Dead Maze

Dead Maze

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Angy Bears Apr 10, 2018 @ 4:55pm
(My) Viable Survival Build
Hey there everyone! I've been playing the game for a rather large amount of time now and have come across a fair amount of players in-game who stop to ask what build i'm using. As such, I thought I may go ahead and toss the build up onto the forums in order to present the idea to others.

I'm not going to say this is the best build to use, let alone even the best build for what it can do, though it is most certainly viable and has served me extremely well.

A lot of people only try Regeneration at low percentages and brush it off quickly afterwords, which is why I often tell people to wait until they can give it a try at 60%+ Regen, this is the threshold to pass to make it worth using.

You'll be able to Out-Auto-Heal DPS from normal Mobs, even Stage 3 Avengers very easily. By this I mean, you will regenerate more HP than they can take away.

I'm currently running this setup with the new Gladiator clothing set, as well as every single Tactic active from the Tactics Table, except for the +100% Damage taken modifier (It's just too much, lol.) and am able to solo SP's, Bosses, Massive 40+ Enemy Mobs and Enraged targets.

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Q: What is this build for?
A: Surviving. I've been able to survive, rather easily, against any and all in game content to date.

Q: Is this build difficult to obtain?
A: Somewhat. While some clothing and skills may be obtained rather easily, the true difficulty comes from the Kits this build requires and uses.

Q: Do you have to spend real money to get this build?
A: Nope. Not a single penny needs be spent. While a clothing set I currently use -can- be bought, it's rather easy to obtain for free.

Q: Why do you recommend this build?
A: I recommend this build due to it's extremely high survivability and pretty decent damage output. It's extremely easy to farm with and will keep your on your feet through nearly anything.

*NEW*
Q: Isn't Resilience useless? It only kicks in when you're about to die.
A: Another falsehood thrown about for some unknown reason. The Calculation for Resilience is [ DamageTaken = Damage * (1Resilience* (1 - %HealthRemaining))) ], It begins working the moment you lose just ONE HP. Yes, after getting hit for 1 HP, it may as well be useless. Though it builds the more HP you're missing. At Half health, you're automatically using HALF of your complete resilience percentage. As with all numbers games, it's not an insignificant amount and a very welcome boost to survival with such an easily obtained stat. It does -NOT- kick in at 30% HP, again... this is false and an easily remedied mistake if one looks to the Wikipedia page regarding it, or the past dev posts made here on this forum.

To Quote Noisette " 30% Resilience = 15% Increased Global (All) resistances at 50% HP. 29% Increased Global (All) resistances at 1% HP, 0% at Full Life.

Why Wouldn't you take the... often completely free +10-15% Resistance to all incoming damage in a time of need?

Q: Is Regeneration Weaker in combat?
A: Yes. Though not nearly as much so as some will try to point out. You'll often get such info from those who again, never bothered to look too deep into things. I can tell you that I recover anywhere from 45-60 HP per "Tick" while in combat, depending on my current status/setup. That's the whole point of the build, to push Regen into becoming useful and viable.

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Focused Stats:

✰Regeneration - You need at least 60% Regen in order to make this work.

✰Shields - You will need at least 5 kits/gear items in order to produce shields.

✰Resilience - While resilience isn't a requirement, it absolutely helps.

✰Resistance - Resistance is a requirement how ever, without it, the whole point of this build wouldn't do you much good at all.

Secondary Stats:

⋆Healing - Be it healing received or bonus healing percentages, it is beneficial to have in emergencies, though isn't entirely required.

⋆Crit Chance - Increased Critical Chance is beneficial, as it greatly improves the DPS you perform with the explosive setup, though it's not needed.

⋆Flammability Support - Again, very useful to boost DPS, though isn't required for the build.

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My Current Stats:

➤ HP: 305 (Can At times use a 400 HP Setup)
➤ Regen: 83% (103% With a Modded Weapon)
➤ Resistance 64% Combined Resistance (Base + Physical)
➤ Shield: 5x +10 Shields (20% chance on being hit)
➤ Resilience: 25% (Doesn't change often, though more is better)

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My Skills:

∞ Chain Attack: Used to push a huge Attack Speed boost, which is required to push out a ton of explosion DPS.

∞ Heavy Handed: Used to again, support Explosion DPS as well as Defense, The DPS boost is obvious, though the Stun chance will often lock down bosses and large enemies for a time in order for your Regen to heal you back up.

