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This game has an extremely high amount of RNG. That being said, both a ranked a non-ranked MM should be available. I rarely play ranked in games because I just want to have fun.
The problem is, that there aren't many mechabellum players at the time. If you split ranked and unranked up, it will lead to higher queue time. I would wait until it's free2play because then more players will play it.
extremly high amount of RNG is a bit of random statement.
extremly high compared to what ?
Starcraft Broodwar ? yes, since broodwar has close to 0 RNG (not zero but close to)
Hearthstone ? hell no
In Battlegrounds for example an average 7000mmr player can win 1 single game vs XQN or
guDDummit.
In Mechabellum as average 1500 Elo player you have 0 chance to win a single game vs Endo, jrm1ah , Forgotten Arbiter etc...
absolutely completely 0
Mechabellum has a very very low amount of RNG for an Autobattler game.
It still has more RNG ofc than competetive E-sports like CS:Go , Broodwar and Dota2
Mechabellum is very little RNG. Bigest RNG is the first round.
After that Skill is waht winns you the game.
Its easy to learn, hard to master.
Even small changes in your decission make huge impacts.
There are a lot small things that impact fights.
You have to know all the small things and use them right, at the right moment.
since its completely random if you are good or not vs the start
There can be pretty insane hardcounter picks
i dont remember exactly but i have left a game round 1 first and only time when i picked
Fang+Phoenix as areial specialist and enemy was Mustang+crawler+Sniper with Armour specialist.
Aerial Specialist into Mustang+ Sniper start basically means i have no hero power
and my starting comp would be terrible vs his the first 3 rounds
Matchmaking improvements are both the best and worst parts of MMR. Knowing that every match will impact it (and that 2v2 MMR is combined with 1v1) leads to a lot of warped play in the pursuit of maintaining or enlarging a now visible number.
Are you trolling, or you literally playing the WRONG GAME? This game has almost zero RNG man. The only thing that is random, is the starter special selection before the game, but even then u have 4 options, and most of them useful. EVERY SINGLE other thing in the game is like chess, every move is ur skill, the cards between rounds are the same for both player. This game could be the peak of e-sport, it is so highly tactical, i actually haven't even seen a more competitive game in years. Play the game, and try to understand what you are playin'. Chess is "rng" :D
just to give you a little background.
Sauce ~2 weeks ago himself stated that he had played the game for only 7h in pvp and big part of that was 2v2 while reaching 2000 combat rating.
he sais he plays mostly vs AI to practice strats since he was a progamer. (wow)
since then steam says he played another 3h
So the guy with maximum 10h of pvp experience in this game is making the most threads about balance problems in the game.
....
thats should say enough
someone who hardly played the game knows exactly nothing about balance
yet makes the loudest claims about where mechabellums problems are in terms of balance..
Well, interesting... i have 80 hours in this game, but i wrote my review around 10 hours to say: this game is BALANCED very well.... I had a completely different experience even when i started compared to all other pvp early access games... hell, even compared to many full release games.
I guess, some guys just bad players without the will to get better and want to hate everything.
And i would say i have a halfway decent overview to say there is not a OP unit or op strat currently.
I tried like ~ 20 different strats and i have won many games with them and got also beaten with them hard in enough games.
So basically all of them can work and all of them have hard counters....
It is actually pretty simple.
if you think something is op -> start using it nonstop till you get to a point where a better player hard counters you.
if you manage to go 2400mmr with that strat well then you can indeed call it op :P
but that wont happen.
f.e Mustang+ steelball tower pressure was something i lost so many games in the beginning. I went like 0-11 against it tbh.
then i found the counter that currently works brilliant for me.
2 vertical tanks , 2 snipers behind it and if they keep going steelballs -> build in 2-3 hackers....
Since i do that i am 3-0 vs Stellball Mustang.
Also hacker + Fang on Elite specialist was something many people struggeld hard.
But the Answer is -> sell your frontline and build a backline mix of snipers and stroms
Hackers become worthless when there is nothing to hack for them.
So when he starts to react with mass crawlers or wasps vs you artillery+ sniper backline you can then react with mustang+splash tech
I think with 80h played and 20h streams watched i understand maybe 30% of the games possibilities
I can only imagine a player with 10h pvp ... understanding absolutely nothing
I can confirm that! I did my ten placement matches (6:4) and participated in the rookie bracket of a tournament (2:2), and I have only the most rudimentary understanding of the game, which is to say pretty much none. But that is the fun part: lots of learn, lots to see, lots to try out.
The MMR system is a mystery box to me still too. After placement I had a MMR of 938, then I lost -80 for my two losses and gained +8 and +1 for my two wins. But that is fine too, I actually prefer a lower MMR so I don't get crushed every game. Just here for working my brain and feeling part of the community.
Hey you! I haven't seen you since the early days of SBB! Hope you have been well and life is treating you gently.
I think the smurfing is probably a normal practice in these types of games. Streamers get stuck at their MMR (or reluctant to play so they don't lose their rating -- MMR or CP here), and those "speedrun to 2k MMR" streams have a fairly high entertainment value. In the greater picture this probably doesn't have much impact. Most "regular" players won't buy a second copy, and by the time the game goes F2P the player base will be larger.
When I played Go (the board game) more competitively and ambitiously, I'd occasionally run into much stronger players on the online Go servers who were basically smurfing (sandbagging, as it was called). It initially irritated me, but eventually I adopted a mindset of viewing those games as free teaching games that I could learn from. That was all before AI took over and you usually had to pay money to strong players for them to play against you. I think I feel the same way about smurfs in competitive video games too.