Mechabellum

Mechabellum

Oracle Mar 12, 2023 @ 10:59pm
The survival is too hard
Anyone else struggling to beat even the very easy survival? I just can't, I've gotten a draw one time out of 10+ attempts. If I crush them one wave, they decimate me the next.
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Showing 1-15 of 18 comments
Bearlike Mar 12, 2023 @ 11:14pm 
We will adjust the difficulty later this week.
devildog77 Mar 14, 2023 @ 9:57am 
I've beaten it all except on Insane, which TBH, is far, FAR too reliant on luck to get anywhere.
light_at_night Mar 14, 2023 @ 1:50pm 
Got the very easiest first try but for it being called "very easy" it did feel quite hard still
Oracle Mar 14, 2023 @ 8:04pm 
I was 5k score last season and I'm 3k atm with 100 hours, I'm not new to the game at this point and I feel like I shoulda gotten through it by now but idk maybe I'm not advanced enough. I usually have a plan and execute it but nothing's worked so far. No combos I've tried have made it.
Just reiterating what I said, It is "very easy" I think even new players should have a solid chance of beating it their 2nd-4th try. I'm advanced-ish and can't after now 15-20+ attempts. Including Co-op attempts.
SalzStange Mar 15, 2023 @ 9:04am 
Originally posted by Bearlike:
We will adjust the difficulty later this week.

PLEASE DO NOT.
Or make it harder! it's for sure NOT to hard.

Maybe make the easiest easier, so he can win. No idea. But do not punish normal players which play autobattler and similar games often.

I did not beat it on insane yet, but my first try I finished it on hard. So it's for sure NOT to hard.
Last edited by SalzStange; Mar 15, 2023 @ 9:05am
Oracle Mar 15, 2023 @ 10:00am 
So just because the advanced players know how to cheese it, means the rest of us have to fail over and over? I'm trying different game combos and they don't work. You don't think that maybe you should be able to beat at least most of the survival without advanced tactics? It doesn't feel conventionally beatable. The harder difficulties should be hard but easy should mean easy.

I'm a veteran of TFT, Sup Com, C&C, Lotr, StarCraft, you name the rts I've played it. I'm not new, I'm not dumb, I'm not bad.
What about the people who don't have that experience, they're having a harder time than I am I'd bet.
Last edited by Oracle; Mar 15, 2023 @ 10:13am
zero Mar 15, 2023 @ 9:16pm 
@Oracle, It's not your fault.Now the very easy difficulty is the same as the normal survival
Sigmund Void Mar 26, 2023 @ 6:14pm 
Originally posted by SalzStange:
Originally posted by Bearlike:
We will adjust the difficulty later this week.

PLEASE DO NOT.
Or make it harder! it's for sure NOT to hard.

Maybe make the easiest easier, so he can win. No idea. But do not punish normal players which play autobattler and similar games often.

I did not beat it on insane yet, but my first try I finished it on hard. So it's for sure NOT to hard.


This is just such a useless comment.

Yes, as a good player that I regard myself as, the mode is hard and unless you cheese, you CAN'T reliably win it. And I bet you did not win hard on your first try.

