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Unless I'm missing something, I have yet to see any face paint come off. :(
Update: I have just tried Demon Fin Balor and Goldust in a match. These are the two superstars that were first mentioned to have this happen with their face paint. The result is no the facepaint does not come off as the match progresses. So whether this is or was a bug of some sort who knows? Or perhaps its a feature for consoles only? Or a mod? Anyway it does not work for Fin Balor, Goldust, Wolfpac Sting, Sting 88, or any CAW. I will try Ascension as they were mentioned but I don't hold up much hope.
Update 2: I have started a match as Roman Reigns and used player 2 keyboard controls for Demon Fin Balor. Obviously as Roman I can kick the sh1t out of Fin. His face paint is fading as well. Maybe it is something that doesnt work in AI vs AI matches unless there is a way to increase the length of time it takes for a AI vs AI match. I will experiment further.
If this is the case, hope they fix this bug. But for now, there are worse ones to fix from what I have read on here so far.
Every year... I tell ya. You would think the devs would have this game under control by now. But it is, what it is.
Hmm. Still interesting. As I have yet to see any paint wear off. I'll also add, that I am playing in Universe. I've had caw with face paint vs AI. I've also had The Ascension, in a match vs AI. No paint wearing off. I've only had one AI vs AI. Most matches, I play myself.
Haven't tried any of the ones confirmed with paint in exhibition matches. I've just been going at Universe. hehe
Maybe once the bigger bugs are (I hope) looked at and fixed, they'll fix this, if it is a bug. So far, it looks like something is going wrong. At least on my end. Only thanks to playing with Ascension.
I'll try them again and make sure they get a lot of head damge to see if that helps. Didn't think of that cb4n28. Might be something to look into.
I can confirm that for me it works with Human vs AI opponent and that is all. I have yet to try it with different settings though. I might set the actual game momentum to slow. ( 3 settings of slow, normal, and fast) and see what happens then. I will post back with my findings.