly does "auto-battler" mean?
I'm not familiar with the genre.
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Showing 1-15 of 20 comments
Sonnenbank Jun 26, 2023 @ 2:13am 
There is a planning and a battle phase
the battle phase is automated.

you cant control your units during battle
Last edited by Sonnenbank; Jun 26, 2023 @ 2:13am
I2epresent Jun 26, 2023 @ 4:28am 
Originally posted by Sonnenbank:
There is a planning and a battle phase
the battle phase is automated.

you cant control your units during battle

Thanks. I thought I saw players controlling units during the battles but I must have been mistaken. One of the reviews called it "RTS without the micro" so I guess I assumed there was at least some control.
puschit Jun 26, 2023 @ 4:30am 
One of the tower abilities let's you control the unit's path but even then it has to be predetermined, you can't adjust the path when the round started.
Sonnenbank Jun 26, 2023 @ 4:35am 
Originally posted by I2epresent:
Originally posted by Sonnenbank:
There is a planning and a battle phase
the battle phase is automated.

you cant control your units during battle

Thanks. I thought I saw players controlling units during the battles but I must have been mistaken. One of the reviews called it "RTS without the micro" so I guess I assumed there was at least some control.

people often click units in battle to see opponent upgrades !
if you click on an enemy unit in battle you can see all its stats.
you can also click at units of enemy in planning phase but only on the units from the previous rounds.
So if he has new units people can only see them in the battle phase and therefore click on them to get all information

Since you cant influence your troops during battle its best to allready plan your next round by checking all enemy units/upgrades and stats during battle
therefore lots of clicking
Last edited by Sonnenbank; Jun 26, 2023 @ 4:36am
BB-8 Jun 26, 2023 @ 5:30am 
Originally posted by I2epresent:
Originally posted by Sonnenbank:
There is a planning and a battle phase
the battle phase is automated.

you cant control your units during battle

Thanks. I thought I saw players controlling units during the battles but I must have been mistaken. One of the reviews called it "RTS without the micro" so I guess I assumed there was at least some control.

The game has absolutely nothing to do with RTS.
Askannon Jun 26, 2023 @ 10:15am 
Originally posted by R2-D2:
Originally posted by I2epresent:

Thanks. I thought I saw players controlling units during the battles but I must have been mistaken. One of the reviews called it "RTS without the micro" so I guess I assumed there was at least some control.

The game has absolutely nothing to do with RTS.
You build up armies.
Units are organized into blocks (e.g. Total War), though they move as individual models.
Units have strengths and weaknesses (counters and countered)

So I would say that the positioning, army composition and general look are what makes this RTS adjacent.
But yes, not a RTS, though still a strategy game.
BB-8 Jun 26, 2023 @ 10:50am 
Originally posted by Askannon:
Originally posted by R2-D2:

The game has absolutely nothing to do with RTS.
You build up armies.
Units are organized into blocks (e.g. Total War), though they move as individual models.
Units have strengths and weaknesses (counters and countered)

So I would say that the positioning, army composition and general look are what makes this RTS adjacent.
But yes, not a RTS, though still a strategy game.

The name says it all: RTS = real-time strategy.

Mechabellum, on the other hand, is a TBS game ;-)
Askannon Jun 26, 2023 @ 1:22pm 
Originally posted by R2-D2:
Originally posted by Askannon:
You build up armies.
Units are organized into blocks (e.g. Total War), though they move as individual models.
Units have strengths and weaknesses (counters and countered)

So I would say that the positioning, army composition and general look are what makes this RTS adjacent.
But yes, not a RTS, though still a strategy game.

The name says it all: RTS = real-time strategy.

Mechabellum, on the other hand, is a TBS game ;-)
But saying it has nothing to do with RTS is a bit much exaggeration, I would say, since by your own admission it is a strategy game (unless the S in TBS stands for turn based simulation :b)

Though I would also not say that it is a pure turn based strategy game as well, as those usually are "Player A does something" turn ends "player B does something", each player having a turn. But because MB organizes itself into turns, where each player does something hidden from the opponent for a turn (the result of which gets simulated after they've done their turn (or ran out of time)), I can live with that label so long as that's clear.
Though I would say a true turn based system could be an interesting game mode.
puschit Jun 26, 2023 @ 4:16pm 
No, it's not exaggeration. This might be a strategy game but it's the absolute antithesis of real time.
Kappatalism Jun 26, 2023 @ 6:47pm 
The battles play out in real time. The players' inputs are done on timed turns.

"Absolutely nothing" is definitely an exaggeration, as is "absolute antithesis".
Last edited by Kappatalism; Jun 26, 2023 @ 6:47pm
BB-8 Jun 27, 2023 @ 5:52am 
Some people seem to have trouble with the simplest of definitions... but I'm not going to start linking to wiki or anything...
Sonnenbank Jun 27, 2023 @ 7:26am 
As someone who was an RTS player for some years
Starcraft Broodwar in 2003-2005 with playing in Clan Leagues , WGT Ladder , ICCUP ladder etc etc...

i can also say this game is 0% RTS

The definition of RTS is that Micro and Macro in Real time are big part of your success
Zanaki Jun 27, 2023 @ 3:20pm 
Originally posted by puschit:
No, it's not exaggeration. This might be a strategy game but it's the absolute antithesis of real time.

I think the issue is being too literal. real time and rts are not the same thing, in the grand scheme of things, only in technical terms. It comes down to what people think of when they hear rts, not what rts actually stands for, and often times people think of massive armies, resource management, and high APM; this game has 2 of those defining features.

Its really comes down to being pedantic or not with RTS.
BB-8 Jun 27, 2023 @ 4:13pm 
It's like talking to twelve year olds or rather to seven year olds... It's always amazing what's going on on Steam...
Last edited by BB-8; Jun 27, 2023 @ 4:14pm
Tungdil12 Jun 28, 2023 @ 12:10am 
Originally posted by R2-D2:
It's like talking to twelve year olds or rather to seven year olds... It's always amazing what's going on on Steam...
Okay I have enough of you just casually insulting people. So lets look at definitions, according to you mechabellum is a TBS, a turn based strategy game.
The definition for that is: A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.

Do you really think that fits mechabellum? If you think about it for one second, you will notice that in mechabellum all the turn and fights are done at the same time and not after one another. A classic example for a TBS would be Fire Emblem, or HoM&M but not mechabellum.
So stop being so insulting when you have no idea what you are talking about.
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Date Posted: Jun 26, 2023 @ 2:11am
Posts: 20