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Perhaps i am unlucky, but the times i do roll anywhere between 10 to 15 i have failed all of them.
I will do more tests later and record all rolls with success and failures to them.
Good Encounter = Green spark.
Bad Encounter = Red Spark.
Right now i'm seeing mostly bad encounters even when i roll in between 10 to 15.
In one game, all rolls recorded(in order) with their effects:
An eerie silence: Roll = 11. Red spark. You are being watched. Closest monster gains advantage.
The air feels heavy: Roll = 12. Red spark. Assassin Vine. Attack and stun the active Hero.
Keep your eyes open: Roll=6. Red spark. Constricted Weed. Stun active hero.
4th roll=16. Green Spark Unkh's Blessing. Heal 40% hp.
Be wary. Roll= 16. Green spark. Friendly Chwinga. Active hero gains advantage.
Something is happening: Roll = 12. Red spark. Girallon's Roar. Next monster to spawn will either be girallon or girallon zombie.
Be wary. Roll = 7. Red spark. Stalker. Spawn an enemy on closest ambush site.
An eerie silence. Roll=14. Red Spark. Zabou Mushroom Spores. Each hero on active hero gains disadvantage.
Something is afoot. Roll = 13. Red spark. Youa re being watched.
". Roll 11. Red Spark. Constricted weed.
Keep your eyes open. Roll = 7. Red spark. Ambush. Monster spawns next to lower hp hero.
Eerie silence. Roll 20.
The air feels heavy. Roll 12. red spark. Outnumbered. Take damage equal to monsters controlled.
Be wary. roll =11. Red spark. Assassin vine.
The air feels heavy. Roll=13. Red spark. Dark Influence. Each hero on or adjacent to ambush site takes damage.
Be wary. roll = 2. Red spark. Biting Insects. Attack hero and nearby allies within 1 tile.
". Roll = 7. Red spark. Constrictor weed.
Keep your eyes open. Roll = 5. Red spark. Meteor shower.
Be wary. Roll = 18. Green spark. High Perception. Find a random object. (it was a gold chest).
I dunno man... 11-14 rolls were all bad encounters.
You seem to be a bit low on good rolls but as we say in XCOM, RNG baby.