Higurashi When They Cry Hou - Ch.6 Tsumihoroboshi

Higurashi When They Cry Hou - Ch.6 Tsumihoroboshi

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How to find specific audio files
Title says it all. I'm looking for a specific line of dialogue in audio format in the sounds folder, but there's of course hundreds of them so I'm wondering if anyone knows some ways to narrow them down by scene? I know that they're divided into character folders and I'm in the folder for the right character, I just need to find someway to find the line I'm looking for without having to play 600+ audio files.
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Showing 1-11 of 11 comments
fllthdcrb Feb 26, 2021 @ 4:23am 
You must be using 07th Mod? The original, and the Steam version based on it, don't have voices by themselves.

Originally posted by D A N G E R N O O D L E:
I know that they're divided into character folders and I'm in the folder for the right character
Are they? It looks like a bunch of cryptic folder names to me. Some of the filenames are helpful.

But if you're looking for a specific line of dialogue (and assuming you know what they're saying), I suggest starting with the script. Search the "Update" folder for the some text of the line. Once you find the appropriate OutputLine() statement, the preceding ModPlayVoiceLS() statement should contain the pathname you're looking for, relative to the "voice" folder.

If you don't know the text, but do know the scene, it's helpful to know that the names of the script files are arranged in the order that they run. So, for instance, _tsum_004.txt comes immediately before _tsum_005.txt. So, you can make a guess at a file, skim through the script to see what part of the story that file is in, adjust your guess, etc., until you find the scene you're after.
Last edited by fllthdcrb; Feb 26, 2021 @ 4:32am
Martian Patriot Feb 26, 2021 @ 2:57pm 
Originally posted by fllthdcrb:
You must be using 07th Mod? The original, and the Steam version based on it, don't have voices by themselves.

Originally posted by D A N G E R N O O D L E:
I know that they're divided into character folders and I'm in the folder for the right character
Are they? It looks like a bunch of cryptic folder names to me. Some of the filenames are helpful.

But if you're looking for a specific line of dialogue (and assuming you know what they're saying), I suggest starting with the script. Search the "Update" folder for the some text of the line. Once you find the appropriate OutputLine() statement, the preceding ModPlayVoiceLS() statement should contain the pathname you're looking for, relative to the "voice" folder.

If you don't know the text, but do know the scene, it's helpful to know that the names of the script files are arranged in the order that they run. So, for instance, _tsum_004.txt comes immediately before _tsum_005.txt. So, you can make a guess at a file, skim through the script to see what part of the story that file is in, adjust your guess, etc., until you find the scene you're after.
There's no "ModPlayVoiceLS()" statement anywhere around the OutputLine() I'm looking at here.

