Red Faction Guerrilla Re-Mars-tered

Red Faction Guerrilla Re-Mars-tered

Bonus Missions (Marauders) bugged to game breaking
Rescuing Hugo Davies, when he is supposed to get into the tank. he non stop continues to jump out of the tank, every time an enemy comes around. I cannot complete this mission. been trying for quite a while over 2 days. it's glitched. starting to annoy me. I can't seem to find any help online yet, I can't be the only person experienceing this?.?.?.
Last edited by -={OBI-WAN-SHINOBI}=-; Jul 6, 2018 @ 5:53pm
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Showing 1-14 of 14 comments
tayjay1998 Jul 6, 2018 @ 6:29pm 
Ill check that out today, I should get up to it, but the bonus missions seem to be in a buggier state then the rest :/
Alexander Jul 6, 2018 @ 9:29pm 
That's weird, I did the bonus missions before the main storyline and everything was a-ok (the only thing that bothered me was how low-res were the cutscene videos but it's fine).
Jango'Cepp Jul 6, 2018 @ 10:04pm 
I get that in the base game. The hostages will jump out at random and worse, one jumped off a building rather than climb down the ladder...and died.
peterthierolf Jul 7, 2018 @ 12:36am 
We will look into this.
Originally posted by peterthierolf:
We will look into this.

THank you. I tried switching vehicles, and he kept jumping out. eventually he gets killed, or I do, trying to run beside him. the onl;y way to get him back in a vehicle is if I jump out, and jump back in. Thanks for the feedback.

Also really excited to see it redone with such nice graphics. I really loved playing this game before.
well today the 3rd day it seems that he has only jumped out once. Did you guys try and fix it already? I got past the tank part, to where Hugo Davies drives the EDF vehicle, and I shoot the turret. But I died 4 times ion a row so far. the vehicle can't take the pounding. it's a little difficult on the normal setting.

Just thought I'd give an update. wish their was a checkpoint after the tank part, right as you get in the next vehicle and assume the gunner role.
Sturm-Falke101 Jul 7, 2018 @ 4:25pm 
Originally posted by peterthierolf:
We will look into this.
I've definitely experienced followers leaping out of vehicles (Sometimes to engage)
Was AI touched at all? Am I just now noticing original game behaviour?
Space Coward Jul 7, 2018 @ 5:08pm 
Originally posted by Sturm-Falke101:
Originally posted by peterthierolf:
We will look into this.
I've definitely experienced followers leaping out of vehicles (Sometimes to engage)
Was AI touched at all? Am I just now noticing original game behaviour?
This isn't how the original game handled it, it's definitely a bug. Hostage/VIP NPC's never leave the player's vehicle until they leave it in GFWL/SE.
Last edited by Space Coward; Jul 7, 2018 @ 5:08pm
ya, it is definitely there. yesterday Hugo Davies didn't do it as much. but there is no checkpoint after the tank part, SPOILER you rescue another NPC, then to into a lesser vehicle, and you are the gunner. I can't get through it on normal mode, without the vehicle being blown up everytime. you can't jump out, or change vehicles. Then the last checkpoint is the tank part, where I had the major glitching. I'm frustrated.
I'm still having problems with the friendly a.i. jumping out of the vehicles randomly.
Nirvanic_Demon Jan 31, 2024 @ 6:09pm 
All I know is That these bonus missions are stupid difficult in comparison to the regular game for some reason. Even the side missions are way harder, can't even finish some of the demolition missions.
NkeyL Feb 4, 2024 @ 1:08pm 
Originally posted by Nirvanic_Demon:
All I know is That these bonus missions are stupid difficult in comparison to the regular game for some reason. Even the side missions are way harder, can't even finish some of the demolition missions.
In a normal game, there are also difficult ones, even with a trainer, it will not work right away with time freezing the first time
You can also use jetpacks to help
Last edited by NkeyL; Feb 4, 2024 @ 1:11pm
SabinKenobi Feb 4, 2024 @ 9:46pm 
I beat the bonus missions on the old version just fine. I don't have the exact same problem as what everyone is talking about above, but I have a similar glitch issue.

When I get Hugo and get in the crappy vehicle where I'm on the turret, Dan just drives straight through the wall in front of us and then doesn't turn... he just drives straight off the cliff. Stupid funny the first time but after 2 in a row I'm a little ticked. I wanted to finish these missions again, they are great. Sadly, this glitch is game breaking and I doubt it'll be fixed for such an old game.

Basically, don't bother with the last mission, it is glitched. Like I said, I've beaten it before and this isn't how it's supposed to work, Dan should drive through the wall and then turn, not drive off the stupid cliff.
DLC as a whole is known to be a buggy mess, but I think that guys over at Faction Files Discord are trying to fix some of it.
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