Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As William says tho, the health penalties are next to meaningless so you could easily balance our approaches without any real need to worry about health.
Affinity techs>any other tech 99% of the time with the exception of the early ones that reveal resources obviously.
Affinity wins the game. Everything else is noise.
As for the web itself, its easier if you think about how real world tech progress works than the one true tech path games generally use, ie most military advancements open commercial and civilian research pathways in the real world and vice versa instead of only being military tech.
Think about actual relationships and the tree starts to make more sense.
You primary goal should be your "choosen" affinity and/or victory condition. Affinity affects how units upgrade and how special buildings/abiliteis unlock. Level of primary affinity is basically your "tech level". Affinity techs also often unlock stuff "fitting" for your affinity.
I wrote a guide on how wich affinity fights and general stuff about units:
http://steamcommunity.com/sharedfiles/filedetails/?id=334220022
Actually, it kind of is.
First inner ring has cheapest techs which you will unlock every single game, along with second inner ring. Pioneering obviously as well. They all unlock the base unit types, spies, and the first round of buildings. Unless you are doing some wonky strategy like using Slav's free tech to beeline an expensive tech patch, chances are you will be researching these inner two rings every single game. The order isn't that important. You'll want Pioneering sooner than later, but for the most part by the time you "need" any of the stuff located here, it will be researched.
After that, the mid-level techs unlock tile improvements like Terrascapes and Biowells. Towards the NE is where most of the culture/happiness techs are located. Most of the satellite techs are located S/SE. Most of the farm/generator improvements are NW.
Basically you can't go wrong with researching the base techs, unlocking the tile improvements you need, then focus on Affinity techs. Many of the miscellaneous outer techs give some flavor to the game, but shouldn't sway a game one way or the other. Between trade-routes, spies, base buildings, and Affinity levels, you will have enough where the rest is "can take it or leave it".