Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i would recommend checking out the two guides here on steam, they are pretty good.
that said, once you get to a certain point in the game, it is hard to get a good "start", you want your first kill zone to be successful so you can get a few zombies going. The best unique zombie for this is the yeti, he is pretty tough, though he can't infect people. The best regular zombies for tough areas is the military zombies. Also note that at the point of the game where everyone is armed, they do tend to crowd in the spots where you let your first zombies out. This is a good opportunity for either Goo or the canister to have a strong start, if you get a good zombie crowd going you and throw in freddy or jason. When the Z.I,T team comes in, they come in a straight line, very easy to either use bombs or mines on them.
Sometimes it also pays off to drop a zombie in a room with few humans, just so you can use canisters or goo in a smart way without being worried about whether you have a zombie in the field.
edit: at some point in the game, you are expected to buy support items. i remember in the previous games i use to get much further without using them. that said, they tend to be cheap once you get to the point that you need them. i also try not to over buy.
I love this game and i'll replay it many times. I do hope they nerf some of the support items a little bit so that we don't kill the Z.I.T teams in one hit. Grenades and Jar of Goo seems to be in a good spot damage wise, because it takes multiple to kill the Z.I.T teams. Landmines however will kill everything in one hit. Maybe if the Z.I.T damage was nerfed a little bit it could make zombies more viable against them.
That being said, the focus should be on zombies and not support items. I think the support items should be an "Oh ♥♥♥♥, I screwed up and need a bail out" type thing, and not a replacement for actual zombie chaos.
I've been going the infection/mutation route, getting the vampire zombies who can heal and infect at a higher rate, then killing with them to get Dracula, who has an even higher infection rate, can regain health and teleport. B boosting my overall infection rate, I can crush a map very quickly by infecting tons of people and turning them into more zombies, and by having a high mutation effect, I can get special zombies for no cost. This only works for so long though.
I have been using both Freddie and Jason; Jason was the best for the most part in making the zombies harder to kill, so I would drop him first, then Freddie to boost them all into a high toughness mob that would be hard to suppress. I've also been using canisters and othr infection items to make crowds of zombies, then working to support those squads with uniques. At the point I'm at in the game though, this ALSO doesn't work anymore. Any horde of zombies I spawn, no matter how many at a time, is INSTANTLY killed. Drop a canister or burger and get say 10 zombies of various types, and they're all ddead before the timer has counted down enough for me to drop a Freddie or Jason. Literally gone in seconds.
I have tried my best to think of other combinations that would result in my zombies lasting for long enough to get an offense going, but right now... For xample, if I try to use a canister, within that small circle of effect, there are almost only military units, moving fast and overlapping each other, anywhere on the map. There isn't a place at least 5 military or more aren't shooting the second somone turns or a zombie is dropped... it literally makes it impossible to get started.
There is a reason that there are people saying this game is unbeatble and hard, and that's because, at least to those people, myself included, it has been. There are plenty of people who don't have the same skill at these kinds of games, and come here to say it was easy or absolutely no challenge, and maybe for them it was. That doesn't make it easy overall, or mean it should get even harder. I'm glad you enjoyed it. I also enjoy it, which is part of my frustration at the game, because I can't progress in it anymore, even after doing well up to a point. I ALSO want to beat it, and try the second level.
I don't feel like the ZIT need to be changed, nor that the special weapons need to be altered; that's more of a timing thing. You leanr they can be destroyed, and to watch for them to make an entrance, then eliminate them while trying to handle everything else. But it's the eventual level of suppression vs zombie creation that is causing the problem.
If you're really interested, I detailed in a previous post what I've been doing, and how it's worked. Give it a read and tell me what you feel I'm doing wrong. I'd be happy for the advice.
I think the support items are a bit too central to the gameplay as well. If not for burgers and cannisters infecting people, I wouldn't get half as far as I have done.
I really miss the upgrades you could get in previous games to release more pellets when using the basic infect command, and how you could rank that up to pass through people and walls so you could create zombies in a decent enough quantity to allow you to 'get a foot in the door' towards taking over the map. I think if they brough that one feature back, it would help greatly.
You have to cautiously spread the infection slowly, a little at a time unlocking access to as many places as possible without raising the threat, (perfects help, they reduce the threat gained by an area; and knowing when you need to back out of a continent before it triggers a global threat helps too) focusing on one area to the exclusion of anywhere else will cause it to be impossible to gain footholds in other areas.
Have you been upgrading your zombies? Not the money stat purchases (although you should probably diversify more from the sound of it you may've been neglecting damage reduction and attack - imo every bit as essential as infection/mutation rate), but the crafting tab zombie upgrades: especially Draculo, I've found that he alone can carry a game through much of the early stages. Also DNA spending, personally I overdo it and wind up getting all the zombies most people (who are probably better than me at the game) recommend focusing on a few types that you can afford to upgrade - usually clown (drops burgers - greatly helps in converting humans) and the beserker/military zombies (can demolish Zit without problems).
So you read the guides and still have difficulty? Picking corners to bait and stack mobs, abusing infection type uniques, funneling through choke paths and its still no go?
I thought Jayson was only attack power buff. He buffs defense too?
Heavy reliance on items sounds like an upgrade issue. What are your upgrades? On average I'd say 10 in everything by day 50'ish is good (although I wouldn't heavily invest in life span) with level 4 common zombies. They take about 3 hits to be killed and in turn kill enemies in about 3 hits (2 hits on civilians/cops). Uniques most likely 1-2 shot most units. Really not sure how your zombies are being destroyed faster than you can spawn especially if you canister for 10+ zombies right off the bat and each requireing 3 shots would mean 30 guns firing on your zombies the instant they spawn. You would need to spawn them ontop of 30 guns which sounds like a bad idea. The enemy units have pretty limited range and are forced to stack to even fire that many guns.
I am not sure if i can help you since i can't see what you are doing wrong. that said, the things that jumped out at me in your post was that even if you have a crowd of zombies, they die instantly, and that you have been going the infection mutation route. So if i had to guess, i would say that either the way you are spending money in your upgrade tree is not great, you are not making enough money fast enough by completing the mission objectives, or your "world threat" is increasing too fast and you aren't ready.
For the money spending, i for the most part keep everything balance. the only time i deviate is if i get the 50% off event. clearly from what you mentioned, you need to upgrade damage resistance and perhaps attack more. you also need to make sure you are making enough money, i.e. completing the objectives. there is also some hidden ways to make extra cash (coin grabber and target vending machines for example) but the main way is by completing the objectives.
for the world threat, i am not entirly sure how the mechanics work. From what i've observed, i think it increases faster if you don't get perfect on a level (even worse if you fail), and if you concentrate too much on one area and even one contient. when i start the game, i first try to get access to everywhere on the map, so i am naturally spreading out the areas i am infecting. when the labs start coming, i attack it just enough to reduce the rate of cure but i don't necessarily destroy the area completly at the beginning of the game.
open steam, click infectonator 3, on the right side there is a table called links. click on achievements, then click on global achievements. it will tell you what what percentage of people completed a certain achievement. currently, it says 33.5% of people have beaten the game once and 8.1% have beaten it twice.
i can't comment on darksouls, never played it. if i had to say where this game ranks on games that i have tried, i would say it is on the easier side. Mario 1 on nes is harder than this game, so i guess mario is darksouls on enhanced steroids ?
I stand by my earlier sentiment of it not being a hard game, just poorly explained. Seriously, what's the point of a tutorial that doesn't mention the threat/panic system at all?