Field of Glory II

Field of Glory II

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greengoo Mar 30, 2021 @ 2:06pm
horse armys
do any one have advice for horse army's??

i've palyed a lot of table top games, but these armys don't seam to play any where near as effectively in this game as they do in DMA or warmaster ancients.

which probably means i'm missing some thing massive.
can any one offer any tips and tricks?
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Showing 1-12 of 12 comments
SnuggleBunny Mar 30, 2021 @ 4:38pm 
What kind? Lancers, horse archers? Is there a particular list you're trying to use?
greengoo Mar 31, 2021 @ 7:58am 
Mongolian hoard or Hun. i'm looking fora list that is almost totally light horse,in the most part.

but it seam that in FOG 2 you can not disrupt as readily as in some off the table top game i've played.
SnuggleBunny Mar 31, 2021 @ 8:09am 
Horse archer armies are hard to use. The main thing is trying to juke out your opponent and then concentrate force on one wing before they can maneuver to respond.

That's exactly what my opponent does in this video (sorry it's older so 720p):

https://youtu.be/Xo8PLSOJ4o0

In this match, I have small number of supporting infantry and patches of rough ground I use to slow my opponent's advance so I can Disrupt with horse archery:

https://youtu.be/6k1FBROjVPc

I will say that overall while horse archer armies are not the worst, they're not the best either. I think one thing to keep in mind is that the 'even points battle' is a construct, and one of the main advantages of the nomads historically was in concentrating a greater number of 'points' than the enemy when they did fight, and avoiding battle when it wasn't favorable. That's not really something that can be reflected in a game about open battle.
greengoo Mar 31, 2021 @ 10:06am 
i kinda agree. i'm use to a game where its less hard to disrupt a foe with bow fire.

for instance i had 5 units fire on a single unit for 3 round and all i got was disruption.

in the game bow fire just seam.. pointless.

just finished that game and my foe lost 20% and i lost 16% and so it was a loss over all.

yet i surrounded them, and while picking them off in the ones and two but my troop simply could not do any real harm.

true i did 3 time the kills they did to me but... it was like a willow tree in the wind. they could handle the loss of personal and i could not.

sigh. oh well. i'll try again at a later date.
Girth Johnson Mar 31, 2021 @ 10:54am 
Charge them when they get disrupted.
I find them rather easy, but I play them alot! I'm by no means an expert, but what I do is
-Focus fire. Don't spread out your shots, have multiple units target major enemy units.
-Ignore heavy armour.
-Let them charge you so they get caught in your lines and can be surrounded.
bigmuthatrukka Apr 5, 2021 @ 7:43am 
Originally posted by greengoo:
i kinda agree. i'm use to a game where its less hard to disrupt a foe with bow fire.

for instance i had 5 units fire on a single unit for 3 round and all i got was disruption.

in the game bow fire just seam.. pointless.

just finished that game and my foe lost 20% and i lost 16% and so it was a loss over all.

yet i surrounded them, and while picking them off in the ones and two but my troop simply could not do any real harm.

true i did 3 time the kills they did to me but... it was like a willow tree in the wind. they could handle the loss of personal and i could not.

sigh. oh well. i'll try again at a later date.


Are you mad bro? This game treats bows like laser weapons. Try picking an army without bows and see how you fair... once a unit is disrupted it is doomed.
greengoo Apr 5, 2021 @ 1:14pm 
i'm getting better. and i have found that focus fire is the only way to go.

which Light Horse army would you all suggest?
Zarkarion  [developer] Apr 5, 2021 @ 10:49pm 
Originally posted by greengoo:
i'm getting better. and i have found that focus fire is the only way to go.

which Light Horse army would you all suggest?

Don't take too many Light Horse, take most of your horse archers as Cavalry. Light Horse are super mobile, but lack the firepower of bow-armed Cavalry.
Last edited by Zarkarion; Apr 5, 2021 @ 10:50pm
greengoo Apr 6, 2021 @ 8:59am 
Originally posted by Zarkarion:
Originally posted by greengoo:
i'm getting better. and i have found that focus fire is the only way to go.

which Light Horse army would you all suggest?

Don't take too many Light Horse, take most of your horse archers as Cavalry. Light Horse are super mobile, but lack the firepower of bow-armed Cavalry.

in most of the table top game i've played, the list i used the most have been 90% light house, the have been "golden hoard" in DBM, or Mongolian, Hun list in warmaster Ancients

so it nice to learn the differences between unit in this game. thanks for you insight, i'll see how i Can use it for my best advantage.
Vesaniente Vento Apr 7, 2021 @ 3:03am 
Premetto che sto esponendo questo argomento sulla base di una mia deduzione e non di documenti.
Penso che molti successi degli eserciti a cavallo si possano spiegare grazie al principio del concentramento delle forze. L’estrema mobilità di quegli eserciti permetteva, se voluto, il concentramento di fronte a forze disgregate o inferiori di numero.
Per lo stesso motivo penso che di fronte a forze equivalenti o superiori ed equilibrate evitassero, se possibile, lo scontro e grazie alla loro superiore agilità tattica potevano farlo.
Quindi per ciò che concerne una battaglia di FoG2 le condizioni che il gioco, per necessità, propone rendono poco agevole produrre un giudizio di valore sugli eserciti composti da arcieri poiché lo scontro è ormai in atto e tutte le operazioni preliminari, per forza di cose, non sono considerate. Nello specifico, e intendo riguardo al principio della concentrazione delle forze, come esempio della mia deduzione e ripeto deduzione, penso alla manovra di Ulm.
Mi scuso sempre per il mio inglese da traduttore automatico.

I state that I am presenting this argument on the basis of my own deduction and not of documents.
I think that many of the successes of the mounted armies can be explained by the principle of concentration of forces. The extreme mobility of those armies allowed, if desired, concentration in the face of disrupted or smaller forces.
For the same reason I think that in the face of equivalent or superior and balanced forces they avoided, if possible, the clash and thanks to their superior tactical agility they could do so.
So for what concerns a FoG2 battle the conditions that the game, by necessity, proposes make it difficult to produce a value judgment on the armies composed of archers since the clash is now underway and all the preliminary operations, by force of circumstances, are not considered. Specifically, and I mean about the principle of concentration of forces, as an example of my deduction and I repeat deduction, I am thinking of the Ulm maneuver.
I always apologize for my machine translation English.
Last edited by Vesaniente Vento; Apr 7, 2021 @ 3:11am
Pyrrhus1717 Apr 9, 2021 @ 5:08am 
Funny I feel the shooting in game is totally OP . Infantry hvy armies have a low chance of ever catching Light horse / Light infantry ( especially with skirmish troops have a zone of control that would stop main line infantry ) early Roman or Hellenistic armies against Cataphract / Light horse armies is a Joke . You never have enough skirmish troops and you just get shot to pieces and then charged . Pike blocks held up in combat with Skirmishers ( not Formed bowmen ) is perhaps one of the worst things I have seen in game . Skirmish troops should play a supporting role but when actually in combat with real troops ( Mounted or foot ) they should disappear ( not talking about Light infantry / Light cavalry that historically fought in melee )
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Date Posted: Mar 30, 2021 @ 2:06pm
Posts: 12