Ancient Cities

Ancient Cities

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UncasualGames  [developer] Apr 8, 2022 @ 10:17am
Now developing : Knowledges
Migration brings new individuals and with them new knowledge that will be needed to build better buildings and to create new tools with which to do the old and new activities.
Last edited by UncasualGames; Apr 8, 2022 @ 10:17am
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Showing 1-9 of 9 comments
LadyLillyno Apr 8, 2022 @ 12:19pm 
Ermagerd, cant wait! \o/ :steamhappy:
Steelwin66 Apr 8, 2022 @ 3:17pm 
Can't wait!... will there be ways to allow permanent cities to stay put but still travel around the game world? haven't following to closely.
jodium Apr 8, 2022 @ 10:07pm 
With Wild Horses being added along with the new migration. Knowledge should bring horse back riding
mdelaune Apr 15, 2022 @ 5:26pm 
Since we can now pick Neolithic tribes, is domestication of plants and animals coming soon?
ubet Apr 15, 2022 @ 8:15pm 
Hi could you programme the game so shelter is family specific not random.
When scrolling on map its still laggy, on high end computers can this be addressed?
Ramsess Apr 21, 2022 @ 2:15pm 
Some examples of knowledge to "Gain" by trade or migration or "research" if its ever something that you guys want to implement.

No new technology but just having doors on the palisade gate or the wood gate. Don't need to be animated or anything but that would help align the gates faster.
Also can you make it that when you start a palisade wall from the gates, that if you start it from either side it always points the palisade wall in the same direction.
Right now when you start a palisade wall on one side the support beams point one way and the other side points the other way.

Needle : Making Needles from bone which would be used for making Leather outfits.

Cheap Clothing : Cheap Leather shirt or overall. (Used so that workers during winter to keep em warm while working)

Fishing net : Catch other stuff then fish, rarely catching fish.

Backpacks: we currently have those for gatherers by default but I feel like its something that should be discovered.
It would make early game a bit slower and longer.
Your tribesmen would have to carry stuff in their hands until that is discovered.
This would increase the carrying capacity by X%

Sled : No not a sled that is dragged by an animal but a human.
Same concept as the backpack to increase the amount of carried objects.

Bow: we currently have the bow but it should be a bit later as a tool.
Spears would be the first one we have and if we want something ranged it would have to be a spear thrower tool.

https://en.wikipedia.org/wiki/Spear-thrower

Then it would have to go to Neolithic Knowledge which is basically the starting of farming and tools that go with that.

Hoe : to dig up dirt for farming.

Adze : Tool to strip wood / bark used in fashioning wood to create better structures.

Flint Dagger / knife : upgrade / replacement for the byface.

Leather clothing : Better Clothing, more warmth during winter.

Bow : Having the bow in the Neolithic times?

Mud : Mud to make better housing and more permanent housing.

Clay : Pottery to keep food or water in a more sanitised way.

Permanent housing : self explanatory... Housing made with more wood logs, wood, mud.

A toolmaker hut: Location where the crafters would gather and where tools/weapons would be stored.
The location would increase the speed at which work on crafting is being done.
As I mentioned before, if you implement research this would be a good spot for it to appear or be researched at.
Something around the lines of the more you work with bone you have a chance of unlocking "Needle making" but to once its unlocked you have to spend like 10-20 bones to learn how to make them.

Animal domestication : Beginnings of domestication with smaller and slower animals.

Sheep / Wool : Wool, meat, bones and leather from the animal.
Goats / milk : Milk, meat, bones and leather from the animal.
Pigs : Meat, bones and leather from the animal.
Dog / Wolf : companion and helpful hunter.


That's a bunch of stuff of the top of my head.
Some are probably already planned and part of the roadmap.
✪ EsQuuZmiii Apr 22, 2022 @ 1:45pm 
Ou... sounds great! :)
codydunsmuir May 10, 2022 @ 11:15am 
simple boats like Dugout Canoes or hide boats would both make sense of this whole time period and a great project of well established tribes, along with fish traps and fish fences.

Also animal migrations which come through during certain seasons.
UncasualGames  [developer] May 11, 2022 @ 3:41am 
Originally posted by Anthracite:
Fyi, guys, it's "immortal" and "architect" ;)
WIP XD
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Date Posted: Apr 8, 2022 @ 10:17am
Posts: 9