∞ Battle Heal: Used in case you get hit with a crit, mostly. Coupled with your high regen rates, your HP can jump from 10 to full in a blink of an eye.

∞ Rallying Call: A HUGE Shield for emergencies, while this and Battle Heal arn't used very often really, they can very easily mean life or death for your close-by allies when fighting strong enemies or groups.


Passives:

✔ Protector: The Physical resistance is a very very handy boost, it makes hits deal less damage to you, even critical hits, this alone makes your Regen a great deal more powerful. While you also received +100% more Aggro while having this, again, this is a good thing. In groups, you are an absolute beast... If enemies CAN attack you, you WANT them to attack you. This will not only trigger your shields nearly every second but will also keep your allies alive.

✔ Sturdy: A huge universal resistance boost. No aggro with this one, though you do get a butt load more use out of your godly regen levels by using this.

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My kits:

∞ Shield Kits: x 3 [20% chance on hit] +10 Shields. Coupled with the 2 Bonus shields I get from my Survivor Gear, I generally get a +10 Shield every second while under attack. Shields are important here, as they prevent you from taking damage, allowing your Regen to constantly and always be running to heal you up.

∞ Regeneration Kits: x 4 + 2 from Survivor Gear. These are your bread and butter, the kits arn't terribly rare, though the higher quality you receive, the better. You can get a maximum of +80% Regeneration using exceptional kits alone, though this may be difficult for most to do.

∞ Poison Damage Kits: x2 + 1 from Survivor Gear. Any kit that allows a chance to deal Poison/Toxic damage on a hit. This is require for explosions combos.

∞ Fire Damage Kits: x2. Any kit that allows a chance to deal Fire damage on a hit, coupled with Poison/Toxic damage it will cause huge explosions for massive AOE damage to anything nearby.

∞ The kits are where most people have trouble. While it really doesn't make much difference if your poison or fire kits are of high quality or not, the quality of your shield and regen kits will greatly improve your performance.

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My Gear:

∞ Respirator - +30% Toxic Resistance | +14% Resilience | +16% Regeneration | -2m Projection

∞ Handyman's Bag - +15% Physical Resistance | [Hit Taken 20%] Shield +10 | +8% Regeneration

∞ Tactical Gloves - +20% Resilience | [Attack 20%] Toxic Damage +4 | [Hit Taken 20%] Shield +10

∞ Map - Experience +10% | +11% Regeneration

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Favored Weapons:

Machete's are fantastic, a fast weapon with high damage output.

Kukri's are great as well, while the DPS may seem a bit low at first glance, remember, your DPS comes from explosions. It's quick, can heal and provides nice burst for single-target enemies.

Basic Kitchen Knife, People over look this beautiful thing. It's extremely fast, is even faster with it's combo used. While its DPS may seem low, high quality + will absolutely melt even world bosses' HP pools. Use it, you wont regret it.

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All in all, give it a try if you have the ability to do so. I'm able to FULLY tank World Bosses with this, with zero issues. The only real exception to this is the Bomber boss, that thing is just way too powerful and if you take a bomb hit while your shields are down, it will still hurt.
Last edited by Angy Bears; Apr 11, 2018 @ 7:10am
Originally posted by Misao:
I was told by an experienced player that proc % kits work independently. So if say you have 4 attack 20% +4 toxic damage kits, you would have a 20% chance of each individual kit proc'ing.

In that case, it's not that you get diminishing returns.. it's just that they don't stack like 20%+20%+20%+20%, (or +4+4+4+4). They simply work independently, they were not "coded to get diminishing returns".

You can figure out the resulting %chance of proc'ing any of the four kits by doing the math, I'm no expert in probability but that should be done by binomial distribution: here's a calculator[stattrek.com]

Probability of success on a single trial: 0.2 (20%)
Number of trials: 4 (4 kits)
Number of successes: 1 (at least 1 kit proc'ing)

This results in a cumulative probability of 0.5904
So the probability of at least 1 of the 4 kits proc'ing (+4 toxic damage) with each hit is 59.04%

If anyone has the kits to actually try this out by doing a basic statistical test I would be grateful. I was just told this so I have no idea if that's how the proc kits actually work.

