Sky Force Reloaded

Sky Force Reloaded

 Ten wątek został przypięty, więc pewnie jest ważny
evil_arev 4 grudnia 2017 o 8:15
Release notes
2962792 (Jul 20, 2018)

- Improved support for 21:9 screens.

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2417447 (Jan 06, 2018)

- Soundtrack released as a free DLC.
- Fixed a bug with stars not being counted properly.
- Translation corrections.
- Default volume for sound and background music were lowered. This should only affect new players.

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2385619 (Dec 20, 2017)

- Nightmare difficulty now grants x4 stars!
- Bosses at stages 11 and 13 give some more stars.
- More fixes for ultrawide screens.
- EMP at Stage 5 loses its focus twice during the game.
- Stage B2's ending happens a bit later, so you should be able to collect all the stars on Nightmare difficulty without that much hassle.
- Fixed player's speed when controlled by mouse on high refresh rate displays.

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2367982 (Dec 14, 2017)

- Card Radar - holding down Up/Down arrow on your keyboard should now move the slider continuously.
- Fixed switching planes after starting the game.
- Fixed Switching both planes with one controller.
- Fixed low volume sound when items appeared.
- Added minimal support for 4:3 (5:4 and others) aspect ratio. Most UI elements should align properly, but there may be some places when they overlap or are cut off by the screen.
- Reverted fullscreen mode to Borderless Window, as users were reporting performance drops with V-Sync enabled, as well as stretching the game window on ultrawide displays. This change coincides with Windows 10's major update that may affect fullscreen display modes. Please report of any issues and is exclusive mode forced from launch options working for you.
- Added support for 21:9 aspect ratio. Despite of anyone's tolerance for graphical glitches on ultrawide displays, this game was not designed to fully cover such screens and we don't want our players to look under Reloaded's skirt (pardon the metaphore). That's why the desired behaviour is letterboxed 16:9, with minor changes possible down the road, should they become necessary or beneficial enough.

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2347878 (Dec 7, 2017)

- Added D-Pad support. Please, revert to default controls to make it work.
- Fixed some translation errors and typos.
- Fixed incorrect application icon.
- Fixed a bug related to the Christmas Tournament.

The fullscreen mode stays at "exclusive", at least for the time being. We need some additional hardware to evaluate the different modes. If you think this caused some trouble for you, please use the "Launch Options" with the following:
-window-mode borderless
Also, DualShock 3 support for Linux seems to be really troublesome, without 3rd party drivers, so if you have any software that can successfuly emulate an XInput device on your Linux distribution - please use it. It's also cool if you share your working setup.

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2338710 (Dec 4, 2017)

- Improved general controller support (fixing bug with unwanted Player 2 activation).
- Improved compatibility with DualShock controllers.
- Added support for D-Pad.
- Fixed keyboard autofire option reverting to default.
- Changed fullscreen mode for D3D to "Exlusive".

Please reset the controls to defaults for the changes to fully take effect.
Ostatnio edytowany przez: evil_arev; 20 lipca 2018 o 6:16
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Wyświetlanie 61-71 z 71 komentarzy
ickug 28 grudnia 2019 o 9:24 
Will 32:9 displays be supported in the future?
Mzuzu 28 grudnia 2019 o 9:26 
Początkowo opublikowane przez ickug:
Will 32:9 displays be supported in the future?
Would this even make sense in a vertical scrolling game?
ickug 28 grudnia 2019 o 15:13 
Początkowo opublikowane przez Mzuzu:
Początkowo opublikowane przez ickug:
Will 32:9 displays be supported in the future?
Would this even make sense in a vertical scrolling game?
Right now there are graphic errors on the left and right side. The game runs fine but especially in the menu some weird things happen on the sides.
MrΩ 7 listopada 2020 o 16:41 
hey, can we get a vulkan enabled build (-force-vulkan or whatever)?
Lawyno 5 kwietnia 2022 o 5:17 
Please also add ultra-wide-screen resolutions like 3840x1600 (24:10).
That would be nice. Thanks! :-)
evil_arev 6 kwietnia 2022 o 0:11 
Początkowo opublikowane przez MrΩ:
May be obvious, but can we return to the non-beta build of SFR, or shall we expect more fixes and test in the near futur with the beta build?
Of course :) Both "beta" and "default" branches share the same build right now, so nothing will change, except that tiny [beta] suffix will be gone.
Rahzadan 10 stycznia o 23:07 
Linux build is capped at 60fps, but Windows build is not. Will this ever be fixed?
MrΩ 11 stycznia o 5:42 
Last I played it, if I recall properly, I was at 144Hz on elf/ilunx.
Rahzadan 15 stycznia o 14:29 
Początkowo opublikowane przez MrΩ:
Last I played it, if I recall properly, I was at 144Hz on elf/ilunx.

Not on Steam Deck OLED or ROG Ally with Bazzite! Only way to get past 60fps on those platforms is to use Proton. Would be nice to be able to use native Linux.
MrΩ 15 stycznia o 14:32 
Początkowo opublikowane przez Rahzadan:
Not on Steam Deck OLED or ROG Ally with Bazzite! Only way to get past 60fps on those platforms is to use Proton. Would be nice to be able to use native Linux.

??? My PC is nearly a steam deck (AMD 5600 XT).

What is the refresh rate of the Steam Deck OLED?
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