Red Faction Guerrilla Re-Mars-tered

Red Faction Guerrilla Re-Mars-tered

 This topic has been pinned, so it's probably important
RPG Hacker Jul 4, 2018 @ 1:04am
Bugs/Feedback/Suggestions
To get everything somewhat organized, please post bug reports, suggestions and general feedback using this form:

https://redmine.thqnordic.com/projects/red-faction-guerrilla-re-mars-tered-public/issues/new

Thanks!
Last edited by RPG Hacker; Jul 12, 2018 @ 2:04am
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Showing 1-15 of 707 comments
mgdemian Jul 4, 2018 @ 1:06am 
- There's also the fullscreen crash that many people have (a workaround is to play in windowed mode) and it seems to be occurring when a large building is just about to fall down
- No Vsync option
Last edited by mgdemian; Jul 4, 2018 @ 1:08am
RPG Hacker Jul 4, 2018 @ 1:09am 
A VSync option should definitely be in the game in the Display settings. Did you check?

As for the fullscreen crash, it only occurs in Exclusive Fullscreen, right?
mgdemian Jul 4, 2018 @ 1:10am 
Originally posted by RPG Hacker (KAIKO):
A VSync option should definitely be in the game in the Display settings. Did you check?

As for the fullscreen crash, it only occurs in Exclusive Fullscreen, right?

Yes, I did check for the Vsync option, it isn't there.

And yes, for exclusive full screen.
ZeppMan217 Jul 4, 2018 @ 1:14am 
Suggestion: unlock insane from the start. I don't have my old save and would like to have some challenge.
RPG Hacker Jul 4, 2018 @ 1:21am 
Originally posted by mgdemian:
Yes, I did check for the Vsync option, it isn't there.

https://puu.sh/AQGvS/153ef2d35d.png

The option is right there. You're sure it's missing for you? Can you show a screenshot?

@agileFlow: Thanks!
mgdemian Jul 4, 2018 @ 1:22am 
Originally posted by RPG Hacker (KAIKO):
Originally posted by mgdemian:
Yes, I did check for the Vsync option, it isn't there.

https://puu.sh/AQGvS/153ef2d35d.png

The option is right there. You're sure it's missing for you? Can you show a screenshot?

@agileFlow: Thanks!

I'll check again once I'm in the launch break (currently at work) :steammocking:
VadamFlier Jul 4, 2018 @ 1:43am 
Originally posted by ZeppMan217:
Suggestion: unlock insane from the start. I don't have my old save and would like to have some challenge.
I agree with this. Should also include the reconstructor in this :)
Kain Jul 4, 2018 @ 1:45am 
Reposting from https://steamcommunity.com/app/667720/discussions/0/1726450077674425388/

Testing my Dualshock 4 V2 (no vibration so far)
Wired and wireless (BT dongle) connection works with playstation button prompts, but no vibration support. Gyro controls also not active (only for steam controller?).
PS - with steam controller support enabled vibration works (but only with xbox button prompts), so pick your poison :rufusjoking:
Any way to enable both playstation button prompts AND vibration support (and maybe even gyro?) ?
UPD - working now!

https://steamcommunity.com/sharedfiles/filedetails/?id=1430532651
Last edited by Kain; Jul 4, 2018 @ 2:03am
mgdemian Jul 4, 2018 @ 1:45am 
So the reconstructor is real ??, oook, I want this too
RPG Hacker Jul 4, 2018 @ 1:51am 
@Kain: unfortunately supporting vibration or gyro via DInput doesn't seem possible (I've tried, but couldn't figure out a way to do so), so currently the only way to get vibration on PS4 Controller is to use Steam Controller API. It should display the correct PS4 glyphs, though. If not, it might be either a bug in the Steam Controller API, or the game is not correctly detecting your controller as a PS4 Controller. There's also an issue where the game still sends DInput and XInput events, even when Steam Controller support is enabled. I'm hoping I can include a way to prevent this in a future patch somehow.
As for gyro controls: I wanted to enabled them for the Steam Controller, but currently there's a bug in the Steam Controller API and the gyro functions are always returning 0, so currently the only way to use gyro is to bind an axis action to gyro in the Steam Controller configurator.
VND Jul 4, 2018 @ 1:56am 
Please give us a deadzone option for gamepad, aimings still funky and unresponsive like the orginal version. maybe even a sepereate horizontal and vertical sensitivity option?

For example when aiming, the stick feels like there's a few mm in length of deadzone so when you are aiming left and try to go diagonal up, it still is drifting left instead of diagonal up.
Kain Jul 4, 2018 @ 1:58am 
Originally posted by RPG Hacker (KAIKO):
It should display the correct PS4 glyphs, though. If not, it might be either a bug in the Steam Controller API, or the game is not correctly detecting your controller as a PS4 Controller.
Really? Nice feature, i only know one game so far that supports plastation icons with Steam Controller API enabled - FF15 (demo) and it works.
Scratch all that i write above - now playstation button shows even with Steam API enabled, my bad! (maybe it was conflict with DS4Windows, sorry)
Last edited by Kain; Jul 4, 2018 @ 2:03am
mad_le_zisell Jul 4, 2018 @ 1:59am 
Game completely freezes at main menu. Along with steam client. Have to disable processes manually.
the PINGER™ Jul 4, 2018 @ 1:59am 
I cant progress more than Welcome to Mars Tutorial mission.

Intro works out well, but when i return to Dan and redeeming my quest, instead of cinematic and start of Parker, it simply says "couldn't load savefile" and simply kick me out of menu screen.

Any solutions? should i delete my original RFG folder and just stick to Remarsters version? What causes this fatal error that makes me impossible to autosave and progress further?

Sincerely.

p.s. IT DIDNT CRASH its just ingame error message that rejects my further playing more than Tutorial cuz of autosave failure
Last edited by the PINGER™; Jul 4, 2018 @ 2:00am
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