Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Cheats (How to cheat today!) Also huge Problem for FireAxis
So this took me a while but finally I found a way to cheat, just don't do this in multiplayer! :)

This video explains everything you will need to know. The video is on youtube in hd if you prefer that just click on the Youtube button. :)
https://www.youtube.com/watch?v=6QTZgQu1YX8

Really dont use it in multiplayer it works, as tested by a friend of mine, but it is not fair to anyone else! I do not support using this in multiplayer!

Update: Talked to some people, Multiplayer Cheating May or May not Crash your game randomly, another reason I suggest to only cheat in single player.

If anyone has cheats to add go to http://forum.cheatengine.org/viewtopic.php?t=577100 and submit them there.

Liking the youtube video would be great too.
Viimeisin muokkaaja on vipersick1000; 30.10.2014 klo 20.21
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Ishan451 lähetti viestin:
So... instead of sending an email to the email adress of Firaxis, you figured you make a Video about it and let the whole world know about how to cheat.
Yes, you should immediately inform Firaxis that you can modify files on a PC - I'm sure none of them have ever used a PC, and have no clue what "files" even are.

Simply put, what you are asking Firaxis to do is laws-of-physics-breakingly impossible as anyone with any knowledge of security engineering would know: On my PC, I can, in principle, arbitrarily modify all game files* as well as operating system files so even if you could somehow convince Microsoft and Firaxis to waste developer time on finding this philosopher's stone you're after, I could still bypass every check they put in to the OS and game. I can also arbitraily modify the memory of processes (which is what cheatengine does) if I wanted to give me infinite money, or make my units invincible, or anything of the sort.

The only "solution" to this is to go play on consoles - thanks to TCM chips which you cannot access without the chip labs you'd find only at Intel R&D labs, you could make sure that only authorized operating systems are loaded and the OS could, in turn, make sure that only authorized software is executed (i.e. no more cheatengine for you on consoles).

If you think that going full 1984 so that the original poster cannot cheat at a single player game, then God help us.

* For example, it's trivilally easy to create a free virtually invincible unit which only your faction can build. Still cheating, but unless you want to report the existence of explorer.exe and notepad.exe to Firaxis and get them to ban these 1337 haXX0r cheating tools there's not much you can do to stop me from doing that.
Viimeisin muokkaaja on AlexMBrennan; 2.11.2014 klo 11.11
AlexMBrennan lähetti viestin:
Ishan451 lähetti viestin:
So... instead of sending an email to the email adress of Firaxis, you figured you make a Video about it and let the whole world know about how to cheat.
Yes, you should immediately inform Firaxis that you can modify files on a PC - I'm sure none of them have ever used a PC, and have no clue what "files" even are.

Simply put, what you are asking Firaxis to do is laws-of-physics-breakingly impossible as anyone with any knowledge of security engineering would know: On my PC, I can, in principle, arbitrarily modify all game files* as well as operating system files so even if you could somehow convince Microsoft and Firaxis to waste developer time on finding this philosopher's stone you're after, I could still bypass every check they put in to the OS and game. I can also arbitraily modify the memory of processes (which is what cheatengine does) if I wanted to give me infinite money, or make my units invincible, or anything of the sort.

The only "solution" to this is to go play on consoles - thanks to TCM chips which you cannot access without the chip labs you'd find only at Intel R&D labs, you could make sure that only authorized operating systems are loaded and the OS could, in turn, make sure that only authorized software is executed (i.e. no more cheatengine for you on consoles).

If you think that going full 1984 so that the original poster cannot cheat at a single player game, then God help us.

* For example, it's trivilally easy to create a free virtually invincible unit which only your faction can build. Still cheating, but unless you want to report the existence of explorer.exe and notepad.exe to Firaxis and get them to ban these 1337 haXX0r cheating tools there's not much you can do to stop me from doing that.
Not what I mean, I just am asking them to stop multiplayer hacking Im totally fine with singleplayer hacking, and I have edited my games more than once in singleplayer.
How is everyone liking the game?
St3amfails lähetti viestin:
who could possibly need to cheat in a agme that even on its hardest difficulty is pathetically easy? If you need cheats, you need to go back to Hello Kitty until you are old enough to recite the alphabet.

Everyone declares war on you at some point in Multiplayer, so you would need to use cheats to survive the unit bumrush. Of course I don't condone multiplayer cheating, but from the times I lost to people in strategy games from unit spam (StarDrive specifically, seriously, that game is impossible due to bumrushing A.Is) it might become a tool to save your back end (save your back end by cheating, that is, but don't do it in multiplayer, because it's unfair).
Viimeisin muokkaaja on Charles Martel; 29.11.2014 klo 8.22
Jigen 29.11.2014 klo 13.05 
Cheating in multiplayer will cause the cheater to get desync'd and disconnect.
If you "need to use cheats to survive the unit bumrush" then you need to simply play better or even a different game.
Why the hell dont you just use the Workshop stuff, there is a thing on there where you can change everything in game.
Jigen lähetti viestin:
Cheating in multiplayer will cause the cheater to get desync'd and disconnect.
If you "need to use cheats to survive the unit bumrush" then you need to simply play better or even a different game.

/thread.

Seriously, did you not think that the server wouldn't notice a client sending gamestate that was not the same as it's own?
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