Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Hope there's no miasma in your way.
3. Realize that it's more profitable to trade to your own cities and ignore it.
Repeat as needed.
Also the Alien Hybridization tech works to let you go through miasma as well, not just Harmony 6.
You need a trade building (depot; Autoplant with quest decision) to enable routes.
A convoy (land or sea) to follow the route.
A known way to the target. Miasma blocks the way like other impassible terrain, until you get colonywide immunity to it (or remove it). Coastal Scanner data is enough to trade with anything at any coast.
Only one route can exist between any two cities. And only one city per colony/nation can trade with a station.
Is it worth it:
Yes and no.
Internal trade is always adviseable - I always make a route from every city to my capital - but only yields food and production.
The second route is targeted at my most recent outpost/city, to help it catch up to the longer established ones. This technique served me well so far.
Trade with other colonies yields energy and science. It also results in better relationships as long the route comes from your side.
But it also gives the other side energy and science. The science is more important, as it means they could out-tech or out-wonder you. More adviseable with factions being of other affinity (less conflict for wonders and strategic resources if affinites differ).
Stations Routes can give you science, energy and culture without aiding a competitor/potential later enemy the same way.
On the other hand, if the lands they occupy are good it can still be more worth to raze them and build a city instead. A city on itself will longterm give you better yields then trade with a station, but the health, science and virtue penalties limit how many cities you can have.
So sometimes keeping a station around (for a while) is a good idea if you can't afford another city right now. Stations give you penalty free income if you trade with them.
trade convoys can only pass miasma when you have immunity provided by the one tech at the upper right side of the tech web or harmony(6). otherwise it shows a big red circle over each tile that contains miasma and blocks your path in the trade route selection
... and get themselves killed constantly unless you pick the completely mandatory alien immunity to avoid being attacked.