In any case I don't think we can just discuss without actual data so I can't really trust either OP's opinion or Money's "diminishing returns" statement. Without proof this is all but speculation, no matter your level or how long you've been playing :/

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btw this looks like a nice build, I've been interested in recovery for a while but wasn't sure if it was worth it
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Showing 1-15 of 17 comments
Angy Bears Apr 10, 2018 @ 5:03pm 
I just got another question I thought I'd answer before this has been up for very long.

Q: How do you do enough DPS without using any passives or anything that boosts them?
A: The DPS from explosions can be surprisingly high, though not from simply going -boom-. Most enemies in the game have a decent amount of physical resistance but have almost zero elemental resistances (Aside from a couple select mobs like firemen zombos). As such, even if you don't use a weapon at all and just decide to punch things to death, you will STILL clear entire groups of enemies extremely easily. That being said a weapon is still very beneficial even if not 100% required.
Udingo Apr 11, 2018 @ 12:13am 
What clothing set?
can you screenshoot your character ?
money3030 Apr 11, 2018 @ 2:07am 
Cheap bad build, too heavily reliant on survivor gear which those mentioned passives will be hard to get for most and lag death makes you null and void. Tactical gloves normal quality is a staple for any tanking build to achieve resilience 30% with chocolate, but resiliance only works as a bonus to resistance the closer you are to dying on top of the resistance bonus of dying state under 30% hp. I.E Resilience only works closer you are to death with the a low bonus starting from 70% hp http://deadmaze.wikia.com/wiki/Resilience

You can only get max benefit at most 2 copies of same quality proc kits due to diminishing returns. You want at most 50,40,30,30 or 40,30,30,20 shields for them to be continously proccing.

You also forgot to factor in that dodge helps to proc high shields effectively with 40% dodge and let you see your regen actually kick in starting from 24% regen.

Skills should be self heal,chain,battle heal,purity. you can easily slot a 2s stun support kit or find a flask with the 2s stun.

No mention of Gladiator set which would be the staple for Regen to reach over 100%++

Passive should be Sturdy and Master of elements/Escape artist. Escape artist for getting 40% dodge for world bosses/avenger mini boss form 3 hunting and master of elements for faster clearing of mobs provided you can survive the dive.

There isn't even a mention of what food buffs you are using like Pizza,Hot Choco/Chocolate Box,Energydrink,Salad.

Regen works differently in combat with lower health healed per tick and higher health healed outside of combat, seems to be using your Base Max HP as well so Gladiator set is optimal with giving you +60 hp due to the set being Clothing level 4.


Last edited by money3030; Apr 11, 2018 @ 2:24am
Angy Bears Apr 11, 2018 @ 6:57am 
Originally posted by Royal Miku λ:
What clothing set?
can you screenshoot your character ?
Yes, I use the Gladiator Set. I simply forgot to add that as I meant to include the information within the first portion of the info, lol.



Originally posted by money3030:
Cheap bad build, too heavily reliant on survivor gear which those mentioned passives will be hard to get for most and lag death makes you null and void. Tactical gloves normal quality is a staple for any tanking build to achieve resilience 30% with chocolate, but resiliance only works as a bonus to resistance the closer you are to dying on top of the resistance bonus of dying state under 30% hp. I.E Resilience only works closer you are to death with the a low bonus starting from 70% hp http://deadmaze.wikia.com/wiki/Resilience

You can only get max benefit at most 2 copies of same quality proc kits due to diminishing returns. You want at most 50,40,30,30 or 40,30,30,20 shields for them to be continously proccing.

You also forgot to factor in that dodge helps to proc high shields effectively with 40% dodge and let you see your regen actually kick in starting from 24% regen.

Skills should be self heal,chain,battle heal,purity. you can easily slot a 2s stun support kit or find a flask with the 2s stun.

No mention of Gladiator set which would be the staple for Regen to reach over 100%++

Passive should be Sturdy and Master of elements/Escape artist. Escape artist for getting 40% dodge for world bosses/avenger mini boss form 3 hunting and master of elements for faster clearing of mobs provided you can survive the dive.

There isn't even a mention of what food buffs you are using like Pizza,Hot Choco/Chocolate Box,Energydrink,Salad.

Regen works differently in combat with lower health healed per tick and higher health healed outside of combat, seems to be using your Base Max HP as well so Gladiator set is optimal with giving you +60 hp due to the set being Clothing level 4.

