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You can increase the game's difficulty by activating new game modifiers. Some modifiers are designed to make the game more interesting and challenging, such as Friendly Fire, Increase Human Health, etc.
On top of that, we are working on adding new modifiers for players that demand harder/easier difficulty modes. So, please stay tuned
And what about your own weapons? Well,you barely needed items before this patch. But now i only use them for the quests, as you don't even need to deploy all of your uniques to gain dominance anymore and can keep em for clean up.
I really hope that there will be some options to severely increase difficulty, the few present in game are absolutely meaningless as you will steam roll the planet regardless. Even when you don't rank up your zombies, completely forgo mutations or play without items whatsoever (losing out on 2/3 quest slots) . Finished the game with all of these personal handicaps and it was still a massacre. The latest patch basically negated the only dangerous thing, that being the ZITs.
So yeah, some options to buff up the difficulty by huge margins would be appreciated.
I always planned to.
It's just that the modifiers seem better suited to beneficial things rather than effectively handicapping yourself - it feels bad to give yourself a disadvantage with points you could otherwise use for improving your odds, you know?
I thought I'd offer some feedback since you've shown yourself to be willing to listen to it and I want the game to improve. Certainly new difficulty modes will improve things; I just think that the regular mode was somewhat over-nerfed in response to the initial negativity. I understand why that was, of course, and I sympathize with it, but we're left with the same end result regardless. You guys were close with the starting setup; just a little too brutal and grindy. Baby steps are better than giant leaps, IMO.
Either way, I hope you don't regard this as a demand or some bitter complaint; I just want to see the game improve.
Oh and crafting quests is a bit much...When I try to keep up with crafting quests I barely have enough commons to upgrade my Uniques :/ Or maybe that was a balancing thing...hm...
All in all, games pretty fun.
Yeah, my first couple games I was not clearing any zones fully for a very long time, and those were the games that felt nigh impossible. I had no idea if it was like Plague, Inc where it was better to spread a little bit everywhere and stay "below the radar" or what. And since it took so many attacks to actually eliminate zones it felt like I should do all the "easy" attacks first that only needed 5-15 humans killed before I went deeper on any.