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Ilmoita käännösongelmasta
Simply put, what you are asking Firaxis to do is laws-of-physics-breakingly impossible as anyone with any knowledge of security engineering would know: On my PC, I can, in principle, arbitrarily modify all game files* as well as operating system files so even if you could somehow convince Microsoft and Firaxis to waste developer time on finding this philosopher's stone you're after, I could still bypass every check they put in to the OS and game. I can also arbitraily modify the memory of processes (which is what cheatengine does) if I wanted to give me infinite money, or make my units invincible, or anything of the sort.
The only "solution" to this is to go play on consoles - thanks to TCM chips which you cannot access without the chip labs you'd find only at Intel R&D labs, you could make sure that only authorized operating systems are loaded and the OS could, in turn, make sure that only authorized software is executed (i.e. no more cheatengine for you on consoles).
If you think that going full 1984 so that the original poster cannot cheat at a single player game, then God help us.
* For example, it's trivilally easy to create a free virtually invincible unit which only your faction can build. Still cheating, but unless you want to report the existence of explorer.exe and notepad.exe to Firaxis and get them to ban these 1337 haXX0r cheating tools there's not much you can do to stop me from doing that.
Everyone declares war on you at some point in Multiplayer, so you would need to use cheats to survive the unit bumrush. Of course I don't condone multiplayer cheating, but from the times I lost to people in strategy games from unit spam (StarDrive specifically, seriously, that game is impossible due to bumrushing A.Is) it might become a tool to save your back end (save your back end by cheating, that is, but don't do it in multiplayer, because it's unfair).
If you "need to use cheats to survive the unit bumrush" then you need to simply play better or even a different game.
/thread.
Seriously, did you not think that the server wouldn't notice a client sending gamestate that was not the same as it's own?