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What if you start on Doggerland and you play for like 4000 years. Would you get stuck on the island and slowly drown?
This however is a challenge set in a mode where you got map exploring or some kind of collective map/world understanding/knowledge --> perhaps extended by trading of knowledge, like the aboriginies trading songs with routes and landmarks, or just visitors telling about their travels. Mix that with the knowledge we have today, and you might just miss a dier catastrophe while watching enemies perrish in the floods. And who knows, parhaps you actually want to get stuck on the isles for whatever reason.
Personally I'm really looking forward to controlling a group of people bringing farming up through Europe, or just a small group with the knowledge travelling through lands and ending up settling with an established group. All this is down the line though. so thanks for answers - it keeps the mind going on what this game can be :D