Tales from Candlekeep: Tomb of Annihilation

Tales from Candlekeep: Tomb of Annihilation

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This vs. board game?
1) Is this the board game version or different? I have the board games Wrath of Ashardalon and Legend of Drizzt. Does the Tomb of Annihilation board game have adrenaline etc.?

2) I am only in the training grounds mission but don't feel at home. Some attacks deal huge damage so it might be different from the board game? Hit: 8 damage, miss: 4 damage...wtf...

3) My board games don't have line of sight...here the archer has a shot to attack a onster up to 2 tiles away but not on his tile...it does not work though....maybe because a rock is in the way BUT the classic board games do not have line of sight!

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Showing 1-4 of 4 comments
Spin-Man Jan 26, 2018 @ 9:20am 
1. Adrenaline is what this games uses in place of XP, since it tracks another completely different XP system that persists through all adventures. Lidewise, the physical game does not have crafting, etc.

2. The reason for high damage is your gear. The crafted gear gives bonuses to hit and damage or to AC and HP. For balance, monster HP, AC, and damage is boosted, especially on the higher difficulties.

3. Line of sight just makes sense, especially for physical attacks. Even in the physical board games, tiles separated by a wall are not considered adjacent and attacks don't go through walls. Note that the game doesn't enforce strict line of sight for spells, and presumably also for the wizard's attacks (I haven't used her yet, so I can't be sure).
Leander.quest Jan 26, 2018 @ 9:44am 
Thanks!
In the board game you can cancel encounters with XP or level up...but your attributes are not boosted as in this game.

ad 3) Yes but two adjacent tiles were open....a monster was behind a rock BUT its flank was open...the attack would have been possible in the board game.
Mysterio Jan 26, 2018 @ 10:49am 
Originally posted by Spin-Man:
3. Line of sight just makes sense, especially for physical attacks. Even in the physical board games, tiles separated by a wall are not considered adjacent and attacks don't go through walls. Note that the game doesn't enforce strict line of sight for spells, and presumably also for the wizard's attacks (I haven't used her yet, so I can't be sure).
You may think LoS rules makes sense, but they are a break from the board game's Targeting rules. In the board game, tile range can not be calculated through a wall (i.e., a black tile edge). In this game, all obstructions (such as a tree or boulder, even if not located on the equivalent of a black tile edge) block LoS. This is a break from the board game rules. According to the devs, this change was essentially done for aesthetic purposes, which is unfortunate.
Leander.quest Jan 26, 2018 @ 11:28am 
Ok, thanks.
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