Prehistoric Kingdom

Prehistoric Kingdom

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Bopnod Jul 14, 2020 @ 9:52pm
Ecosystems
So i think most of us have thought of this but what i was thinking about was ecosystems. once the game is fully released. ok so i like the concept because you can kinda watch your dinosaurs roam hunt breed and make territories and fight (Not constantly please ;-;). Jp2,Jp3,and JWFK all had the dinosaurs roaming the island so i kinda wanted to do that (ive tried doing this in JWE but it just felt unnatural) But in short please Add ecosystems after the game is fully released please Creators If you see this

oh god i'm sorry its bad i didn't really put effort into editing so big oof.
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Showing 1-15 of 41 comments
rawleyjrawley Jul 17, 2020 @ 4:13pm 
There are already biomes in place.
rawleyjrawley Jul 17, 2020 @ 4:14pm 
And every animal has a variety of biome preferences.
Last edited by rawleyjrawley; Jul 17, 2020 @ 4:14pm
Bopnod Jul 18, 2020 @ 11:52pm 
@rawleyjrawley i know that but thats not my point i just want to release the dinosaurs out in the island and act like normal animals and not killers
Nederbeest Jul 20, 2020 @ 11:45am 
I believe the developers have stated that the focus of the game will be more on the Zoo/Park tycoon bit than creating a true ecosystem environment. The more complex ingame animal behaviour, the more time it will cost for development and the more demanding it will be for PC's. This is something that has to be balanced just right (especially if human visitor behaviour is going to play a part as well).

We will have to wait and see what will be possible in the future. Personally I will be more than happy if the animals work within a zoo-tycoon setting as that is what I'm mostly looking out for. Anything else would be an (awesome) bonus.
Last edited by Nederbeest; Jul 20, 2020 @ 11:52am
Bopnod Jul 21, 2020 @ 9:58am 
@Nederbeest well i mainly want to see this after the game release. i just thought it would be interesting to do this so players can do more things like Safari parks and cohabitation between herbivores and carnivores its just a thought for expanding or can be added to just only sandbox which sounds better
HeartoftheWild Jul 25, 2020 @ 5:59pm 
I wonder what will happen if you put a rex in the same fence with a family of herbivores and not give it any food to eat? Will it just roam around til it starves to death or will it attack and kill to keep itself alive? In the demo version they will attack and kill if they don't have food placed for them.

The hunting in this game doesn't need to be the best. They just need to make carnivores kill if they have no other way to eat but not just go on a killing spree with everything they see that's not of their same species.
HeartoftheWild Jul 25, 2020 @ 6:04pm 
If this game can do what JWE does then I'll be happy with that because at least this game has breeding so your dinosaurs will continue to grow in population over time without you having to continue to add more when one dies off.
Bopnod Jul 25, 2020 @ 11:42pm 
Originally posted by HeartoftheWild:
If this game can do what JWE does then I'll be happy with that because at least this game has breeding so your dinosaurs will continue to grow in population over time without you having to continue to add more when one dies off.
thats what im saying
Bopnod Jul 25, 2020 @ 11:42pm 
I'm still going to make a ecosystem no matter what
SkaarSmashKikou Aug 1, 2020 @ 2:11am 
Originally posted by lonshell:
I'm still going to make a ecosystem no matter what

It will be possible, if they can eat by themselves. I mean, they will breed and flee predators, so they are, MAINLY, the three requirements.

Firstly, you cut all the plants on the map, then you terraform the map as you like, after placing forests here and there, one plant by one, that part always (for me aleast) take many hours. After having setting the map, you simply have to add animals to the mix, firstly herbivores and, then, predators once their population having growing enought.
Nederbeest Aug 1, 2020 @ 3:29am 
What is needed for a sustainable ingame ecosystem:

1. Food sources herbivores. Herbivores should eat form available plantlife (or feeders). Plants would then have to be infinite foodsources.

2. Food sources carnivores. Carnivores should hunt herbivores but only when hungry. A killed animal should provide food for a certain amount of time until depleted. If an animal has died due to natural causes, predators should scavenge when possible until the food source is depleted.

3. Hunting. Predators should hunt only the young, weak or old when available. Large predators should hunt medium sized prey, medium sized predators should hunt medium and small sized prey, and small predators should hunt small prey. If pack hunting is a thing, then the size of the prey could be changed upwards. For example big predators could take down a huge sauropod and small predators even medium sized prey.

4. All animals should have to be able to defend themselves from predation, either by fighting back or fleeing.

5. Natural breeding to replenish the animal population. This should be balanced just right so there aren't to few or to many of one species.

