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翻訳の問題を報告
I mean, the "4gb patch/hack" thingy was released like 10 years ago or, .. i remember initially using it for Elders Scrolls Oblivion - and doesnt look like its been updated a whole lot since then
Iam still waiting for the answer of the 2k support, Iam going to post it here when received.
Please guys: the best way we get our wished game, is that WE ALL together send them a support message !!! I really want you to do this, we can do something against this ! ;)
today I learned level 3 cruisers shoot missiles from their sides when you do a ranged attack close up. Had no idea they did that. too bad that was one of the first things that bugged off when it started to deteriorate, that was one of the cooler looking things. It was turn 138 at harmony 8 when it reached where it typically does, though city missiles still seemed to work properly. Typically before this it would go out way faster. I was also playing on a frigid biome which means far fewer aliens, so that may have been a part of it. I acted super aggressively towards the wildlife and others to try and watch for when the stuff bugged out. the bullets lasted a really long time and still seemed to be active when I quit out, including the plasma bullets from my screamers. long range attacks from cruiser level 3 completely bugged out. I didn't get to try out the land units because I was playing as the NSA to make exploring the map as fast as possible easier (getting out those really early easy patrol boats), and because I like the civ more than Chung-Su, so I could see how quickly I could affect the game, and I never settled a land city nor felt like I needed to make any land units other than explorers. I could see enemy gunners tho and they didn't bug out (cuz bullets I guess), but no mortar units to see if they worked properly or not (the AI is way too slow on Gemini)
again, doesn't seem like a total fix, but it did delay the issue for me. Could have been a fluke, but that's my experiences after most of one game (138 turns).
@Fightersword: I have another "task" fou you :P Could you load a savegame witch already has about 100 or 200 turns and report here if it still works ? You started a new game from what I ve read in ur post ?
EDIT: Ive donwloaded the tool, patch my exe file, but in the task manager its still shown as a 32bit application. Is this normal ? Iam going to post my experience when iam done. But its fine for now, no errors or game crashes
it should still be a 32 bit application. you're just upping the cap for how much RAM it can sue from what I understand.
yeah I started a new game and it's on turn 138 now, which is when I stopped. I could load it up later and play some more and see how long it lasts.
Without this tool and starting a new game I can progress to turn 100 without any limitations, after that reaching turn 100 and more it starts to fail, so it makes no difference with or without the tool. When loading a biger map with already more turns played the RAM or memory is somehow restricted...
If you open a larger map with more turns there's more going on so it would of course climb up to the crunch point faster.
I looked at it in CFF explorer before I patched actually and it already had the allowance to go over 2 gigs checked, so IDK.
It just makes no sense to me. I still think it must be some lines and codes in the engine. Iam not a programmer, but it seems they'd have to rebuild the game engine as a 64bit process or similar, what means a lot of work.
Rising Tide is released, they have more time to eliminate bugs & glitches, so I really hope we get some information on that.
Iam still waiting for the answer of the 2k support. As soon as I get it, I'll post it....
Either way, they must have really borked the code for the engine to start doing this.
Let's look at every game ever. Wouldn't it be humorous, in Starcraft, Warcraft, League and Dota, all projectiles and hit effects disappear within a few minutes of playing. What about Supreme Commander? Total Annihilation? Hundreds of units firing at a time. Did their projectiles and hit effects disappear?
What about the Total War series, where thousands of units are firing at once. Do their projectiles and hit effects disappear within 5 minutes of a battle?
The 4x games from Stardock, a company with tiny development budgets. Sins of the Solar Empire, Galactic Civilization, Fallen Enchantress, do their projectile and hit effects disappear?
Who in Firaxis is making the decision to ignore this bug? Hollywood has figured out long ago, that special effects ALONE can sell a movie. What action movie has a rocket with no projectile, no smoke, followed by no explosion and complete silence? Does Firaxis think that people don't notice something this glaring and obvious?
Who is making this decision? How can this possibly be an acceptable bug when I can't recall a single game where this would have been seen as acceptable?
Even a tiny studio like Paradox or Stardock would prioritize a fix within a few months. It is glaring, unprofessional, and obvious.
The fact that projectile and impact effects are present in every game, something that has been programmed and reprogrammed in countless different engines without problem, tells me that the problem here isn't the bug difficulty. The problem is that the developers have their heads in the sand.
1 - Nothing to do with 32 bit process or the ram. Galactic Civ III a 64 bit game with no 2 gig ram limitations has the same blackened tiles that take a second or so to clear.
2 - I've played more than a few games out past 600 turns and not once have I had the missing attack animations. Prior to RT I did have missing attack animations.
Again: Plz guys send them their complaints and feedback, one person can not change anything here. We paid for this game, we love this game, so get up and state your point, send 2k your experience.
Maybe we will hear some answer one day, but how long will it take?
Beyond that I couldn't even come close to knowing why it happens.
Me too. No response since a week. There was an update yesterday, I read through the patch notes, but nothing about this bug.
@ Tyronius Biggums: Did you get a confirmation on your mail account after opening a ticket?
I did not even get that, so frustrating. What is this all about? The developer team is not a small one, so at least one person should be in charge for answering the customer's questions!?