Tales from Candlekeep: Tomb of Annihilation

Tales from Candlekeep: Tomb of Annihilation

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IncD Oct 11, 2017 @ 7:48pm
Instruction book?
Is there an instruction book anywhere? I'm new to the series and while I'm having fun, some things are really confusing. I don't really expect any answers on these tonight, the game just came out after all, but I though I'd lay them out so Bkom could see where I'm getting tripped up, perhaps other players as well. I'll add more if I come across other things I'm not understanding.

1) I crafted a main weapon for one of my guys that gave me a +1 at will, but I can still only use it once a round, what's it actually doing?

2) Why are there sometimes gold highlight tiles beyond my movement range?

3) When finishing a level, why is only the first of the five chests light? Can I select between them or something?

4) What is my surge value for?

5) On tiles that contain traps and chests, are you really meant to encounter two missed exploration phases or am I missing something? It's a little brutal when you're starting out.

6) Adrenaline rush boosts all my stats but by how much? Is the amount it's boosted modified by anything else? What actions raise it by how much and is there a reliable way to get it high? Are we meant to be using it to avoid encounters or is it more useful boosting our stats?

7) Is there a way to bring up the names of the monsters before you click on them to attack? I couldn't figure out which guy was the Vegepygmy Chief.

8) What does the Straw Man do? I can't attack him but he also doesn't seem to do anything good or bad.

All that being said the game is a ton of fun, I'm kind of digging the frantic pace and I think it's going to become more manageable as I progress. I just wish there was somewhere I could reference my questions.

Thanks
Last edited by IncD; Oct 11, 2017 @ 7:53pm
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Showing 1-4 of 4 comments
thawk619 Oct 11, 2017 @ 8:13pm 
I'll take a shot based on what I know from the board games and have experienced so far on this verision:

1) I assume the +1 refers to a bonus to your d20 roll whenever you use one of those powers (otherwise, the higher values on the better gear would be ludicrous)

EDIT: it appears it affect damage too - my paladin's at will damages went up when I upgraded his sword

2) The gold part is where you can move if you use BOTH your actions as movement for that turn (think of it as a dash)

3) This one I'm not sure, but since I only seem to be getting the outer chests so far I'm thinking the bigger ones come along later in the campaign (or maybe on the higher difficulty levels)

4) When a character dies, they come back on their next turn by using a healing surge - the amount of HP they come back with is their surge value. Healing surges as shared by the entire party and of you run out of healing surges, you lose that quest (but get to keep items and gold you found up to that point)

5) Yeah, it kinda sucks - the Tabaxi bard has a passive ability that lets her dodge traps easier so I usually just run her right over them and don't even worry about disarming

6) This one I'm unsure of as I haven't used my adrenaline for anything other than avoiding Encounters so far

7) I don't think so - if you are on the turn of the hero "controlling" the monster you can click on the monster portrait on the right and get stats - at this time I don't think there's a way to know if it
s not the controlling character's turn - this is one of the things I'm hoping they address

8) Straw man counts as a hero - if you can manage to lure an enemy into an adjacent spot he will attack it (but he can't move, so I'm not sure how viable he is)

If I'm being completely honest, I'd be fairly lost if I had never played the board games - the "tutorial" leaves a lot to be desired for people coming in fresh :-\
Last edited by thawk619; Oct 11, 2017 @ 8:32pm
IncD Oct 11, 2017 @ 8:56pm 
You hit most of my points, thanks! I should read the rules to the board game lol
Ellye Oct 11, 2017 @ 9:33pm 
I also think the game could really benefit from having an in-game rulebook, or at least a bundled PDF manual.

Gotta get myself a manual of the board game.

What's the DC for disarming traps?

Edit: This might help:
https://boardgamegeek.com/filepage/149704/tomb-annihilation-rulebook
Last edited by Ellye; Oct 11, 2017 @ 9:43pm
Mysterio Oct 12, 2017 @ 4:20am 
Originally posted by IncD:
7) Is there a way to bring up the names of the monsters before you click on them to attack? I couldn't figure out which guy was the Vegepygmy Chief.

Originally posted by thawk619:
7) this is one of the things I'm hoping they address

"this is something we are planning to add in a next update."

Originally posted by Ellye:
This might help:
https://boardgamegeek.com/filepage/149704/tomb-annihilation-rulebook

Here's a link to the rule book on the publisher's website[wizkids.com], in case it's revised in the future and not updated on BGG.
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Date Posted: Oct 11, 2017 @ 7:48pm
Posts: 4