Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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GhostFire Jan 3, 2015 @ 10:43pm
interrupting contact victory?
Long story short, I was trying to interrupt a contact victory by the AI. I puppet their capital, which is where the beacon was. A few turns later they offer peace, I take it. As I do I get the notifactation that the AI activated the beacon. This confused me since it was no longer in their territory. Becuase it was in my territory. Also I got the activation botton for the beacon but it would not work. The AI still won the contact victory. I am angry. Nerd angry. How does a player use his military to stop a AI victory? Taking all thier cities? Wipe them off the map? I was trying to win by Emancipation. My invasion of the AI capital was only to stop the Contact victory. What did I do wrong?
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gimmethegepgun Jan 3, 2015 @ 11:32pm 
Destroy the beacon while you're at war with them. You can attack it, or any of the other 3 victory wonders, directly with units. They don't fight back (or if they do they deal 1 damage, can't remember), they have 300 health I believe (all attacks do 100 to it as well). You must attack with a melee to destroy it however, ranged can only weaken it.
GhostFire Jan 4, 2015 @ 9:39am 
I thought of that when at war with the AI. I tried to target the beacon with artillary. I did not get the circle around the beacon so I assumed that approach was off the table. But if ever the chance once again arises, I will try to destroy it with melee units. Thanks for the feed back. If a dev reads this I would like to say it doesnt seem right for the AI to be able to activate the beacon after I have taken it from them. Whether it is intact or not. No beacon to transmit signal, No victory. Just my thoughts.
donald23 Jan 5, 2015 @ 7:23am 
Originally posted by snackyrebel:
I thought of that when at war with the AI. I tried to target the beacon with artillary. I did not get the circle around the beacon so I assumed that approach was off the table. But if ever the chance once again arises, I will try to destroy it with melee units. Thanks for the feed back. If a dev reads this I would like to say it doesnt seem right for the AI to be able to activate the beacon after I have taken it from them. Whether it is intact or not. No beacon to transmit signal, No victory. Just my thoughts.
The idea is that you haven't taken it from him... He built it, it's still there, so it still works for him.

I do agree that some more explanation about it would be very helpful.
SamBC Jan 5, 2015 @ 8:29am 
If you take the city, but the wonder is still there and working, can you still attack the wonder?
Celery Man Jan 5, 2015 @ 1:06pm 
Originally posted by donald23:
The idea is that you haven't taken it from him... He built it, it's still there, so it still works for him.
Didn't he say in the body of the OP that he moved it from their capital? Logically, they shouldn't be able to activate it then, right?
donald23 Jan 6, 2015 @ 12:32am 
Originally posted by Shrekspecting:
Originally posted by donald23:
The idea is that you haven't taken it from him... He built it, it's still there, so it still works for him.
Didn't he say in the body of the OP that he moved it from their capital? Logically, they shouldn't be able to activate it then, right?
What do you mean by "moved it from their capital"? You can't move a tile wonder.

What I'm trying to say is that if another player built a tile wonder, that wonder isn't destroyed if you take a nearby city. It doesn't change ownership (I agree this needs explanation in the game!).
So if you conquer a city nearby a beacon or gate and then make peace, the wonder still works for the owner, even though it's on your land now. You need to destroy the wonder to stop the victory.
For a beacon that's very easy, because when it's finished, you activate it as soon as you have 1000 energy and wait.
For the other victory wonders the other player would also need open borders to move the units through your land to the gate to achieve the victory.
SamBC Jan 6, 2015 @ 4:22am 
Originally posted by donald23:
Originally posted by Shrekspecting:
Didn't he say in the body of the OP that he moved it from their capital? Logically, they shouldn't be able to activate it then, right?
What do you mean by "moved it from their capital"? You can't move a tile wonder.

What I'm trying to say is that if another player built a tile wonder, that wonder isn't destroyed if you take a nearby city. It doesn't change ownership (I agree this needs explanation in the game!).
So if you conquer a city nearby a beacon or gate and then make peace, the wonder still works for the owner, even though it's on your land now. You need to destroy the wonder to stop the victory.
For a beacon that's very easy, because when it's finished, you activate it as soon as you have 1000 energy and wait.
For the other victory wonders the other player would also need open borders to move the units through your land to the gate to achieve the victory.
Mind Flower also doesn't need unit access.
Ryika Jan 6, 2015 @ 11:04am 
I still consider this bugged though. There's no way this is intentional.
SamBC Jan 6, 2015 @ 11:28am 
It seems reasonable the only bit that's unintentional is the presentation that makes it look like you now own the wonder when you don't (despite it being in your territory).
Celery Man Jan 6, 2015 @ 12:22pm 
Originally posted by donald23:
Originally posted by Shrekspecting:
Didn't he say in the body of the OP that he moved it from their capital? Logically, they shouldn't be able to activate it then, right?
What do you mean by "moved it from their capital"? You can't move a tile wonder.

What I'm trying to say is that if another player built a tile wonder, that wonder isn't destroyed if you take a nearby city. It doesn't change ownership (I agree this needs explanation in the game!).
So if you conquer a city nearby a beacon or gate and then make peace, the wonder still works for the owner, even though it's on your land now. You need to destroy the wonder to stop the victory.
For a beacon that's very easy, because when it's finished, you activate it as soon as you have 1000 energy and wait.
For the other victory wonders the other player would also need open borders to move the units through your land to the gate to achieve the victory.
Interesting. Makes a lot of sense, thanks for clarifying! I wasn't aware that it's a tile wonder (having only played a little bit on my sister's computer before she went back home).
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Date Posted: Jan 3, 2015 @ 10:43pm
Posts: 10