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I would think units using a Falx or a Rhomphaia would have a bit more punch than spearmen. You don't , however, want to buff them so much that they equal heavy infantry on flat ground. Also, you must consider that the Falx & Rhomphaia weren't SO effective that all ancient armies rushed to start using them.
I think adding an additional +50 to the impact & leave the melee alone would probably be enough.
I posted this question on the Slitherine forum and it produced a lively discussion unlike here.
It seems many players have lost their enthusiasm for posting on the Steam forum.
You may want to check it out and add your own comments.
Cheers
Pip
The difficulty is that heavy weapon only gives +100 on impact, while Impact Foot get +200. Thus, Thracians should leave their main infantry line (Thracians - Average, Protected, Medium Foot - Heavy Weapon) on rough ground or in forests, which will give them a great advantage against the legionaries (who are heavy foot and will suffer from Moderately Disordered). Force the Romans to attack by using the enormous masses of skirmishers available to the Thracians, which should, if well handled, thrash the outnumbered Roman ranged troops. If the Romans refuse to advance, either pick them to pieces with the skirmishers before sallying out to finish the exhausted foe, or accept that a draw is better than getting slaughtered.
Even better are the Falxmen, which are Unprotected but Superior. Thus Armored enemy troops, fight them as if unprotected themselves.
Still, this is counterintuitive and I wouldn't mind if Heavy Weapon negated all or some fixed % of an enemy units armor, as currently, equally armored heavy weapon vs non-heavy weapon fights give no anti armor bonus to heavy weapons. Not a huge deal yet, but it would be a problem when the game eventually hits the later Middle Ages.
* I will keep trying to master the Thracians. In my last battle I tried to take advantage of the terrain as you mentioned but my opponent had a late era Roman army and had a huge contingent of Roman auxilary that had a combo of bows, dart, swords etc. I cant remember the name of them but they were devistating my men as they waited for an approach. I had to move in and as you mentioned my charges were horrible...I mean no impact at all!
To be fair, the Thracian list is not contemporaneous with the late Roman lists. The game allows such matchups when you turn the date filters off, but it's not really balance tested for them.
I don't think you hijacked the thread; you proved the OP point !
Of course you CAN with with Thracians but you could probably win the the Imperial Kintergarten army in the proper circumstances. That's not the point. The point is that units with Heavy weapons are uninspiring because Heavy Weapons, as they are, don't really add much. Thracians are good to supplement your army and I always take a few when choosing army units.
An entire army of them, though, leaves you at a huge disadvantage where you need a LOT of map help to win against almost anyone. t's not that Thracians aren't good against Heavy Infantry; they're not supposed to be to go toe to toe with them. The problem is that Heavy Weapons units aren't really any better than most other Medium Infantry.
Bottom line; an army that relies on Heavy Weapons as they now stand, is subpar.
Heavy Weapons troops are better in a grinding melee vs Spears than Swordsmen types (Swordsmen are at 50 POA vs these foes, as opposed to 100 for Heavy Weapon). Their great disadvantages at the moment is the lack of Impact vs cavalry; though most contemporary cavalry use Light Spear as opposed to Lance, which makes it a bit less of a problem; and their vulnerability to Impact Foot, which Spearmen share. However, the Heavy Weapon troops in the game right now are quite cheap.
Still, the system right now is a little awkward. Let's take some hypothetical medieval units - say:
Dismounted English Foot Knights
Superior, Armored, Heavy Foot. Heavy Weapon.
vs
Dismounted Knights
Superior, Armored, Heavy Foot. Swordsmen.
These two units would fight on even terms, despite the fact that the English Foot Knights are wielding a weapon that theoretically is effective against armor. My suspicion is that these systems will be reexamined in the future, and the Thracians/Falxmen may be repriced accordingly. Of course, we're quite a few DLCs away from this really being a problem - next DLC goes to 600ad. The DLC after that will either take us 600ad to say, 800ad or go back to do Egypt, Assyria etc. Neither DLC would really force this issue to be examined yet. Still, the main developer, Richard Bodley Scott, thoroughly reads both forums for the game, and I'm sure he has a plan for the future. Furthermore, if he does choose to keep the current system, even if you don't like it, he's the kind of guy who will at least provide a detailed explanation as to why.
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