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Would put a screen cap here though still, on round 5 I built a tier 2 fortress. and had a few level 3/4 tanks.... yeah the AI next wave flanked me with 2 fortresses, 1 vulcan and a overloard while also having a huge stack of death in front of me..... like wtf is that
You also need to learn how to cheese.
Yeah at least choosing your starting setup would be a great step in the right direction..
EDIT****
Just played again -
My starting setup was 2 wasps and 3 snipers against 4 mustangs and 2 fangs. So instantly countered on both - 4 out of my 6 unit choices i couldn't afford unless i grab more supplies, and not a single one would have helped against what i was fighting... its just unfun and frustrating
its a bit hard to cheese when on round 5 it spawns 20 lvl 4+ fang units with upgrades and you've only been able to get one vulcan. Or 3 lvl 7 rhinos (which happened to me literally 5 mins ago) with 200% hp addons and no hackers or melting points.
its ridiculous ... not only does it consistently outnumber you with units, they are often significantly higher level and with upgrades and addons... the game economy doesnt allow for you to be able to build up enough to prepare for stupid rounds like that,especially early on. Plus the randomness of what units you can place means there are plenty of rounds when you physically cant counter anything.
This mode is just a lottery. Kind of a shame because its not "Hard" its just unfair. I have no idea how Very Hard and Insane look like but i doubt its fun.
yeah i hate that round, i have experienced it multiple times now, and no matter what i have is literally unbeatable. It spawns so many high level fangs with full upgrades that one time, i had 4 lvl 4 vulcans with extended range and hp / shield addons. literally didnt matter, the weight of fire just melts them.
and i fully agree, its not hard its just unfair and extremely unbalanced
Fully agree, i keep coming back to it hoping this time it will be different and that its just me being unlucky, but it never is :(
It really needs some sort of overhaul / rework, some way for the player to at least have the chance to counter something they are against