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That was by using modded tools and potentially a modded console. If you don't have a way to decrypt PS4/Xbox One saves (which there likely isn't since they've yet to be cracked, and therefore no one would have the encryption keys) this isn't possible for modders to do for this game. You would need the PS4/Xbox key files/kernal exploited to pull this off.
With the PS3 for skyrim, that was only possible because the PS3 was jailbroken and the keys were made available so people could decrypt the PS3 save files as needed.
This is why there would need to be a method the devs created to do this, as they have the tools to create something along these lines. (with their dev kits, which is basically a developer based console that encrypts/decrypts the files to work on that specific device) It's funny too because all games are created with a PC, yet are converted to work with their respective platforms only lol.
You miss my point, I didn't say you had to have a modded console, consoles had to be jailbroken before this was possible is what I am saying. I've edited saves in the past and am very familiar with the PS3 modding scene. Trust me when I say without modded consoles (a PS3 being jailboken originally to get the private and public keys) converting the save would not have been possible as the public and private keys were not available to people before the consoles were jailbroken. You have to sign stuff with these keys (eboots, game files, and saves for example) to even be able to encrypt and decrypt them. I'm extremely familiar with all of this as I used to do it pretty much on a daily basis back in the day.
check out PSX hax if it still exists and you'll learn a lot about this stuff if you're interested in it.