Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We will keep you informed once we know the exact v1.0 launch date. Should be pretty soon.
Details: The crash bug is caused by GPU driver timeout. World generation (1 GB world volume texture filling) takes more than 2 seconds -> timeout. Theoretically the bug could also happen with 4 GB GPUs, since WDDM doesn't guarantee that the 1 GB world volume texture is placed in GPU memory even if you have enough memory. Of course also with Windows platform having multiple monitors or background software open (such as browser with lots of tabs) affects this situation. If you are affected by any of these issues, the new "low resolution volume" option solves the crash bug, because even in the case of WDDM placing the volume texture to system RAM, the filling takes 8x less time preventing the driver timeout.
Our goal is to update the PC beta build next week. When that happens, I can give you a beta key so that you can test whether the new build (updated to UE 4.19) and/or the new "low resolution volume" option fixes the issue.
Computer Information:
Manufacturer: OEM
Model: OEM
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU Family: 0x6
CPU Model: 0xf
CPU Stepping: 0xb
CPU Type: 0x0
Speed: 2448 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported
AES: Unsupported
AVX: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 1050 Ti
DirectX Driver Name: nvldumd.dll
Driver Version: 24.21.13.9836
DirectX Driver Version: 24.21.13.9836
Driver Date: 6 24 2018
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 1050 Ti
VendorID: 0x10de
DeviceID: 0x1c82
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.91" x 11.73" (23.94" diag)
53.1cm x 29.8cm (60.8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4095 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: plantronics gamecom (Plantronic
Memory:
RAM: 6142 Mb
Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 1257407 Mb
Largest Free Hard Disk Block: 100653 Mb
OS Install Date: Jan 01 1970
Game Controller: XInput Controller #1 detected
VR Headset: None detected
When you have launched the beta build. Go to Settings menu and open Video tab. From there enable "Half Resolution Volume" option. This saves 1 GB of GPU memory and significantly reduces PCI-E traffic. Should fix problems with 2 GB cards and old motherboards.
Please inform me if this fixes the issue.
These are my specs btw :
AMD Phenom II X6 1090T @3.6ghz, 8gbram and a gtx1060 3gb.
I want to applaud you for communicating so directly with the community though! I love the look of this game and can't wait to start playing :).
This bug seems to occur only on Phenom, Sandy and Ivy Bridge processors. Haswell introduced lots of new instructions (such as popcnt, lzcnt). I need to confirm that this is indeed a GPU driver hang and not "illegal instruction". I do not use SSE4/AVX on PC, and I didn't find any lzcnt/popcnt code either (when PC ifdefs are enabled). On consoles we obviously use these new CPU instructions to improve performance.
https://imgur.com/a/tA15y7M
Basically that's all I get once I click the tutorial and it loads, the game just ctd.
The editor works just fine.. It's weird right?
Does the GPU driver also crash? Does your display go off and then back on and you see a dialog like this: https://nvidia.custhelp.com/app/answers/detail/a_id/3335/~/tdr-%28timeout-detection-and-recovery%29-and-collecting-dump-files
If there's no driver crash, then it is likely not GPU related, and could be for example invalid opcode related. In this case the "Half Resolution Volume" doesn't solve your particular issue.