"Cheap Bad Build" - Uhh... Huh. I'm currently pushing level 250+ with literally 0 (zero) deaths. I've tested this extensively. This is either an incredibly close minded statement, an attempt at trolling or elitist BS, lol.

"Too Heavily reliant on survivor gear" - Huh? This bit actually confuses me, as it makes me believe you're throwing shade at something you didn't even bother to read. I've stated multiple times that anything found on gear is a simple bonus and isn't in any way-shape-or form required.

"You can only get the benefits of at most, 2 kits" - This is... astonishingly confusing as well, information like this is usually shared about by failed testing, you likely read it on a post which is nearly a year old at this point. Diminishing returns on items and stat percentages are not as apocalyptic as you're making it sound. That would be incredibly ignorant. Simple test for you: Get 4 Poor Quality Shield Kits (You probably have them laying about already, given how experienced you're attempting to show yourself as). Put on 4 new articles of clothing. Put on 2 kits and go let 4 regular zombies hit on you for 1 minute while you have the +100% Enemy Attack Speed Debuff from the Tactics Table. Now, you likely had only seen your shield proc maaaaybe 5 times. Now put on the other two shield kits, do the exact same thing, you'll see it proc anywhere from 8-10 times. And Congratulations! You just performed the same test I had done 10 times in a row to see if shield kits were worth the effort...

So in all reality you're looking at anywhere between a 30% and 50% increase in triggered Shields... If you don't see that as a massive benefit for a build of this nature... Whelp. Good luck reaching lvl 100. lol.

"Passive should be study + Master of Elements & Escape Artist" - ................. Again, Did you read... ANYTHING? Or did you just feel like jumping on someone else's build, toss out a few lies and add your own build into it? Btw, You claimed the build to be too difficult for some people to use, you do know that Master of Elements is often the last skill people get.... right? Because of how difficult it is to obtain? Escape Artist isn't that far behind it either.

"There's no mention of the food debuffs you're using" - Because these are raw stats and functions, you can easily obtain these WITHOUT stacking food buffs. You know, to make easier for some people to use? You're contradicting yourself here, lol.


"Regen works differently..." - That's the point here o3o, At this point in writing these responses, I'm absolutely certain you didn't even bother reading 20% of the info I put in above, lol.

Everything you've written, is just a more complicated, watered down and expensive option to what this build already does. Why are you trying to push replacement skills upwards in cost of 1,200+ Rep and grinding to make yourself "Doj" world bosses more easily.......... When you can just, I dunno.... Let them hit you and shrug it off? Ya know, like this setup can do, lol.

And please.... stop perpetuating falsehoods about how the game works and functions, the whole diminishing returns, kit stacking failures and the like are just false man. If you want to be as good of a player as you seem to be trying to portray yourself as, please do some testing instead of simply taking one persons word for it.

Same goes for me and what i've written, i've already stated: TRY IT YOURSELF.

Else you'll just sit back and miss out on something fun :3.
MrSoftee Apr 11, 2018 @ 10:09am 
I think Money3030 makes a valid point about the build being very reliant on survivor equipment.

You're getting 35% regen from survivor equipment, which if you didn't have puts you at about 48%, well below the 60% threshold.

Of course you can compensate this 35% difference in regen with more regen kits on your shoes and Gladiator set, but this will be at the expense of fire/toxic damage kits (can't use shoes without all protection kit slots) and shield kits. Also you would need to be pretty lucky to find high enough quality kits to obtain 80%~ regen from kits alone and still have space for 5 shield kits. Essentially 5 shield kits would leave you with 1 free protection slot from the Gladiator set, so that plus a 3 protection slot shoe means you need to break 60% regen with 4 slots. 4 shield kits would mean 5 slots to break 60% regen meaning you need at least 5 good quality's worth of regen kits which will take luck and time to find.

That said, this is definitely an interesting build and has convinced to buy the Gladiator set. I'm having fun with the Reaper set but I find that in larger mobs, with the Strategy Table on, it's really easy to die.
Last edited by MrSoftee; Apr 11, 2018 @ 10:27am
sifamily4 Apr 11, 2018 @ 11:08am 
I have a hybrid build close to this. I can tell you it will get a nerf like crit or vampirism. If it works to well. Devs love to break anything that is fun.
money3030 Apr 11, 2018 @ 12:23pm 
http://prntscr.com/j3ykoy

Devs hide a lot of mechanics which you don't know since your new, diminishing returns on proc chance kits is real that's why you slot different qualities for better proc chance. you will never see your 4 shield 10's stack up to 30-40 the most you will get is 20, same goes for stacking 4 poor qualities of Elemental Procs for Balancing Reasons.

