Prehistoric Kingdom

Prehistoric Kingdom

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Will this game have something equivalent to Site B mode from JPOG?
Something I used to really like about Jurassic Park: Operation Genesis was it's Site B mode. It was intended for the player to just create dinosaurs and watch them interact with one another: Hunting, socializing, herding, fighting for dominance/territory, etc. Heck, the paleo plants made it even better because you didn't need these big concrete feeders i. It was a blast to watch and come up with all sorts of scenarios. Sure it was a bit buggy, but nothing still has come close to capture that same magic I still get from JPOG.

So, I was wondering if this game will also have such a gamemode, or atleast the ability to replicate something like it in-game?
Last edited by Khorne Flakes; Feb 8, 2020 @ 10:14pm
Originally posted by Nano:
Hi!

Since Prehistoric Kingdom is a zoo building game, we're not focused on providing hyper-detailed behaviours and intelligence to create a functioning and sustainable ecosystem.

We offer a sandbox mode that allows players to build or create anything without the restrictions of challenge mode - which is what you may be looking for! In theory it would be possible to place down animals and let them roam free but obviously any ecosystem-like results would be bound to how our creatures behave within a park setting.

Hope this helps!
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Nano Feb 9, 2020 @ 7:03am 
Hi!

Since Prehistoric Kingdom is a zoo building game, we're not focused on providing hyper-detailed behaviours and intelligence to create a functioning and sustainable ecosystem.

We offer a sandbox mode that allows players to build or create anything without the restrictions of challenge mode - which is what you may be looking for! In theory it would be possible to place down animals and let them roam free but obviously any ecosystem-like results would be bound to how our creatures behave within a park setting.

Hope this helps!
Khorne Flakes Feb 9, 2020 @ 8:55am 
Originally posted by Nano:
Hi!

Since Prehistoric Kingdom is a zoo building game, we're not focused on providing hyper-detailed behaviours and intelligence to create a functioning and sustainable ecosystem.

We offer a sandbox mode that allows players to build or create anything without the restrictions of challenge mode - which is what you may be looking for! In theory it would be possible to place down animals and let them roam free but obviously any ecosystem-like results would be bound to how our creatures behave within a park setting.

Hope this helps!
This is perfect! I'm pretty sure thats how JPOG's AI was balanced as well, so no complaints from me. :)
Mr Nothing Feb 10, 2020 @ 5:48am 
Milk for the Khorne flakes!
Xeno Feb 14, 2020 @ 9:59am 
Originally posted by Khorne Flakes:
Originally posted by Nano:
Hi!

Since Prehistoric Kingdom is a zoo building game, we're not focused on providing hyper-detailed behaviours and intelligence to create a functioning and sustainable ecosystem.

We offer a sandbox mode that allows players to build or create anything without the restrictions of challenge mode - which is what you may be looking for! In theory it would be possible to place down animals and let them roam free but obviously any ecosystem-like results would be bound to how our creatures behave within a park setting.

Hope this helps!
This is perfect! I'm pretty sure thats how JPOG's AI was balanced as well, so no complaints from me. :)
For me it is not good, because I would prefer more natural behavior of creatures, from this reason I asked a similar question to which I did not get an answer.-"Realistic animal behavior ?
I wonder if the developers of this game will try to reflect realistic behavior between representatives of the same species.

Can I expect the fight of male triceratops, hitting Stegoceras heads, Edmontosaurus mating sounds and Allosaurus quarrels for food?


The demo of this game I played did not notice such behavior. And the presented animated animal videos allow to assume such a possibility, but they do not give a definite answer.I do not intend to buy a game that makes the same mistake as "Jurassic World Evolution""
Khorne Flakes Feb 14, 2020 @ 10:20am 
Originally posted by Xeno:
Originally posted by Khorne Flakes:
This is perfect! I'm pretty sure thats how JPOG's AI was balanced as well, so no complaints from me. :)
For me it is not good, because I would prefer more natural behavior of creatures, from this reason I asked a similar question to which I did not get an answer.-"Realistic animal behavior ?
I wonder if the developers of this game will try to reflect realistic behavior between representatives of the same species.

Can I expect the fight of male triceratops, hitting Stegoceras heads, Edmontosaurus mating sounds and Allosaurus quarrels for food?