If the game can provide us with at least this, then it should be possible to obtain a sustainable ingame ecosystem. However some animals prefer other foodsources than plants or meat (which would make an ecosystem without feeders impossible). If you could hide these in the terrain (without animals getting stuck), then you could have feeders without actually having to see them.
Last edited by Nederbeest; Aug 1, 2020 @ 3:42am
Bopnod Aug 1, 2020 @ 3:54am 
Originally posted by SkaarSmashKikou:
Originally posted by lonshell:
I'm still going to make a ecosystem no matter what

It will be possible, if they can eat by themselves. I mean, they will breed and flee predators, so they are, MAINLY, the three requirements.

Firstly, you cut all the plants on the map, then you terraform the map as you like, after placing forests here and there, one plant by one, that part always (for me aleast) take many hours. After having setting the map, you simply have to add animals to the mix, firstly herbivores and, then, predators once their population having growing enought.
i like that way thanks dude
Bopnod Aug 1, 2020 @ 4:00am 
Originally posted by Nederbeest:
What is needed for a sustainable ingame ecosystem:

1. Food sources herbivores. Herbivores should eat form available plantlife (or feeders). Plants would then have to be infinite foodsources.

2. Food sources carnivores. Carnivores should hunt herbivores but only when hungry. A killed animal should provide food for a certain amount of time until depleted. If an animal has died due to natural causes, predators should scavenge when possible until the food source is depleted.

3. Hunting. Predators should hunt only the young, weak or old when available. Large predators should hunt medium sized prey, medium sized predators should hunt medium and small sized prey, and small predators should hunt small prey. If pack hunting is a thing, then the size of the prey could be changed upwards. For example big predators could take down a huge sauropod and small predators even medium sized prey.

4. All animals should have to be able to defend themselves from predation, either by fighting back or fleeing.

5. Natural breeding to replenish the animal population. This should be balanced just right so there aren't to few or to many of one species.

If the game can provide us with at least this, then it should be possible to obtain a sustainable ingame ecosystem. However some animals prefer other foodsources than plants or meat (which would make an ecosystem without feeders impossible). If you could hide these in the terrain (without animals getting stuck), then you could have feeders without actually having to see them.
lets just hope that feeders wont be the only option plants with and without fruits would be great and maybe there can be an option insects since insectivores will be a thing
SkaarSmashKikou Aug 1, 2020 @ 6:27am 
Originally posted by lonshell:
Originally posted by Nederbeest:
What is needed for a sustainable ingame ecosystem:

1. Food sources herbivores. Herbivores should eat form available plantlife (or feeders). Plants would then have to be infinite foodsources.

2. Food sources carnivores. Carnivores should hunt herbivores but only when hungry. A killed animal should provide food for a certain amount of time until depleted. If an animal has died due to natural causes, predators should scavenge when possible until the food source is depleted.

3. Hunting. Predators should hunt only the young, weak or old when available. Large predators should hunt medium sized prey, medium sized predators should hunt medium and small sized prey, and small predators should hunt small prey. If pack hunting is a thing, then the size of the prey could be changed upwards. For example big predators could take down a huge sauropod and small predators even medium sized prey.

4. All animals should have to be able to defend themselves from predation, either by fighting back or fleeing.

5. Natural breeding to replenish the animal population. This should be balanced just right so there aren't to few or to many of one species.

If the game can provide us with at least this, then it should be possible to obtain a sustainable ingame ecosystem. However some animals prefer other foodsources than plants or meat (which would make an ecosystem without feeders impossible). If you could hide these in the terrain (without animals getting stuck), then you could have feeders without actually having to see them.
lets just hope that feeders wont be the only option plants with and without fruits would be great and maybe there can be an option insects since insectivores will be a thing

Like they had made it in Wildlife Park 2, back at these days. To this day, it still one of the most brilliant way to implement this.
HeartoftheWild Aug 1, 2020 @ 9:17am 
The basic things this game needs for a ecosystem and I do say basic or just bare bones ecosystem would be to have feeders for herbivores but be able to hide them in forest or something. Then turn loose 10 or so herbivores with male and female adults and let them populate the area to a good sized herd. Then release carnivores into the mix with out carnivore feeders and they should be able to feed themselves entirely off of herbs and the herbs should be able to keep there numbers growing as long as you start them out with a much larger population then the carnivores.

Jurassic Park Operation Genesis could have done this if only it had breeding.
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Date Posted: Jul 14, 2020 @ 9:52pm
Posts: 41