Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We will have to wait and see what will be possible in the future. Personally I will be more than happy if the animals work within a zoo-tycoon setting as that is what I'm mostly looking out for. Anything else would be an (awesome) bonus.
The hunting in this game doesn't need to be the best. They just need to make carnivores kill if they have no other way to eat but not just go on a killing spree with everything they see that's not of their same species.
It will be possible, if they can eat by themselves. I mean, they will breed and flee predators, so they are, MAINLY, the three requirements.
Firstly, you cut all the plants on the map, then you terraform the map as you like, after placing forests here and there, one plant by one, that part always (for me aleast) take many hours. After having setting the map, you simply have to add animals to the mix, firstly herbivores and, then, predators once their population having growing enought.
1. Food sources herbivores. Herbivores should eat form available plantlife (or feeders). Plants would then have to be infinite foodsources.
2. Food sources carnivores. Carnivores should hunt herbivores but only when hungry. A killed animal should provide food for a certain amount of time until depleted. If an animal has died due to natural causes, predators should scavenge when possible until the food source is depleted.
3. Hunting. Predators should hunt only the young, weak or old when available. Large predators should hunt medium sized prey, medium sized predators should hunt medium and small sized prey, and small predators should hunt small prey. If pack hunting is a thing, then the size of the prey could be changed upwards. For example big predators could take down a huge sauropod and small predators even medium sized prey.
4. All animals should have to be able to defend themselves from predation, either by fighting back or fleeing.
5. Natural breeding to replenish the animal population. This should be balanced just right so there aren't to few or to many of one species.
If the game can provide us with at least this, then it should be possible to obtain a sustainable ingame ecosystem. However some animals prefer other foodsources than plants or meat (which would make an ecosystem without feeders impossible). If you could hide these in the terrain (without animals getting stuck), then you could have feeders without actually having to see them.
Like they had made it in Wildlife Park 2, back at these days. To this day, it still one of the most brilliant way to implement this.
Jurassic Park Operation Genesis could have done this if only it had breeding.