Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Infantry first.
As you say, the Irregulars are trash. Their melee stats are slightly inferior to Sparabara, (Lightly Protected vs Protected), but the casualties they take from arrows lead to a substantial -strength modifier that reduced units suffer from.
The Raw hoplites are also trash. Their low quality ensures that they tend to lose impact with even regular Sparabara, who are at least average quality, and whose Light Spear attribute matches the hoplites Offensive Spear at +100 on Impact. So, the Raw Hoplites might bounce off and disrupt, at which point they take still more arrow fire. If they can manage to survive Impact and make it into melee, they can do okay against Sparabara in open terrain; low quality, and -strength modifier from arrow casualties, make it an approximately even fight.
As for the armored hoplites, they would certainly overpower the Sparabara. Unfortunately, the Persian center is composed of Immortals.
Armored Hoplites:
Armored
Average
Heavy Foot
Offensive Spear
Immortals:
Protected
Superior
Medium Foot (or was it bowmen? Hmm.. pretty similar for our purposes though)
Light Spear, 50% Swordsmen
to be continued...
Average quality leaves your heavies slightly likelier to fail cohesion tests, a chance increased by casualties from arrow fire. The Immortals, being Medium Foot, are somewhat likelier to fail in cohesion against heavy foot in open terrain, but Superior offsets this somewhat.
So basically, once within range of the Persian archers, the Lydian infantry line must hurl itself into contact as rapidly as possible, and then pray for support from a cavalry wing before the vulnerable Irregular Foot/Raw Hoplites break and run.
Next up, the cavalry...
So the cavalry situation is also asymmetric. Your cavalry are
Superior
Armored
Lancers, Swordsmen
the Persians are a mix of
Superior
Armored
Bow, Swordsmen
and
Camelry
Average
Armored
Bow, Swordsmen
The Camelry slightly disorder friendlies and moderately disorder your cavalry. Your horsemen will crush the Persian armored horse archers if they can achieve impact away from the camels. The difficulty is in separating the two enemy groups. To achieve this, max out your purchase of infantry skirmishers. Use your archers and slingers to weaken the camelry and drive away as many as you can, and to absorb arrows while you get your lancers into position. The enemy will not evade if you charge from 1 square away; if you charge from two, they will evade, and you have a chance to catch them in the rear for an automatic cohesion drop. So, in short, weaken the camels, distract and break up the Persian cavalry with your own lights, and, at the decisive moment, charge with all your lancers.
If things go according to plan, Mid-battle you'll probably have a mutual bloodbath in the center as your infantry begins to crumble on the wings thanks to sub par troops and the arrow storm. You might have a slight advantage in the center thanks to your armored hoplites, especially as the Persians will probably be low on arrows at this point. One flank will probably be an indecisive swirling cavalry engagement, with both forces falling apart. The key will be ensuring heavy enough skirmisher support that you can get the perfect Lancer charge to crush at least one end of the Persian line.
If you can get even 2-3 Lancers to intervene in the infantry struggle, you can cause a chain rout and ride down the line, crushing unit after weakened unit of Persians. If you screw up the cavalry action, you will have two swirling indecisive cavalry melees in which your Lancers gradually get shot out of the saddle, as your infantry flees the field.
Edit: PS, the Veteran Hoplites present in some other lists are quite capable of overwhelming the Immortals in open terrain, but such troops are not present at Thymbra
So thanks, SnuggleBunny, for helping me on the path to victory.
Final results from the rematch was as following.
Persians
Dead: 4576
Wounded: 5684
Captured or Deserted: 7860
Total: 18120
Lydians
Dead: 3044
Wounded: 6146
Captured or Deserted: 692
Total: 9882