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not ot mention tank with range and emp
also you can make your own snipers or phoenix'es
not to mentioned my most hated strat namly hakers if they put their dirty little tentacles on vulcans then snipers are politly ask to disappear.
i like to use wasps to distrackt snipers and let balls deal with vulkans add also arclight if any chaff is placed
Marks are overnerfed in current patch. There is no point to deploy them most of the time Anything a mark does hacker does better . https://www.youtube.com/watch?v=tGvYFuMiIrk
Every Unit is OP !
There was a big Tournament yesterday with some interesting results.
1.) Every game had at least 1 guy who had a vulcan
2.) Wasps were used surprisingly often and decided games despite steam forums thinking they are one of the worst units
3.) many of the medium ELO players used a lot of arclights as core army even after patch... but mostly lost T_T. This is something i personally dont understand.
It was mostly 1700-2000 ELO players who used Arcs as core unit of their army
So not bad players
3.) Stormcallers did not play an important role in that tournament
despite some guys here saying they are op
Actually about 1/3 of the games i saw nobody even used stormcallers
and when they were used it usually wasnt many
4..) Overlords were frequently used
5.) Phoenix were frequently used
2. Finally people are understanding Wasps, I've been trying to tell people they're good units but noooooooo, they're too hard to get into because you have to invest 200 supply to get a tech for them to actually get them to have a role. Shield + HE + GS + AS is my go too tech lineup for it, but there are a lot of good combinations. But that's the point, you actually have to figure out how its techs interact to fill a role and can't just spam "Range" on it like every other unit.
3. Arcs are all round solid units, but they have a critical shortcoming of heavily being reliant on the specialist cards when being the core of a line. When those cards come up, they are very strong and can wipe out most units without much issue, the problem being that they scale really heavily with level while starting out pretty weak against everything but Fangs, Crawlers, and Stangs.
4. Meh, they're fairly decent units. Their primary upside is that they're air units so a lot of things don't actually shoot at them that would normally deal with other giants pretty easily, IE Sledge and Ball walls. Plus they have an anti air and anti ground AOE main attack with a tech that allows it to shoot at air and ground simultaniously. They have a very critical weakness to Marksman and Phoenixes though, which is why I rarely use them if I don't get the Improved Overlord Specialist. Plus people really seem to misuse them for the Wasp Spawn upgrade, which IMHO is the weakest tech for it, and that's including HE and LO. It would take a minute and a half to create the same amount of Wasps as just a single unit of Wasps on its own, and another minute to create the tech's base cost worth of Wasps not even including the 200 supply tax for additional techs... at that point just use the tower deployment and put down an actual Wasp.
5. Phoenixes are really good units that get slept on because you really need the Air Specialist to get the most out of them. They're basically just a unit of 2 Marksman with slightly lower range. Admittedly they can get into trouble if you put them too far forward, unlike Marksman, but when used right their only real counter is other Phoenixes, tech'd up Marksman, and Fangs. Most of their techs are pretty sucky though, unlike Marksman their +damage and +RoF reduce their range pretty heavily... their only saving grace being the shield and ability to rebuild themselves as long as another Phoenix is still alive (which lets you do some funny flank stuff without risk).
LVL 1 wasp is only good as distraction against phoenixes/meltas/marks. Or as EMP option.
I'll give you the Arcs and Overlords, as they're hidden gems that people miss because they either take the wrong techs (Overlord) or they just spam more mustangs instead of learning how to buff up existing units over time (Arc). However, both have a critical weakness of Marksman and Phoenixes, one of which share a speed with the Wasps so can usually keep up and support a grouping of Wasps. Plus a Vulcan with either Range or Fire Missiles really take care of an infinite amount of Mustangs if you place it right.