The demo of this game I played did not notice such behavior. And the presented animated animal videos allow to assume such a possibility, but they do not give a definite answer.I do not intend to buy a game that makes the same mistake as "Jurassic World Evolution""
Feelings mutual. I'm not expecting the animals to be balanced toward being in their natural habitat, but I certainly hope that they still act like animals and respond to one another as such.
I wanna see predators(whether same or different species) threatening and fighting one another for territory/dominance, I wanna see old Trikes lock horns with younger Trikes seeking to become alpha, I wanna see a pack work together to hunt down prey, etc.
Again, even if it's balanced to be in an enclosed environment, it would definitely make the animals feel much more authentic... I don't want want herbivores mindlessly marching about till they feel hungry or thirsty. I wanna see them socialize and interact with the environment.
This is the kind of magic I meant when I mentioned JPOG. No other dinosaur game has done it justice since.
Last edited by Khorne Flakes; Feb 14, 2020 @ 10:23am
Xeno Feb 14, 2020 @ 12:47pm 
@Khorne FlakesI see that we understand each other well.
Vincent Feb 24, 2020 @ 1:44am 
here's the problem guys, JPOG was the only of its kind, for whatever reason. I dont know why.

the quote here from the developers just reinforces what I already knew. zoo builders never have before, never have since, come close to putting something together the way they did make a sort of "dino watch sim" with JPOG.

Even the developers themselves seemed to have somehow accomplished that on accident. They were quoted as being very surprised at how fun it was to watch their dinos, and that Site B was added late in development upon the discovery.
masteradstriker Feb 25, 2020 @ 6:46pm 
Um...JPOG in its core is a management sim game, that 'dino watch sim' is just a side product. I think the better example would be the likes of Isle.
Khorne Flakes Feb 25, 2020 @ 6:51pm 
Originally posted by masteradstriker:
Um...JPOG in its core is a management sim game, that 'dino watch sim' is just a side product. I think the better example would be the likes of Isle.
There are plenty of games which have a core focus, but it's the other content present which separate that game from the rest. As Rum Ham put it:

Originally posted by Rum Ham:
Even the developers themselves seemed to have somehow accomplished that on accident. They were quoted as being very surprised at how fun it was to watch their dinos, and that Site B was added late in development upon the discovery.
If JPOG's dinosaurs were as lifeless as Evolution's, the game wouldn't be the cult classic that it is today. Sure, it was one of the very first dino-park games, but it certainly still is one of, if not THE best to this day.
I really hope the developers of Prehistoric kingdom can capture that same magic, but it certainly would be a difficult thing to accomplish.

And the Isle is CERTAINLY a good dinosaur game(especially with whats coming soon), but it lacks anything beyond zombie AI. A couple dryos and trikes will spawn by water sources and do nothing more besides aimlessly wander.
Last edited by Khorne Flakes; Feb 25, 2020 @ 6:54pm
Xeno Feb 29, 2020 @ 6:43am 
Originally posted by Khorne Flakes:
There are plenty of games which have a core focus, but it's the other content present which separate that game from the rest. As Rum Ham put it:

If JPOG's dinosaurs were as lifeless as Evolution's, the game wouldn't be the cult classic that it is today. Sure, it was one of the very first dino-park games, but it certainly still is one of, if not THE best to this day.
I really hope the developers of Prehistoric kingdom can capture that same magic, but it certainly would be a difficult thing to accomplish.

And the Isle is CERTAINLY a good dinosaur game(especially with whats coming soon), but it lacks anything beyond zombie AI. A couple dryos and trikes will spawn by water sources and do nothing more besides aimlessly wander.
In the case of JWE, when I look at a dilophosaurus who throws himself at a goat like a raptor, I believe that what mistakes are caused by the laziness of the creators of the game.I hope that in some respects the "Prehistoric Kingdom" will be more like JPOG.

And since we are talking about "The Isle" it should be noted that this is a game (which I like) in the early test phases so radical changes may occur.
E May 7, 2020 @ 4:29am 
I play jurassic world evolution and in sandbox mode you still have to unlock dinosaurs and its pretty annoying in this games sandbox mode will all the dinosaurs and stuff be unlocked already?
SkaarSmashKikou May 21, 2020 @ 2:05pm 
Originally posted by PB-19thVA.A Vol. schneids:
I play jurassic world evolution and in sandbox mode you still have to unlock dinosaurs and its pretty annoying in this games sandbox mode will all the dinosaurs and stuff be unlocked already?

More likely like ZT2 did, back in the days.
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Date Posted: Feb 8, 2020 @ 10:13pm
Posts: 12