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Since Prehistoric Kingdom is a zoo building game, we're not focused on providing hyper-detailed behaviours and intelligence to create a functioning and sustainable ecosystem.
We offer a sandbox mode that allows players to build or create anything without the restrictions of challenge mode - which is what you may be looking for! In theory it would be possible to place down animals and let them roam free but obviously any ecosystem-like results would be bound to how our creatures behave within a park setting.
Hope this helps!
I wonder if the developers of this game will try to reflect realistic behavior between representatives of the same species.
Can I expect the fight of male triceratops, hitting Stegoceras heads, Edmontosaurus mating sounds and Allosaurus quarrels for food?
The demo of this game I played did not notice such behavior. And the presented animated animal videos allow to assume such a possibility, but they do not give a definite answer.I do not intend to buy a game that makes the same mistake as "Jurassic World Evolution""
I wanna see predators(whether same or different species) threatening and fighting one another for territory/dominance, I wanna see old Trikes lock horns with younger Trikes seeking to become alpha, I wanna see a pack work together to hunt down prey, etc.
Again, even if it's balanced to be in an enclosed environment, it would definitely make the animals feel much more authentic... I don't want want herbivores mindlessly marching about till they feel hungry or thirsty. I wanna see them socialize and interact with the environment.
This is the kind of magic I meant when I mentioned JPOG. No other dinosaur game has done it justice since.
the quote here from the developers just reinforces what I already knew. zoo builders never have before, never have since, come close to putting something together the way they did make a sort of "dino watch sim" with JPOG.
Even the developers themselves seemed to have somehow accomplished that on accident. They were quoted as being very surprised at how fun it was to watch their dinos, and that Site B was added late in development upon the discovery.
If JPOG's dinosaurs were as lifeless as Evolution's, the game wouldn't be the cult classic that it is today. Sure, it was one of the very first dino-park games, but it certainly still is one of, if not THE best to this day.
I really hope the developers of Prehistoric kingdom can capture that same magic, but it certainly would be a difficult thing to accomplish.
And the Isle is CERTAINLY a good dinosaur game(especially with whats coming soon), but it lacks anything beyond zombie AI. A couple dryos and trikes will spawn by water sources and do nothing more besides aimlessly wander.
And since we are talking about "The Isle" it should be noted that this is a game (which I like) in the early test phases so radical changes may occur.
More likely like ZT2 did, back in the days.