Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For any serious 1v1 game that wants to compete at tournament level, an Elo ranking is essential.
In the long run, an Elo ranking also benefits casual gamers, whether they realize it or not. They just have more balanced matches. An Elo ranking prevents casual players from losing 10 x in a row, which eventually simply gives up the desire and the game is left on the sidelines.
that are completely different things.
elo starts you with some average value and then determines if you are too high or too low
when you get slaughterd the first 4-5 games you will get better matches after that
The devs created the torment nexus. We just wanted to play with mechs in large battles, but the devs added a bunch of reasons to win and a bunch more reasons not to lose. It doesn't matter if I give a ♥♥♥♥ about that combat point score when half my matches are against some efficient, copied ladder climbing all-in strat.
What exactly are wins rewarded with? A little number that goes up, that's what.
Now more players are matching for a singular purpose: to improve their MMR and CP. Since CP has been announced to be connected to cosmetic rewards and MMR suggests "higher MMR, better games," more players are "optimizing" their ladder experience by exploiting powerful all-in strats. As this becomes more prevalent, it pushes out novel play that can't stand against these all-in strats, turning the ladder into a grind of a few meta builds.
Except higher MMR only means better games if people are getting to higher MMR with a better broad understanding of the game. If people are repeatedly forcing powerful strats to boost their rating, they're going to eventually end up in situations that have 0 experience for and the games become rather silly stomps in either direction, making MMR feel even more worthless. Gee, isn't that something people have been complaining about recently?
I read up on what CP really is, so no complaints now and I understand the difference between CP and MMR, but I feel CP should be better explained to a new player and/or be less prominently displayed in the matchmaking screen. (Especially in light of many pre-patch resources and videos saying that CP is used for matchmaking.)
Hearthstone is ran by incompetent developers, that is why they hid it.
This matchmaking system is matching me with people that have over 10000% my combat power and a much higher MMR.
Its favoring quick matches over fair ones, which lead to all the complaints.
I'd rather wait 60 seconds and have a good game (win or lose) than get destroyed by round 4.
you only get matched vs different mmr in the first 10 placement matches and thats intended behaviour... after all it trys to find your real mmr >-<
After that
I only get matched with people around my mmr (+- 80mmr).... but ofc with very very different combat rating.... ( 2800 to 23K)
just faced a 20K combat rating player and destroyed him in 4 rounds....
he did spend 950 ressources in round 4 on a single level 1 boat.....
350 parasitic amo + 200 unlock + 400 boat and ofc this 950 was completely missing on the frontline war that he lost heavily now.
this shows that 20K combat rating players doesnt even mean they understand any basics of the game.