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Повідомити про проблему з перекладом
I'm kind of hoping that the next Earth-based Civilization has the better spy system in this one, and that when military battles happen it takes the player into a XCOM match. Seriously, combine XCOM and Civ and the results would be legendary. As in, Skyrim level success. If it's done well. Half-stepping won't cut it with that.
The trickiest part would be procedurally generating the levels based on the tiles or city and what's there. The levels would need variation but shouldn't change turn to turn on the same time in a way that breaks continuity.
TFTD reboot? It was nearly the same game as EU but really really hard and... toooooooo big <.<. But Apocalypse sounds interesting. a underrated game(, which I never finished. Shame on me)
But a MoO-reboot from Firaxis? Please not. It would be a Civ: beyond milky way and wouldn't a full-flesh MoO-title :/
As for reboots etc, isn't Chaos suppose to be remade.
Gimme a laser squad remake.
Oh. My. God. Look at that game, Becky. It is so. Big.
If the Total War people got together with the Civilization people and brought something to life... *gamergasm*. Yes, that would fit the, "A Civ for the legends" category too.
Either way, it's all about scale. But it would need to be for more than combat to fit the Civ theme where war isn't technically necessary to win. How do you go a level down in scale for traders, workers, archaeologists?
MoO and the sort are a whole different animal. If we were to see crossover mechanics for that, I'd rather it be akin to Battlefronts. Can you imagine? Design your spaceship then pilot that sucker in the fight. Put together your squads and then fight it out in FPS levels on the planets you invade. All matches secondary to a greater 4E game sitting on top of them. Hells yeah!
Take all my money. Both mashups. I think looking at scale is the best way to take this genre forward. The bird's eye view is a signature 4E thing, but so far Eador is the only game that has tried to go the extra mile. That's kind of sad-like.
It would need an option to disable it anyway, otherwise multiplayer matches with more than two players could get awfully long and boring.
Civ 6 the reskin of Civ 5 MOD (AKA BE), and I'll call it right now, they won't put any AI in it.
I'd rather just have a GOOD Civ AI for once. At least a good tactical AI. Hell, why don't they just copy the AI from Panzer General? Civ 5's combat is basically a copy of that game, but without the great AI.
And you had to mention Terror from the Deep. Oh, the horror... Who here remembers the Cruise Ship levels? Pure agony.
Whatever as long as it is turn based. I hate like no tomorrow the real time BS of TW.
So what's the other half now Sam?