Do you even know threat levels 1-5 reduces your global damage (Physical and Elemental) at -10% to 50%, nope it was around 1.18 - 1.19 ish.


Last edited by money3030; Apr 11, 2018 @ 12:25pm
The author of this thread has indicated that this post answers the original topic.
Misao Apr 11, 2018 @ 4:41pm 
I was told by an experienced player that proc % kits work independently. So if say you have 4 attack 20% +4 toxic damage kits, you would have a 20% chance of each individual kit proc'ing.

In that case, it's not that you get diminishing returns.. it's just that they don't stack like 20%+20%+20%+20%, (or +4+4+4+4). They simply work independently, they were not "coded to get diminishing returns".

You can figure out the resulting %chance of proc'ing any of the four kits by doing the math, I'm no expert in probability but that should be done by binomial distribution: here's a calculator[stattrek.com]

Probability of success on a single trial: 0.2 (20%)
Number of trials: 4 (4 kits)
Number of successes: 1 (at least 1 kit proc'ing)

This results in a cumulative probability of 0.5904
So the probability of at least 1 of the 4 kits proc'ing (+4 toxic damage) with each hit is 59.04%

If anyone has the kits to actually try this out by doing a basic statistical test I would be grateful. I was just told this so I have no idea if that's how the proc kits actually work.

In any case I don't think we can just discuss without actual data so I can't really trust either OP's opinion or Money's "diminishing returns" statement. Without proof this is all but speculation, no matter your level or how long you've been playing :/

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btw this looks like a nice build, I've been interested in recovery for a while but wasn't sure if it was worth it
Last edited by Misao; Apr 11, 2018 @ 4:45pm
money3030 Apr 11, 2018 @ 5:22pm 
Originally posted by Patosito:
I was told by an experienced player that proc % kits work independently. So if say you have 4 attack 20% +4 toxic damage kits, you would have a 20% chance of each individual kit proc'ing.

In that case, it's not that you get diminishing returns.. it's just that they don't stack like 20%+20%+20%+20%, (or +4+4+4+4). They simply work independently, they were not "coded to get diminishing returns".

You can figure out the resulting %chance of proc'ing any of the four kits by doing the math, I'm no expert in probability but that should be done by binomial distribution: here's a calculator[stattrek.com]

Probability of success on a single trial: 0.2 (20%)
Number of trials: 4 (4 kits)
Number of successes: 1 (at least 1 kit proc'ing)

This results in a cumulative probability of 0.5904
So the probability of at least 1 of the 4 kits proc'ing (+4 toxic damage) with each hit is 59.04%

If anyone has the kits to actually try this out by doing a basic statistical test I would be grateful. I was just told this so I have no idea if that's how the proc kits actually work.

In any case I don't think we can just discuss without actual data so I can't really trust either OP's opinion or Money's "diminishing returns" statement. Without proof this is all but speculation, no matter your level or how long you've been playing :/

====

btw this looks like a nice build, I've been interested in recovery for a while but wasn't sure if it was worth it


https://steamcommunity.com/app/667890/discussions/0/1697167355219891876/

Since Marky is too busy to repost

Means you still get the most bang for your buck using different qualities.
Last edited by money3030; Apr 11, 2018 @ 5:25pm
Angy Bears Apr 11, 2018 @ 6:13pm 
I'm fairly certain this guy is only here to argue and cause trouble, lol. Otherwise the aggressive nature wouldn't be required, at all.

The question hadn't been if the +10 from the shield procs stacked or not, it was how often they fire, sure I would take higher shield amounts if It were available to me, though It still works fine firing on a very regular basis.

So no, there was never a claim or question as to if the shields would combine and proc to 40-60 shield value, so I see no reason why you would begin arguing this point and throwing insults other than for the simple act of arguing.

As such, take it elsewhere unless you have actual input to add.
Misao Apr 11, 2018 @ 7:11pm 
Originally posted by money3030:
Originally posted by Patosito:
I was told by an experienced player that proc % kits work independently. So if say you have 4 attack 20% +4 toxic damage kits, you would have a 20% chance of each individual kit proc'ing.