Why do I say that? You never know what you will be facing and there is no non-cheese config that works for all enemy setups.
Bearlike Mar 27, 2023 @ 10:12pm 
We have made the lower difficulty easier, and we plan to add more features like bosses to the Survival Mod to offer more challenges to you guys. I think with multiple difficulty settings, all kinds of players can be satisfied at the same time.
CheckYourSix May 20, 2023 @ 8:07am 
Did very easy. Able to beat it and did feel pretty tough. Tried normal next. I've done it about a dozen times and only made it to round 10 before I knew I couldn't make it to the end of round 12. I had been wiped twice and couldn't afford to keep my units around so wasn't going to make it. Literally the bots have 3 times my army starting round 4 and at a certain point I just don't have the points to keep everything going. Usually round 7 the enemy spawns around 9+ overlords, a few melters, some vulcans, and a bunch of little units. Might be more precise to say 30 times my army size on round 7 instead of 3 times. I might have 3 giants units and a couple extra smaller units from the start by this point. Not to mention almost every enemy unit is level 4 and has 2 upgrades unlocked. I am lucky if I have a few level 2s based on experience and upgrade on a few units. This is even if I did awesome up to round 7 with very few deaths of my units and complete wipes of the enemy. I basically have had about 6K worth of cash to spend by round 7 and the enemy has about 40K of cash, It basically feels impossible. Kind of makes the solo part of the game, the only part I was interested in, not very fun.
Last edited by CheckYourSix; May 20, 2023 @ 9:20am
Frosty the Pyro May 20, 2023 @ 9:20am 
weird, I did the first on the lowest dif, and won every round, then did the next difficulty up, did lose two rounds but made it to round twelve for an overall victory. leaned heavily on wasps and overlords with the upgrades that let you reposition them. remember upgrading a squad resets its endurance, so its normally worth it to do so when one gets to one or two pips left.
Shao May 20, 2023 @ 9:35am 
It feels too easy on easy and normal, but too RNG heavy on hard and very hard.
Still havent beat very hard so far.

I think it would be more fun when the RNG gets toned down a bit.
Facing lvl6 units with upgrade in Round 4 is not fun, same goes for a full roster of units with 3 upgrades early on.
Same goes for bad luck with the unit pool, it can lose you rounds and sometimes one lost round can mean the end of a run around round 10.

Maybe tone it down a bit but give the A.I just more lower level units with less upgrades.
And also give the Player a little bit more control about the units pool.

Beside that i like the idea behind the Mode, but it should be more a fun challenging side content and not that RNG heavy which leads to frustration insted of fun.
Drazhya May 20, 2023 @ 12:23pm 
Playing on normal, and even with a random teammate I usually make it to round 12. I do think mass overlords needs awareness - it's not something you can prepare a counter for in the round it appears, so you're stuck building a lot of anti-air in anticipation (pretty good odds of it happening in a match). Not a great feeling when I want to try to build around, say, sledgehammers.

On the other side, players massing air can do pretty well (with ground chaff to keep them away from your buildings for a while). In a game of counters, leaning into something that needs to be countered when the opponent can't or won't adequately counter it is pretty strong.

My most overwhelming victory so far though was with mass Fangs. A couple fortresses in front and a lot of upgrades and even Vulcan rounds can't handle them. And once I got them rolling, they are almost all levelling up every round.

Mothership Overlords have been pretty good too. Mustangs and the other giants are always useful. Crawlers on the flanks are very effective distractions - even if they don't kill anything, they distract a chunk of the enemy forces for precious seconds. I've been unable to get real value out of Hackers, though - no matter how much or how little I lean into them, they don't seem capable of pulling their weight.

I've generally avoided Steel Balls and Rhinos because I dislike them, though Rhinos have occasionally been useful. Sledgehammers, as much as I like tanks, seem a bit underpowered - hard to find a real use case for them.

And when you're going 12 rounds and accruing upwards of 10,000 in value, you really should look at those research center upgrades. 200 for +10/15% damage/HP gets pretty good. Seems like half the playerbase never looks at their buildings.
Last edited by Drazhya; May 20, 2023 @ 12:34pm
Cat Biscuits May 20, 2023 @ 8:06pm 
Id say the best options for this kind of thing is usually to make easy easier and hard harder.
CheckYourSix May 21, 2023 @ 4:00am 
Originally posted by Frosty the Pyro:
weird, I did the first on the lowest dif, and won every round, then did the next difficulty up, did lose two rounds but made it to round twelve for an overall victory. leaned heavily on wasps and overlords with the upgrades that let you reposition them. remember upgrading a squad resets its endurance, so its normally worth it to do so when one gets to one or two pips left.

Only if they get the experience for an upgrade. Otherwise, they die on the next turn forever if you can't upgrade them.
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Date Posted: Mar 12, 2023 @ 10:59pm
Posts: 18