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If they wanted to make stealth more appealing without much work they could keep the soldiers asleep until you left the level. That at least would be something.
Knocking someone out in MGS puts 3 spinning stars over their head and you can melee them to knock a star off until they wake up or drag and drop their body repeatedly (which also drops extra ammo). They wake up alerted. Other enemies see them knocked out and become alerted.
Hitting someone with a tranq dart in MGS makes him snore and over his head is, "Zzz... Zzz... Zzz..." and it just keeps going for more than a few minutes. As it wears off, I think it goes to "Zz... Zz... Zz..." and "Z... Z... Z...", so you know when they'll wake up. As with knockouts, you can melee or drag and drop to wake them, but it takes more work. If someone else sees a guy sleeping, he'll walk over, kick him in the head, and sternly tell him to get up. When they wake up, they have no recollection of what happened when they were shot.
NPCs in MGS periodically say "sector clear" or something similar, and if they're out cold or dead and don't respond for a while, one of the main characters calls them out and sends backup.
Lastly, it seems like the gunshots are off. Obviously a suppressor doesn't mute a gunshot or make the pew sound, but this is a video game, and to my knowledge no other game (besides maybe Far Cry if you don't headshot) allows other enemies to hear suppressed shots. I score headshots and other enemies hear it. But sometimes when I've tranq darted everyone and go around with a loud SMG killing each one, guys I can hear talking won't bat an eye. The damage is odd too. One (two on anyone with a helmet) headshot kills anyone currently conscious. When they're down, it takes 3 headshots, and recently I think I noticed it was just 3 shots period (didn't have to be the head). It should be more consistent.
And how are you being stealthy with the clanking of metal when you move and a stealth pistol that sounds like a shotgun.
It's like the AI code is getting all messed up. Even the enemy's don't seem to have a clue what they are suppose to do.