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Also about the "dlc which was already on disc"...that is not the case. All DLC except for the pre-order bonuses and "paid cheats" is actually not on disc (and not in the downloaded base game). Usually the DLC files get distributed with the "DLC preparation patches", which are being released about a week or two prior to the actual DLC. That's why those preparation patches are so big in size - and that is why the HoF DLC (gameplay-wise) last year wasn't leaked until that point. The last time the entire DLC was "on disc" was either WWE 13 or 2K14 I think.
Then... "...current guys and legends that no one cares about". That one is HIGHLY subjective. That's like people saying "well...guys like Rick Martel or the Rock N Roll Express were merely jobbers". Rick Martel had a TON of great matches back in the day.
The Rock N Roll Express? Ask anyone in the "industry". The R&R Express influenced pretty much ALL tag teams that came after them to this very day. You get into tag team wrestling training? Fine...first thing you'll get is a multi-hour tape/DVD/BD of the R&R Express, their matches, their style and their teamwork.
Can't say much about current guys because I personally don't like how pro wrestling turned into sports entertainment (yes...both are VASTLY different things actually). But I'm sure TONS of people care about them - even about the lower-card guys.
Not true. A lot more detail on the upper bodies for example. The skin looks a lot more natural now. Also the ambient occlusion on the barricades is way better now. It is not a night-day difference, but it is absolutely noticable, unless you chose to ignore it for whatever reason.
The WWE 2K games do have a lot of issues and stuff, but they have improved the graphics quite a bit this year. In 2K17 for example, it was pretty hard to see the definition on the upper body (chest etc.) - it looked pretty flat. Now you have actual lighting and shadows (ambient occlusion) going, which adds a ton of detail to the models.
The main ingredient for a convincing look is lighting. You can have a very low poly model...but if the lighting, normal maps, reflections and shadows combined with AO look good, you won't even notice the model is low poly. So they are improving in one of the most important areas here.
Take any character model from a recent game. They look like they consist of millions of polygons...but...they don't. It's all "fake". Those are low- to mid poly models with good texture-, normal- and AO maps slapped onto them. Added some good lighting, post processing and that's all you need.
DO YOU KNOW WHAT 1080 MED SETTINGS LOOKS LIKE?
DO YOU KNOW WHAT CONSOLE SETTINGS LOOKS LIKE?
SHOW ME MAXED OUT, MSAAX8, 3440X1440 AT LEAST GAMEPLAY. I'LL ♥♥♥♥♥♥♥ WAIT.
Also i recently played SvR 2010 and wwe 12, and those games only had around 60-70 people on the roster. I honestly don't think we can complain about the WWE 2k18 roster. It has around 170-200 something roster size, with a lot of current stars, upcoming stars and fan favorites/legens. How anyone can complain about that, i don't get.
Go watch some early gameplay (smacktalks is a good YT channel for the for example). There's a lot of detail there - not just improved lighting. At the end of the day the amount of detail on the model itself is pretty irrelevant, because you can't tell whether a model has 5k or 10k polygons anyway as long as the texture maps and materials are good (those are usually baked from a high poly version of the same model in order to get max. detail).
and as Rockin' Shawn rightly says they probably are the same models with better texture maps.
The new graphics are better anyone with eyes can see that unless they are watching the videos on a potato.
The game can have more people in the ring
the new lighting is better
plus tons of other things that have been improved
it looks like they reworked the caw creation back to a more variable system, you might even be able to create skinny guys with no muscle this year.
surely the big questions should be that annoying repeated pyro sound at the start of every show last year have they fixed that. and questions about other big bad bug fixes for the people that had the problems!.
Sorry but you are wrong. Look at the hair of Seth Rollins for example. There are 3 corners (sides and top). It looks fake and horrible. It's as if someone used an eraser and cut 2 circles... Most of the models are just as bad.
Don;t buy the game then but you will
edit: technically 2K is involved in the developement with their subsidiary company visual consepts, but as far as i know the main developer is still Yuke's.