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THRACIANS
Average, Protected, Medium Foot
Heavy Weapon
So of particular interest here is Heavy Weapon. This means +100 Impact POA vs infantry, and +100 Melee POA vs any opponents. Furthermore, HW cancels out enemy armor superiority.
Against your standard hoplites
Average, Protected, Heavy Foot
Offensive Spearmen
your Thracians are on almost equal terms. Offensive Spears get +100 on Impact and Melee vs infantry, same as the Thracians. Being Protected, the HW bonus has no effect. However, the Thracians are Medium Foot, which means they are slightly more likely to fail cohesion tests in the open against heavy infantry. On the other hand, being Medium Foot, if they can engage hoplites in broken ground they will absolutely slaughter them.
Another difference is that Heavy Weapon does not cause the Pushback effect. This can be bad or good, depending on the situation. On the bright side, your Thracians will not pushback into a situation where they will be outflanked. On the downside, enemies that Fall Back from the Thracians will have a turn to rally, bring reinforcements, or pour missiles into the Thracians.
Against Impact Troops, Thracians are at a severe disadvantage on impact, as impact troops get +100 over other infantry. Finally, the armor cancelling of heavy weapons is sometimes useful; against, say, Legionaries, you will still want to be on broken ground to disorder them; they are higher quality, and offsetting their armor advantage is not enough to iwn. Against Cataphracts, a head on charge is suicide, but if you can hurl yourself against their flanks, the armor cancelling is devastating.
to be continued
However, Thracians are fairly cheap. I believe they are 42 points; certainly they are not more than 48. For that cost, you have a unit that can fight with vicious effectiveness in broken ground, and at least hold its own against hoplites, Thureophoroi, and the like in the open. They can hack down missile troops, and are brutally effective against cavalry if they can pull off flank attacks.
Regarding your remarks on flank attacks - if you are truly flanking already engaged hoplites, you will destroy them. However, to cause automatic cohesion drop, your Thracians must START their turn at a 90 degree or greater angle from the enemy unit. You cannot, say, start the turn at a 45 degree angle, maneuver to the enemy's side, and charge the flank. That does NOT count as a flank attack. Finally, even head on, Thracians should mop up Raw Hoplites, who are really awful troops. If you are losing against those, it's just bad luck, which happens to everyone.
In short - they are a cost effective unit to supplement your battle line, particularly operating on the periphery of battles away from the heaviest troops, and in non-open terrain. They do not make reliable main battle line troops, and should not be used as such.
Imho this weapon should be devastating on troops with no to medium armors and a litle less effective against armored soldiers.
I wand to second this suggestion, especially in light of this video: https://www.youtube.com/watch?v=p3tuD04rS2w&index=42&list=WL&t=10s
The Rhomphaia is a long cutting blade that focuses less on weight and percussion, and more on cutting power and speed. Just the sort of weapon you'd want if you're a Thracian facing mostly unarmored skirmishers in close combat. Obviously it's length would have some benefit when facing cavalry in a melee (though not on the charge).
If anything, those Thracian troops should be absolute murder against low armor infantry and cavalry, and decently countered by armor.