And as for the folder in the Voice section, they have a pattern that I've almost entirely figured out by folder titles it goes:
00 = Seems to be Keiichi's parents, but this one I'm not sure of
01 = Keiichi lines
02 = Rena
03 = Mion
04 = Satoko
05 = Rika
06 = Shion
09 = Miyo
11 = Ooishi
15 = Kasai
17 = Oryou
19 = Kumagi, I think
20 = Rina
21 = Teppei
23 = Kameda
24 & 25 are Tomita and Okamura, but I'm not sure which one's which.
fllthdcrb Feb 26, 2021 @ 6:56pm 
Originally posted by D A N G E R N O O D L E:
There's no "ModPlayVoiceLS()" statement anywhere around the OutputLine() I'm looking at here.
You did look in the "Update" folder, not "Scripts", right? The latter contains the unmodded scripts. If so, can you please tell me which file—and preferably line number—you found the text at?
Last edited by fllthdcrb; Feb 26, 2021 @ 6:57pm
Martian Patriot Feb 26, 2021 @ 7:05pm 
Originally posted by fllthdcrb:
Originally posted by D A N G E R N O O D L E:
There's no "ModPlayVoiceLS()" statement anywhere around the OutputLine() I'm looking at here.
You did look in the "Update" folder, not "Scripts", right? The latter contains the unmodded scripts. If so, can you please tell me which file—and preferably line number—you found the text at?
Yes it was the Update folder. The file was "_tsum_012_2" but there's no line numbers?
fllthdcrb Feb 26, 2021 @ 7:33pm 
Originally posted by D A N G E R N O O D L E:
but there's no line numbers?
Line numbers are not contained in the file; they're just a matter of counting. Many text editors will tell you (or can be configured to tell you) the line number you're typing on. But if that's not convenient, just copy line you found. That should be enough for me to find it myself. (You can put it in the BBCode tag [code]...[/code].)
Last edited by fllthdcrb; Feb 26, 2021 @ 7:37pm
Martian Patriot Feb 26, 2021 @ 8:33pm 
Originally posted by fllthdcrb:
Originally posted by D A N G E R N O O D L E:
but there's no line numbers?
Line numbers are not contained in the file; they're just a matter of counting. Many text editors will tell you (or can be configured to tell you) the line number you're typing on. But if that's not convenient, just copy line you found. That should be enough for me to find it myself. (You can put it in the BBCode tag [code]...[/code].)
Line I'm looking for is:
"
OutputLine(NULL, "……何がいいかな、何がいいかな。」",
NULL, " ...Let me see... Let me see...\"", Line_Normal);
ClearMessage();
"
fllthdcrb Feb 26, 2021 @ 8:38pm 
Originally posted by D A N G E R N O O D L E:
OutputLine(NULL, "……何がいいかな、何がいいかな。」",
NULL, " ...Let me see... Let me see...\"", Line_Normal);
Okay. That's line 109. In my copy, line 108 contains the following:
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300240", 256, TRUE);
Is that not what you have? That string, "ps3/s09/03/170300240" is the pathname within the "voice" folder. The last slash-separated part is the filename, without the ".ogg" extension. If you find that file, that should be what is played with the line-109 statement.
Last edited by fllthdcrb; Feb 26, 2021 @ 8:41pm
Martian Patriot Feb 26, 2021 @ 8:43pm 
Originally posted by fllthdcrb:
Originally posted by D A N G E R N O O D L E:
OutputLine(NULL, "……何がいいかな、何がいいかな。」",
NULL, " ...Let me see... Let me see...\"", Line_Normal);
Okay. That's line 109. In my copy, line 108 contains the following:
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300240", 256, TRUE);
Is that not what you have?
Nope. I'd post a screen cap but I'm not sure if I can on steam? But there's no "ModPlayVoice" line.
fllthdcrb Feb 26, 2021 @ 8:52pm 
Originally posted by D A N G E R N O O D L E:
Nope. I'd post a screen cap but I'm not sure if I can on steam?
I mean, copying and pasting should be easier for text. But as for images, there is no facility for embedding them here. You'd have to upload to a hosting service and post a link.

I wonder if maybe you have an old version of the patch? 07th Mod has changed things quite a bit since they started. It used to be, they treated voices as either SFX or BGM (because the unmodded engine has no concept of voices), which was rather problematic. Now, they mod the engine, too, so you get a whole new config menu, separate voice volume, video playback (for the console OPs), text optionally in ADV format, and a number of other things I'm sure.

So, were you able to find the audio file? I edited the above comment to clarify.
Last edited by fllthdcrb; Feb 26, 2021 @ 8:55pm
Martian Patriot Feb 26, 2021 @ 9:15pm 
Originally posted by fllthdcrb:
Originally posted by D A N G E R N O O D L E:
Nope. I'd post a screen cap but I'm not sure if I can on steam?
I mean, copying and pasting should be easier for text. But as for images, there is no facility for embedding them here. You'd have to upload to a hosting service and post a link.

I wonder if maybe you have an old version of the patch? 07th Mod has changed things quite a bit since they started. It used to be, they treated voices as either SFX or BGM (because the unmodded engine has no concept of voices), which was rather problematic. Now, they mod the engine, too, so you get a whole new config menu, separate voice volume, video playback (for the console OPs), text optionally in ADV format, and a number of other things I'm sure.

So, were you able to find the audio file? I edited the above comment to clarify.

Yes I did, and thanks for that! I 07th mod patch I installed for this chapter is a few months old now so maybe that's the ModPlaysVoice lines aren't there, i'm not sure. Guess I'll have to re-patch if I ever want to find another specific line.
fllthdcrb Feb 26, 2021 @ 9:34pm 
Originally posted by D A N G E R N O O D L E:
Yes I did, and thanks for that! I 07th mod patch I installed for this chapter is a few months old now so maybe that's the ModPlaysVoice lines aren't there, i'm not sure. Guess I'll have to re-patch if I ever want to find another specific line.
Hmm, a few months doesn't seem old enough to me.

But anyway, what is actually in the script near the OutputLine() statement? There has to be something that refers to that file; it can't just be played magically.
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