In that case, it's not that you get diminishing returns.. it's just that they don't stack like 20%+20%+20%+20%, (or +4+4+4+4). They simply work independently, they were not "coded to get diminishing returns".

You can figure out the resulting %chance of proc'ing any of the four kits by doing the math, I'm no expert in probability but that should be done by binomial distribution: here's a calculator[stattrek.com]

Probability of success on a single trial: 0.2 (20%)
Number of trials: 4 (4 kits)
Number of successes: 1 (at least 1 kit proc'ing)

This results in a cumulative probability of 0.5904
So the probability of at least 1 of the 4 kits proc'ing (+4 toxic damage) with each hit is 59.04%

If anyone has the kits to actually try this out by doing a basic statistical test I would be grateful. I was just told this so I have no idea if that's how the proc kits actually work.

In any case I don't think we can just discuss without actual data so I can't really trust either OP's opinion or Money's "diminishing returns" statement. Without proof this is all but speculation, no matter your level or how long you've been playing :/

====

btw this looks like a nice build, I've been interested in recovery for a while but wasn't sure if it was worth it


https://steamcommunity.com/app/667890/discussions/0/1697167355219891876/

Since Marky is too busy to repost

Means you still get the most bang for your buck using different qualities.
Thanks for the link. What Marky posted and is being discussed is binomial probability so what I was told was right.

They aren't diminishing returns then, they simply don't stack.

If you had 4 kits all of different quality then you would get the same probabilities, only that you would get less damage on average, so less DPS.

Again I haven't tested what Marky said, or what Bernie said on that post, but their numbers seem consistent with what I was told.


Originally posted by WhoStaresAtBears:
The question hadn't been if the +10 from the shield procs stacked or not, it was how often they fire, sure I would take higher shield amounts if It were available to me, though It still works fine firing on a very regular basis.

So no, there was never a claim or question as to if the shields would combine and proc to 40-60 shield value
Yes this is the point.

Four 20% +x attack will not stack up to 80% proc rate, but instead work independently and statistically would give you a 59% of proc'ing AT LEAST ONCE (they could proc all four at the same time, or 3, or 2, or none).

This is still better than having two of them, or having some at lesser quality. By having all kits at exceptional quality, whenever they proc they would always give the higher bonus/damage.

I hope people understand my point here, and as I said I'm in no position to say that this is how it works since I haven't tested it yet but that's what Marky and other people seem to say about proc rates.
money3030 Apr 12, 2018 @ 12:43am 
It seems you did not understood the valid points of the link and using different qualities.

2-3 kits of the same qualitiy does give diminishing returns due to how they work as explained in the link.

If you had 4 different qualities you'd have a consistent 80% chance to trigger 1 of the 4 kits which is way better than relying on a 32% for two kits of same qualitiy and 38% for three kits of the same quality. Also the reason why HQ and EX kits are so sought after with the demand on it at all time high.
Last edited by money3030; Apr 12, 2018 @ 12:51am
Angy Bears Apr 12, 2018 @ 5:51am 
Originally posted by money3030:
It seems you did not understood the valid points of the link and using different qualities.

2-3 kits of the same qualitiy does give diminishing returns due to how they work as explained in the link.

If you had 4 different qualities you'd have a consistent 80% chance to trigger 1 of the 4 kits which is way better than relying on a 32% for two kits of same qualitiy and 38% for three kits of the same quality. Also the reason why HQ and EX kits are so sought after with the demand on it at all time high.

Why does every single post you make, start with an insult..? Seriously though, It's because of people like this, that there isn't more activity on this forum, lol.

Stop stroking your own over inflated ego and actually make an effort to give constructive feedback. You're not being constructive. You're being Insulting, demeaning, egotistical and forceful.

And you obviously have zero intention of leaving people be here, you've even gone to stalking through other threads and steam tags.

You're arguing over something that was never in debate. Ever. Not a single time.

Just hitting the report button and hoping I don't encounter you any longer.
Last edited by Angy Bears; Apr 12, 2018 @ 5:57am
⭐️ Marky Apr 12, 2018 @ 6:13am 
Please calm down.
Bearbear Apr 13, 2018 @ 2:18am 
OP, I'm trying out your build. The description for Rallying Call is "Shield +60 for 10s, on an 3m area, 5 charge". What does "charge" mean? Thanks!
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Date Posted: Apr 10, 2018 @ 4:55pm
Posts: 17