Mutilate-a-Doll 2

Mutilate-a-Doll 2

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rava  [developer] Jun 21, 2019 @ 6:41am
Summer Update
Summer Update is OUT NOW!

https://steamcommunity.com/games/665370/announcements/detail/1593626866159265688

The update adds 140 new summer-themed items!

...Such as Beach Slippers, Conch, Summer Hat, Armour-Piercing Rocket Launcher, and more!

Also included is the Steam Workshop (Beta) release onto the public branch, as well as various miscellaneous fixes to various miscellaneous things.

Please submit all bug reports in the Bug Reports thread following the instructions there.
Last edited by rava; Jun 21, 2019 @ 8:10am
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rava  [developer] Jun 21, 2019 @ 6:42am 
Summer Update
Add 140 items!
Add Island environment!
(This is the first environment of its kind, there will likely be issues.)

Items
Modify Bow shooting position so as not to shoot hands off
Modify Lock hitbox to be easier to cut
Modify Grenade explosion to have more particles
Modify Grapple joints not to be breakable
Modify Electro Sphere to user trigger radius instead of static value
Modify Conveyor Belts not to move other Conveyor Belts to make them easier to line up
Modify Mini Nuke contact force (300 -> 200)
Modify Water Gun barrel position and sounds (previously mute)
Modify Molten Blade to resist scorching
Modify Familiar Beanie health (200 -> 100 to be more in line with other non-armoured headgear)
Modify Warm Boots', Warm Mittens', and Chef Mittens' cut damage (2 -> 20)
Modify Toxic Barrel to be heavier
Modify Iron Bar to have a new new secret interaction
Modify various firearm sound effect volumes

Refactor portal functionality (shouldn't affect functionality, but please report any issues.)
Refactor Worm Staff functionality (^)

Dolls

Modify static damage. Dolls are now harder to damage initially (10 -> 25 force), but dealt more damage when that threshold is reached.
Modify doll touch sounds.
Modify doll cut sounds.

Gameplay
Add [Settings > Graphics > Pause > Alive Joints] (by default, joints and ropes between alive items are invisible)

Modify items with the Ghost property to be Stainless behind the scenes.
(Please report if it affects anything inadvertently or breaks item functionality.)

Modify closing Spawn Menu not to reset spawn settings or properties
(use [Reset Settings] and [Uncheck All] in the menus.)

Modify Flip hotkey to work on static items
Fix Spawn hotkey not respecting camera zoom

Modify bullet temperature increase to be lower
Modify Shock to add small burn marks on items
Modify noise burst delay (60 -> 30+random(30))
Modify snare to generate growths more often
Modify snare to use trigger duration instead of force as its counter
Modify gas duration to be slightly shorter
Modify items to only generate hulls when graphic is first requested (slight optimization to initial loading performance)

Fix multiple-projectile firearms only flipping one projectile correctly
Fix freezing joints sometimes causing issues
Fix snare not always respecting snare resistance
Fix arc particles sometimes generating in upper left corner

Tools
Modify Launch tool to launch copies of the item on Right Click
Modify body querying to to ignore first jointed item (allowing more reliably jointing overlapping items)
Modify Camera reset to stop the camera following an item

Fix changing from camera tool mid-pan to cause pan to get stuck
Fix releasing Camera Tool hotkey sometimes not reseting to previous tool
Fix Scale and Rotate tool texts remaining when changing tools mid-edit
Fix Explode not being keymappable

Loading
Modify loading ignored overlapping items to work more reliably.
Modify loading overlapping items with uncolliding joints to work more reliably
Modify loading to allow zero-length joints

UI
Add a bunch of crabs to main menu
Modify [Library > Custom Item > Create] to be more streamlined
Modify Spawn Menu to automatically display item functionality tooltip after a short delay
Modify Toolbox tooltips
Modify Library to open Custom Items category automatically after creating a Custom Item
Modify various item tooltips and their sizes
Modify Mutilation Inspiration not to display massive items
Modify edge stick setting to use cached height instead of stage height

Fix Fixed Rotation not fixing rotation when applied via Detail Tool
Fix reseting while spawning a Custom Item causing spawn menu image to disappear entirely until reopened

Library

Move Open World items to existing categories
Move various items from Urban to Industrial category
Move Explosive Gun under Explosive guns (somehow it made sense)
Move bows from Projectile weapons to their own category
Move Health Vial from Alchemy to Medical
Rename Sledgehammer as Cheap Sledgehammer (doesn't affect existing saves)

Steam Workshop
Fix downloading items via Workshop failing to load them all

Add [Browse Workshop] button under [Library > Workshop]
Add [Share Custom Item] under [Library > Workshop] to streamline the process
Add error message when a subscribed workshop file fails to load due to being deleted/hidden.
Add progress tooltips when sharing custom items
Last edited by rava; Jun 21, 2019 @ 6:45am
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