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Are they? It looks like a bunch of cryptic folder names to me. Some of the filenames are helpful.
But if you're looking for a specific line of dialogue (and assuming you know what they're saying), I suggest starting with the script. Search the "Update" folder for the some text of the line. Once you find the appropriate OutputLine() statement, the preceding ModPlayVoiceLS() statement should contain the pathname you're looking for, relative to the "voice" folder.
If you don't know the text, but do know the scene, it's helpful to know that the names of the script files are arranged in the order that they run. So, for instance, _tsum_004.txt comes immediately before _tsum_005.txt. So, you can make a guess at a file, skim through the script to see what part of the story that file is in, adjust your guess, etc., until you find the scene you're after.
And as for the folder in the Voice section, they have a pattern that I've almost entirely figured out by folder titles it goes:
00 = Seems to be Keiichi's parents, but this one I'm not sure of
01 = Keiichi lines
02 = Rena
03 = Mion
04 = Satoko
05 = Rika
06 = Shion
09 = Miyo
11 = Ooishi
15 = Kasai
17 = Oryou
19 = Kumagi, I think
20 = Rina
21 = Teppei
23 = Kameda
24 & 25 are Tomita and Okamura, but I'm not sure which one's which.
"
OutputLine(NULL, "……何がいいかな、何がいいかな。」",
NULL, " ...Let me see... Let me see...\"", Line_Normal);
ClearMessage();
"
I wonder if maybe you have an old version of the patch? 07th Mod has changed things quite a bit since they started. It used to be, they treated voices as either SFX or BGM (because the unmodded engine has no concept of voices), which was rather problematic. Now, they mod the engine, too, so you get a whole new config menu, separate voice volume, video playback (for the console OPs), text optionally in ADV format, and a number of other things I'm sure.
So, were you able to find the audio file? I edited the above comment to clarify.
Yes I did, and thanks for that! I 07th mod patch I installed for this chapter is a few months old now so maybe that's the ModPlaysVoice lines aren't there, i'm not sure. Guess I'll have to re-patch if I ever want to find another specific line.
But anyway, what is actually in the script near the OutputLine() statement? There has to be something that refers to that file; it can't just be played magically.